There's nothing illegal about GameVault. It's a tool. It can be used correctly for its intended purpose or misused by others. Banning it would be like banning cars because some people use them as weapons instead of for transportation. So no, I don't fear any trouble at all. After all, platforms like Plex/Jellyfin, which are basically GameVault for Movies and TV Series, are doing totally fine and are well-established in the general public already.
Sure, but if you get my point, you'll see that I aim to safeguard our work from being used for profit by someone that did not contribute anything to it. As for the subscription features we're thinking about for the future, my idea is to let users tweak the source code for their own needs without any charge and the license perfectly fits these needs.
Thank you for understanding. It was honestly a hard decision to make and i really respect every single open-source-developer out there, from the bottom of my heart. But having talked to them i really realized the cruel truth in this capitalist world is most of them have a hard time keeping the lights on using their work. It's really a bummer.
Not familiar with that launcher, but we'd be happy to receive integration requests on GitHub! Even if we can't directly support an integration, there might be a chance that a talented third-party developer could create one.
Hang on a sec, I nearly spewed my half-finished iced tea after reading that! Who on earth mentioned Windows servers :D? Our backend is completely containerized and operates on Alpine Linux. You could even run the server on a toaster if you're up for it!
Appreciate the kind feedback. So, regarding the slogan, we've actually grown quite fond of it. It doesn't suggest piracy in any way; it simply refers to games from alternative sources, like your DVD collection or a developer's website.
Regarding your first question, people only have the option to download games from your library on your file server.
Now, in response to the second question: We are certainly exploring the idea of federalization in the future. Meaning connecting to multiple servers simultaneously or connecting different servers together. However, it might be something we offer as a special feature for our supporters, as implementing it can be quite challenging.
Not in our plans right now as we currently lack the expertise and manpower to handle multiple platforms. However, we're actively encouraging the community to create a third-party solution. Let's work together for an awesome outcome!
We're on it right now. It seems like it made its way into the documentation a bit too soon, and for that, we apologize.
Would you mind submitting a feature request for adding non-Steam games to Steam? If you need assistance with that, please let us know. Additionally, do you happen to know if there's an API or protocol available for such functionality?
Yo, we ditched the pipe, man! Clean for a couple days now... Check out our blog for the full story. Peace!
/s :)
Oh, there are quite a few examples!
For instance, retro players have gathered their entire collection of games mostly on discs and DVDs. However, these physical formats are not everlasting and hard to organize, so they're searching for a solution to preserve their games from deterioration and create a convenient way to play them. Building their very own "steam" just for this purpose.
Okay let's be clear here: NO open source license disallows commercial use by a third party. It's literally against the definition of open-source-software. It's even green on the very site you linked.