[-] tobz619@lemmy.world 3 points 1 month ago

Haha that's the kind of thing I love!! the developers that stopped water being a limitation and turned it into some kind of feature

For example, in the infamous games, you're an electric man so waist high water kills you, and shallower water conducts your electricity. If an enemy also stands in that water, it's an instant kill on them

Made up instantly for the fact you couldn't swim lol.

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submitted 1 month ago by tobz619@lemmy.world to c/games@lemmy.world

Given the hate Mindseye is getting for omitting water interactions entirely, what are some 3D games that have solid or interesting water/land player-character interactions?

Obviously every GTA after San-Andreas, and every Zelda since OoT but are there many others?

[-] tobz619@lemmy.world 3 points 1 month ago

Devil May Cry is all about the player expression. I would argue that the series has the best controls for doing so of all the character action games and has provided solid control schemes for different playstyles.

Even Royal Guard is fantastic: high risk reward that more than just another parry; it is a conscious choice between high risk, high potential gameplay.

I also think unless you aim to play DMC without engaging Son of Sparda and Dante Must Die, you're really short-changing yourself in terms of what these games can really be

Are they perfect? No but they're damn solid games that really do reward players that take the time to reach those higher skill levels while being perfectly beatable for the average pleb.

[-] tobz619@lemmy.world 12 points 3 months ago

If anything, it makes me wonder why we don't have more small dedicated handheld gaming devices that aren't phones or pseudocomputers and don't cost a bomb.

Like a £220 PSP/GBA/DS-like device with decent first-party support would be really nice for me imo

[-] tobz619@lemmy.world 4 points 3 months ago* (last edited 3 months ago)
  • a domain + reverse proxy + vps

then uncle bob does not need a vpn to access your plex

[-] tobz619@lemmy.world 2 points 3 months ago

Currently working through the Talos Principle. Really fun + there's a really cool shader to render ripples on water.

[-] tobz619@lemmy.world 3 points 3 months ago

As someone who used the learning edition of endorphin to make wrestling videos, I would've loved to use Euphoria. Alas, I was merely 13 when they shut down Endorphin

[-] tobz619@lemmy.world 5 points 9 months ago

I think tying unlocks to sanitised challenges was what made 3 unenjoyable for me

In 2 I would just play the game and naturally unlock stuff, whereas in 3, the unlock to another rocket c4 was tied to destroying some random military base in a time limit that didn't even shoot back.

[-] tobz619@lemmy.world 6 points 10 months ago

I wish we could go down to PS Vita size but I understand that mobile fills that sector for now :(

A small dedicated gaming device with hardware buttons is all I want though

[-] tobz619@lemmy.world 6 points 11 months ago

thank you for this 💜

[-] tobz619@lemmy.world 7 points 11 months ago

Splitgate really fumbled pivoting to a loadout based shooter instead of the arena style from the first game

[-] tobz619@lemmy.world 25 points 11 months ago

Burnout, but takedown style, NOT paradise/open world

It's insane I can't just have a game where I can do ridiculous crashes and uses cars as bullets.

[-] tobz619@lemmy.world 2 points 2 years ago

As someone currently suffering on NixOS, this is very true

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tobz619

joined 2 years ago