[-] vinnymac@lemmy.world 1 points 6 hours ago

I’d love to know if anyone got this working. Cause I recently discovered that controllers work with these mobile games very well. Infinitely better than the PC ports for some reason. I’m surprised they didn’t advertise this as a feature.

[-] vinnymac@lemmy.world 1 points 2 days ago* (last edited 2 days ago)

Yea it can be read, but it’s generally considered open source when it is both readable and modifiable, and this is not. In a commercial setting this would need a license approved by OSI as well.

Code that can be read but not used for much isn’t in the spirit of open source. It reminds me of a rich kid who gets yet another new toy and wants everyone to see what they have for attention but won’t let them touch it. We should call this something else entirely, perhaps readable source.

[-] vinnymac@lemmy.world 9 points 3 days ago

Not sure what your definition of proper is, but the license is restrictive and wouldn’t be described as free nor open.

[-] vinnymac@lemmy.world 11 points 4 days ago

The Venn diagram of people who know what these games are, and also are willing to play them on a mobile device is extremely niche.

1
submitted 2 months ago* (last edited 2 months ago) by vinnymac@lemmy.world to c/retrogaming@lemmy.world

I recently was gifted a Retroid 5 pocket. It’s been quite impressive so far. But I can’t for the life of me figure out how to get the controller working on Splinter Cell 1 via Winlator.

The game runs great, and looks so much better than the PS2 or Gamecube versions of the game. I own the GoG version, so I am not sure if this is an issue. But am wondering if anyone else has gotten the Retroid controls working with SC1 before.

I am running:

  • Winlator v9.0
  • Splinter Cell 1 (v1.3) from GoG

I can see my controller working just fine under the Game controller program, both for Dinput and Xinput. But for whatever reason every single controller fix I use with Splinter Cell triggers a Game fault protection error. If I try to setup a profile in Winlator to control the game, I can get some of the buttons to work, but the dpad and control sticks don’t appear to be able to move Sam or the camera.

I’ve seen some people mention Input Bridge or Antimicrox as a solution, but I’m hoping there is a low effort solution to this. If anyone has any recommendations for how to proceed I am all ears.

Thanks, and if this is better posted somewhere else just let me know

29

Mr. Bidet Spray or some shit like that.

[-] vinnymac@lemmy.world 45 points 3 months ago

I met her about 9 years ago or so in NYC through a friend of mine over coffee. At the time she was a democrat with strong views about war, given her past experiences that made sense.

Now she is fully unhinged. Sad to see these people who are so willing to change allegiances just to acquire some semblance of power.

[-] vinnymac@lemmy.world 23 points 3 months ago

So OpenVibe but it isn’t free and doesn’t support Nostr?

[-] vinnymac@lemmy.world 29 points 4 months ago

The man who originally invented this tech is a really good guy, can’t recommend it enough!

[-] vinnymac@lemmy.world 40 points 4 months ago

Just sounds like HBO harassed some random dude with no real evidence. Calling that forum post “finishing his sentences” is conspiracy bullshit.

Hopefully if they continue to make claims they have a better argument to bring to the table.

[-] vinnymac@lemmy.world 41 points 5 months ago* (last edited 5 months ago)

Believe it or not but it requires resources to open source an internal product, especially one that may have been an experiment where some small team was able to convince leadership could become useful to the masses.

React.js at Facebook is a good example of this. It took a lot of effort to externalize and open source React, and tbh the codebase is still kind of garbage when it comes to contributions from those unfamiliar with its intricacies.

[-] vinnymac@lemmy.world 99 points 5 months ago

And nothing was lost.

[-] vinnymac@lemmy.world 69 points 2 years ago

While I don’t use a Samsung, I am over half way through my phones fifth year. Other than a battery replacement I’ve had literally no problems whatsoever.

If only lifespan and right to repair were written into law everywhere.

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vinnymac

joined 2 years ago