The stanley parable, in a way.
the end is never the end is never the end is never
The stanley parable, in a way.
the end is never the end is never the end is never
the end is never the end is never the end is never
I did LSD and played through the Deluxe Edition - holy fuck, I had fun!!!
The Far Cry 4 secret ending.
That part at the beginning where you're sitting at the table with Pagan Min and he leaves briefly giving you a chance to escape. If you just sit there and don't do anything for like 10 minutes, he actually comes back and takes Ajay to place his mother's ashes. Then the game ends without a shot fired.
Similarly, Far Cry 5. At the beginning, when you're told to arrest Joseph Seed, you can choose to just turn around and walk out the door. The sheriff will agree with you, saying it's best to just leave him and his cult alone and it would've only ended in your deaths if you tried to arrest him. Then the game ends.
Didn't Far Cry 5 end with a nuclear explosion? Yeah leaving him be is probably the better option
I don't think the nuclear explosion was related to Joseph Seed. He was just a "prophet," claiming the end times were here. The nukes were going to happen regardless, he was just trying to save as many people as he could, whether they wanted to be saved or not. He was the villain, but only in an "ends justify the means" sense. In the end, he was actually right; the world did fall to nuclear holocaust.
Yes, but the bombs would have dropped regardless. So still the same end result.
Supposedly, the game was supposed to have a lot more atmospheric storytelling. Radios playing in the background, with news reports about rising tensions between the US and some nuclear state. Newspapers left laying around with headlines of nuclear war brewing. TVs playing with reporters talking about some country (Iran or North Korea, maybe?) developing nukes.
These were supposed to be scattered all over the place in ways that the player would obviously cross paths with them. The cult was less “doomsday prepping for no reason” and more “doomsday prepping because they think it’s soon”.
But Ubisoft being Ubisoft, they cut a lot of content because they wanted to launch the game sooner.
Do secret joke endings even count?
Well, in Hitman 3 you can choose to not kill the last evil guy, which causes you to wake up in the very first game from 2000.
In Sonic 2006, the entire game plot happens, but the solution to the core conflict is to do some time travel shit and cancel the entire timeline
Most people wish that game could be erased from the timeline IRL too
Arguably Mass Effect 1.
You spend the game warning about the reaper threat and you are constantly brushed off. Then the bbg attacks the citadel and you fight them off.
Second game: oh that plot from game 1? Yea, that was an isolated incident by different species and not the enemy you were warning is about.
Game three: HELP!!! The friends of bbg from game 1 are attacking you have to save us.
Mass Effect 2 kind of pisses me off, ngl. The characters are so good, but the plot is really kind of bad. Forcing Shepard to work with Cerberus makes zero sense, especially since my Shepard went out of their way to murder Cerberus employees for what they did to their squad.
Stanley Parable
I hadn't considered it like that but yeah, if there was ever a game about nothing, the Stanley Parable is it.
BioShock 3. Game establishes that it is a multiverse. There are many worlds/universes, but there is always a girl, and always a light house. You did something bad and it caused suffering. At the end of the game, you go back and change something, and create a bright happy future. Everyone sings Kumbaya (literally they play a song called break the cycle). The idea is that there was a single event and everything bad happened because of that. Going back and stopping it prevents all the bad stuff. The problem is, that only works with "Back to the Future" style time travel. The game already established it is a multiverse. So yes, you did create 1 future where everything didn't go to shit. But because it's a multiverse there are still an infinite number of universes where things are still very bad, and there is suffering. For whatever reason the writers just didn't think about that I guess? It seemed really asinine at the time I played it.
Driver San Francisco kinda. You spend most of the game in a coma, but you do wake up and do some real stuff for the ending.
Depending on your definition of nothing happens, Mad Max too. At the start of the game Max loses his car, meets this car fanatic and for the entire game he helps you build the "Magnum Opus", the most badass car the wasteland has seen. At the end, you lose your Magnum Opus, he gets killed, and you get your original car back. You have a big impact on other people throughout the story, but as far as the protagonist is concerned, he is pretty much exactly where he started.
Gone Home
Good story, tho
Came here to say this. I enjoyed the game till the ending which I thought was terrible.
2017 Prey, sadly.
I get why the ending to 2017 Prey might have been annoying, but I honestly thought it was very in line with the themes present in the rest of the game. The more time has passed, the more I'm satisfied with the ending. That being said, IMO the only right ending is
Spoiler
to murder everyone
The Last Of Us.
The entire plot is about getting this girl to a location, only to get there, kill everyone and leave again. They could have stayed at home and the result would have been the same.
Same with The Mandalorian, the ending in Boba Fett completely invalidated the entire show. But that isn't a video game.
Firewatch was the biggest disappointment for me because the big mystery they hype up for most of the game just ended up being a nothing burger.
Minecraft ? Other sandbox games ?
This reminds me that there's an official fan translation for Persona 2: Eternal Punishment PSP version. It has some many quality of life improvements I was holding off on completing the duology until it was available.
Halo 3: ODST. You start with your squad, get separated, get back together, and then the game is over. Nothing significant changes except some sexual tension is resolved and an engineer joins the humans for a brief moment.
A game I like, and I'm not sure this fits 100%, but Voices of the Void.
Keeping things as spoiler-lite as possible, you're a lone radioastronomer at a deep-space listening outpost in Switzerland. It's a horror game, so there are "things" out there, but whether or not you get involved is kind of up to you.
Thing do happen, but not to you. You are just a witness to events far beyond your comprehension.
The Long Dark. Nothing will change. Death is only a matter of time.
Every Zelda game is a sisyphean adventure where you never really defeat the evil or restore Hyrule, you just reset the board for the next evil apocalypse.
Except there are consequences for failure. See the timeline split stuff.
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