[-] audaxdreik@pawb.social 29 points 2 months ago

1000% this. Without giving away too much information, I work(ed) for a cloud provider (not one of the big ones, there are a surprising number of smaller ones in the field you've probably never heard of before). I quit this week to take a position in local government with some quaint, on-prem setup.

  1. We were always understaffed for what we promised. Two guys per shift and if one of us took vacation; oops, lol. No extra coverage, just deal.
  2. Everyone was super smart but we didn't have time to work the tickets. Between crashes, outages, maintenance, and horrendous tickets that took way too much work to dig into, there was just never enough time. If you had a serious problem that took lengthy troubleshooting, good luck!
  3. We over-promised on support we could provide, often taking tickets that were outside of infrastructure scope (guest OS shit, you broke your own server, what do you want me to do about it?) and working them anyway to please the customer or forwarding them directly to one of our vendors and chaining their support until they caught wise and often pushed back.
  4. AI is going to ruin Support. To be clear, there will always be support and escalation engineers who have to work real problems outside the scope of AI. However without naming names, there's a big push (it'll be everyone before too long, mark it) for FREE tier support to only chat with AI bots. If you need to talk to a real human being, you gotta start dishing out that enterprise cash.

Mix all that together and then put the remaining pressure on the human aspect still holding things up and there's a collapse coming. Once businesses get so big they're no longer "obligated" to provide support, they'll start charging you for it. This has always been a thing of course, anyone who's worked enterprise agreements knows that. But in classic corpo values, they're closing the gap. Pay more for support, get less in return. They'll keep turning that dial until something breaks catastrophically, that's capitalism baby.

19
Streaming on Linux (pawb.social)

Can someone help me figure out what it even is I'm trying to do? I'm a tech savvy kinda persons and if someone just gives me the general idea/right keywords to search for I can probably figure the rest out myself, but I'm caught in a real X/Y problem.

JUNK: Arch, KDE (X11), 3080 (proprietary drivers), OBS, Elgato HD60 X, 3440x1440 ultra widescreen

I just want to do some simple streaming to Twitch/Youtube and game recording.

The Elgato obviously doesn't support my ultrawide so my original thought was to leave the UW monitor plugged in with DisplayPort (as it already is) and then plug in the Elgato with HDMI and then switch the monitor input when I'm ready to stream. The UW stretches the 2560x1440 out though, how do I configure the viewport to keep the proper aspect ratio and put black bars on the side? Alternatively, can I configure the UW to 2560x1440 with black bars and simply mirror the display, or will I take a performance hit when streaming like that? And how do I change the xconfig on the fly, is that something I'd want to write a script for?

I inherited the Elgato from a friend who gave up on streaming and while I'm not entirely opposed to spending more money on potentially more appropriate gear ....... I'd really rather not.

Like I said, if someone can just explain to me what I should be doing and give me a swift kick in the ass towards the right direction, I can do the heavy work of putting all the pieces together, I'm not looking for a total solution 😵😵‍💫 Thanks!

[-] audaxdreik@pawb.social 69 points 6 months ago

Other backers include OpenAI CEO Sam Altman.

WTF, no, this is worse in every way. So instead of being involved with the people and topics I choose, it's instead left up to an algorithm? Somehow even more opaque than usual because of AI involvement.

This isn't solving any problem, this is yet another mask to push content in front of people.

[-] audaxdreik@pawb.social 23 points 10 months ago

Disappointing, but somehow inevitable.

"This will enable us to release the vast majority of games that use it. "

So it sounds like the floodgates are opening and now it'll be up to the users to sort out the flood of BS. None of this is truly surprising, while I'm not cynical enough to suggest their temporary stance was a quick way to score some easy points with the anti-AI crowd, we all kind of have to acknowledge that this technology is coming and Steam is too big to be left behind by it. It stands to reason.

I also understand the reasoning for splitting pre/live-generated AI content, but it's all going to go in the same dumpster for me regardless.

I certainly think it's possible to use pre-generated AI content in an ethical and reasonable way when you're committed to having it reach a strong enough stylistic and artistic vision with editors and artists doing sufficient passes over it. The thing is, the people already developing in that way would continue to do so because of their own standards, they won't be affected by this decision. The people wanting to use generative AI to pump out quick cash grabs are the ones that will latch onto it, I can't think of any other base this really appeals to.

[-] audaxdreik@pawb.social 123 points 11 months ago

Almost as bad as the "Enable new feature? / Not now" options

No, NOT not now; never. Never.

[-] audaxdreik@pawb.social 21 points 1 year ago

There is a very meaningful difference between humane, highly regulated animal testing and what Musk is doing. Compounding this is the feeling that Musk's high profile is what's letting him get away with this in the first place. He wants to slap his name and face on everything for the credit when it's good, be gets to be the lightning rod when it's not.

[-] audaxdreik@pawb.social 37 points 1 year ago

Not gonna lie, that still felt a little dirty. But I already posted it to the internet and there's no going backsies.

[-] audaxdreik@pawb.social 125 points 1 year ago

Everything is tweets now, on all platforms; hear me out.

It might sound lazy, and I certainly have no loyalty to the Twitter brand, but if Musk isn't going to defend it we have the opportunity to dilute and generalize the term (like zipper or band-aid). We can kill it dead AND reclaim it.

It's a good word! Short, sweet, has familiarity, and is honestly pretty descriptive for the simple bird-like chatter of the discourse. Everything else proposed sounds dumb as hell, not to mention you're doing the marketing for them. Don't sell their brands - suffocate them!

[-] audaxdreik@pawb.social 18 points 1 year ago* (last edited 1 year ago)

It's the one-two punch of "why wasn't it already in place" and "very bad, slow communication" wrapped up in "a team that really should've known better already". If any one of those had been different maybe the reaction wouldn't've been so strong. This just isn't what you want to see from a new service that's hoping to take on the entrenched Twitter (no matter how rapidly it may be declining, holdouts will be strong) and the evil Threads (which jumped itself so far ahead in userbase through ... shady tactics).

At the end of the day, this is a product. We have a right to demand better service if they want us using it (how they make a profit isn't our concern). This is the best time to strike too, and lay down the groundwork for what kind of community that we want to foster there. Sending a strong message that we want Twitter but without the bad stuff that made us leave is very important. Did some people take it even way too far? Probably maybe, but you should know by now being online that you can't let the worst of everyone represent you.

[-] audaxdreik@pawb.social 21 points 1 year ago

Love Catherynne M. Valente, amazing author. Check out her work if you haven't already; I'm partial to her collection of short stories, The Melancholy of Mechagirl

[-] audaxdreik@pawb.social 24 points 1 year ago

I'd like to see evidence that he understands literally any other, smaller component of the universe first.

8
[-] audaxdreik@pawb.social 18 points 1 year ago

Just chiming in to show my support! Keep up the good work, instant download when it's ready.

[-] audaxdreik@pawb.social 30 points 1 year ago

There's no reason, and there never, ever, ever will be. Ever.

There's a temptation for a lot of people to shrug their shoulders and admit to themselves that it's a complicated topic outside of their reach, but it's honestly not. Like any technology, there's two sides to it: the implementation and the execution. The implementation is admittedly quite complicated and even honestly a little cool if you're a techie, but the execution is very simple. We know it's an append only database with a fully public history. That's all it is. So ask yourself how you could ever make that an interesting part of a game that would entice players to ... anything really. At best/worst it'll be used to introduce artificial scarcity and value which most people who just want to have fun playing games aren't clamoring for.

But more to the point, anything stored in a database needs to be actionable by a governing body. In terms of videogames, this is the game itself. The game is the authority on what can and can't be done with the data stored in the blockchain, you can't change the rules of the game, they're hard coded. So why bother having it publicly available on the blockchain at all? Sorry, not sure if I'm making my points clear enough, but does that follow? There's zero benefit to the public blockchain vs. an internal database because the game is the final authority and going to action on it the same either way. Owning something on the blockchain is useless, anyone who knows anything about games at all always knew that line about transferring items between games is total BS.

Any cryptobros already furiously typing out a response, don't bother. I'll argue any worthwhile points you might try to make, but I've heard most of the arguments before and they just don't even bear responding to so ya know ...

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audaxdreik

joined 1 year ago