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submitted 1 day ago by misk@sopuli.xyz to c/games@sh.itjust.works
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[-] missingno@fedia.io 8 points 1 day ago

The problem is that Apple has become increasingly hostile towards developers, I've heard plenty of horror stories from devs in recent years. Refusing to support Vulkan is an especially boneheaded decision, expecting anyone to support Metal is just creating unnecessary friction.

[-] etchinghillside@reddthat.com 2 points 1 day ago

Yup – I was perfectly happy running Guildwars 2 and a couple other games on an old MacBook until I “had” to get a PC due to Guildwars 2 dropping OSX support.

[-] hedgehog@ttrpg.network 3 points 1 day ago

Game Porting Toolkit is designed for developers … but any consumer can use it to play non-Mac games, and it works surprisingly well.

Huh, TIL

[-] WolfLink@sh.itjust.works 3 points 20 hours ago

It’s like 99% just WINE, with a little tuning and maybe a little secret sauce. Maybe comparable to Proton in some ways.

[-] nutbutter@discuss.tchncs.de 3 points 1 day ago

I don't know about M series, but I gamed a lot on my Intel i5 MacBook Air.

[-] MarcomachtKuchen@feddit.org 2 points 1 day ago

Yeah people don't like apple here, but there is nothing wrong with the article. Apple does develop towards a broader support for games.

[-] ampersandrew@lemmy.world 10 points 1 day ago

They're greasing the wheels with big games in a "if you build it, they will come" play, but historically, that hasn't worked, like with Steam Machines or Stadia. Apple has a history of abandoning industry standards for their own, and that makes it a pain in the ass for everyone to port their games over.

this post was submitted on 21 Oct 2024
-7 points (42.9% liked)

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