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submitted 1 year ago by 5SpeedDeasil@lemmy.world to c/memes@lemmy.ml
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[-] Metriximor@lemmy.world 9 points 1 year ago

Freya is a really good programming maths communicator so it doesn't surprise me

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[-] enbiousenvy@lemmy.blahaj.zone 8 points 1 year ago

I think gamedev or I guess graphics programming, visualize maths pretty well. I literally quit high school because I could never make any progress in several areas, including math class. But once I read/watch more about gamedev, programming, graphics programming on my own, I got to understand many mathematical terminologies better than I have ever been taught in any school.

[-] Makeshift@lemmy.dbzer0.com 8 points 1 year ago

wow I wish we learned this kind of stuff in school

[-] lasagna@programming.dev 7 points 1 year ago

Invented in the 50s, Fortran = FORmula Translating language. It was basically created to solve this sort of problem.

[-] UserNotFound@lemmy.world 7 points 1 year ago

I don't know her, so maybe my question is stupid, but does she explain math without using code? I, honestly, am too stupid to programing, I don't understand it. I understand summary, not the second one

[-] BaumGeist@lemmy.ml 4 points 1 year ago* (last edited 1 year ago)

She has a youtube channel

I've only watched a couple of her videos--on Splines and Bezier curves--and her explanations and animations were intuitive and beautiful to watch, but ultimately her target audience is game devs... So the answer to your question is "technically yes*"

*it's with the intent of learning to code the math

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[-] radix@lemm.ee 6 points 1 year ago

The biggest difference (other than the existence of infinity) is that the upper limit is inclusive in summation notation and exclusive in for loops. Threw me for a loop (hah) for a while.

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[-] spacesweedkid27@lemmy.world 5 points 1 year ago

Ok now try infinite for loops

[-] Duchess@yiffit.net 5 points 1 year ago

i still don't understand but thanks

[-] fidodo@lemm.ee 5 points 1 year ago

Wouldn't reducer be more precise?

[-] Faresh@lemmy.ml 4 points 1 year ago

I think this is pretty much the imperative equivalent of foldl (\acc i -> acc + 3*i) 0 [1..4].

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[-] SmoothSurfer@lemmy.ml 4 points 1 year ago

freya is not a random internet people

[-] AnarchistArtificer@slrpnk.net 3 points 1 year ago

Oh cool, I know who this person is, she did a couple of amazing videos on Bezier curves and splines

[-] PipedLinkBot@feddit.rocks 3 points 1 year ago

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this post was submitted on 16 Jul 2023
1669 points (96.5% liked)

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