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submitted 3 months ago* (last edited 3 months ago) by gradual@lemmings.world to c/games@lemmy.world

I'm talking about a new game but made with old graphics and mechanics similar to Megaman 9 & 10.

I personally think such a thing could sell gangbusters and honestly go on record as one of the greatest Pokemon games ever made, especially in recent years.

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[-] Chozo@fedia.io 16 points 3 months ago

Honestly, I'd rather see another studio take a crack at the franchise. I don't know whether Gamefreak have lost a lot of important talent over the years or if they just got lazy because their games are guaranteed to sell no matter how poorly they're produced, but they do not know how to make games in the current era. Full stop. The last handful of mainline Pokemon titles have been unacceptably poor quality, and Nintendo won't light a fire under their ass because... why would they, when they're already printing money?

I think it would be wildly beneficial to the health of the franchise if a completely new studio took the wheel for a minute. They don't have to reinvent the game mechanics or take the story in some dark and gritty direction or anything like that, but if they just made it functional that'd already be a huge step up over Gamefreak's last few releases.

Personally, I'd love to see Retro Studios take a crack at a mainline Pokemon title. They've already got a very close relationship with Nintendo, and have released nothing but bangers.

[-] Barthosw@lemmy.world 14 points 3 months ago

Just go play pokemon unbound. It's better than anything nintendo would come up with.

[-] Yokozuna@lemmy.world 2 points 3 months ago

Wow I had no idea this was a thing and it looks A M A Z I N G. Thanks for mentioning it!

[-] Zoomboingding@lemmy.world 2 points 3 months ago

Yup. Fan projects and indie games can fill this niche. Pokemon is the most profitable media franchise EVER. They should be innovating and improving, not chasing nostalgia.

[-] Elevator7009@lemmy.zip 2 points 3 months ago

In general, Pokémon ROM hacks are cool and fans of the 2D or old game style like me should definitely give these more attention.

[-] Prox@lemmy.world 9 points 3 months ago

I mean, this is just Cassette Beasts, and it is indeed a damn good game.

[-] mesamunefire@piefed.social 2 points 3 months ago

Such a good vibe game.

[-] SoftestSapphic@lemmy.world 7 points 3 months ago

I want a Pokémon MMO

I want a real 3rd person open world coop Pokémon game, instead of Nintendo attacking indie devs that are eating their 30 year old lunch Nintendo never felt like eating.

[-] _cryptagion@lemmy.dbzer0.com 7 points 3 months ago

Old mechanics? No. Old aesthetics? Yes. Pixel graphics are best.

[-] technomad@slrpnk.net 2 points 3 months ago

What new mechanics would you consider to be in the 'can't live without' category?

[-] _cryptagion@lemmy.dbzer0.com 7 points 3 months ago

Sorry, I should have phrased that a little differently. What I mean to say is the game should not be limited to just the mechanics of the older games. There's so many small mechanics they've added since the days of the 2D games on GBA that shouldn't be ignored just because they aren't retro.

One mechanic I've always loved in any game it's been in is the ability to have a hideout/home/etc that you can deck out with furniture and whatnot to make it your own. It's just a comfy mechanic to have.

[-] cattywampas@lemm.ee 3 points 3 months ago

I remember this from Gen 3, which is as far as I've played. I'm curious what other mechanics are around now that people consider must-haves.

[-] BurntWits@sh.itjust.works 6 points 3 months ago

In HeartGold/SoulSilver specifically (and then not again after for some reason), you could toggle the running shoes. So much nicer than having to hold B all the time. They also allowed for two Select items (items you can activate without entering the items menu), which also never carried over to other games.

I seem to remember one of the more modern games allowing you to view move details (description, power, accuracy, etc) from the movelist screen during a fight, rather than having to go to Pokemon > [Pokemon] > view moves, or whatever it is. I think one game also allowed you to see if the move you’re about to use is super effective or not, but I’m not really a fan of that one. Learning type effectiveness is part of the game imo, but my opinion on this isn’t too strong.

Not really QOL but I loved mega evolution and would like to see it come back. It was exclusive to Gen 6, which was the last Gen I played, but I heard they never included it in following Gens. It was basically a temporary “evolution” (a different form) for specific fully evolved Pokemon for just the fight. Only one Pokemon can mega evolve per fight though, so you gotta choose wisely. Gen 6 competitive battling was peak imo for just that reason.

I really liked the EV training in Gen 6, not sure if that carried over but it made it much easier to increase EVs, rather than having to fight the same Pokemon over and over again.

HMs eventually disappeared. Gen 4 had a whole bunch, then in Gen 5 I think there were still a lot but most weren’t required for progression (I think in order to beat the game you only needed one of the HMs, I can’t remember which. The rest were just for optional stuff I think. It’s been a while though). I think in Gen 7 they finally removed HMs. The moves are still available I think, but they don’t do anything outside of battle.

I’m sure there’s more I’m forgetting, someone else can expand on this list.

[-] MegaUltraChicken@lemmy.world 2 points 3 months ago

Being able to trade with anyone around the world is pretty dope. It was much harder finding another kid with Pokemon Blue so I could get a goddamn Pinsir.

[-] Bbbbbbbbbbb@lemmy.world 4 points 3 months ago

I dont know which game but they did add a QoL feature that tells you whether a move is effective, super effective, or ineffective vs monsters youve fought before, based on typings.

[-] smeg@feddit.uk 2 points 3 months ago

I remember that being the "feature" which really highlighted the dumbing-down of the game. Work things out for yourself? Look them up? Remember what you've learned? No, we've solved the puzzle for you, don't worry.

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[-] Yermaw@lemm.ee 6 points 3 months ago

I want to see pokemon red/blue/yellow absolutely fully maximum modernised. I want to go through the world in VR. I want to throw the poke balls into battle for real stashed on my belt. I want to be able to yell commands to a living, breathing pokemon dancing around in the arena.

[-] haych@feddit.uk 5 points 3 months ago

An old style game would be perfect for mobile. Not too graphically intensive so battery won't drain as fast as Pokémon Go and should run on even budget phones.

They could then keep the 3D games for consoles.

[-] Elevator7009@lemmy.zip 5 points 3 months ago* (last edited 3 months ago)

Absolutely yes. I much prefer the 2D Pokémon artstyle to the 3D models.

Also !pokemon@lemm.ee might like this question—kind of saddened to see things that would fit in active niche communities only ever get posted in a giant Games community, but it is also very unfair of me to expect everyone to know every community ever, and you generally get rewarded with more engagement in the big tent communities. Went and crossposted it myself, people answered

[-] joel_feila@lemmy.world 5 points 3 months ago

That's called corromon. But yes in several ways the old sprites were better

[-] ZeroHora@lemmy.ml 4 points 3 months ago

3D was a mistake. Gen 5 is peak graphics

[-] drmoose@lemmy.world 4 points 3 months ago

Old graphics sure but mechanically Pokémon games kinda suck, especially the older ones. I'll be honest I love the collection and monster part of the game but everything else is simply bad and I usually give up after 10 hours. It's such a pointless slog.

[-] Hellmo_Luciferrari@lemm.ee 4 points 3 months ago* (last edited 3 months ago)

I really stopped caring for Pokemon after X and Y, and Omega Ruby and Alpha Sapphire. The switch games were big misses. I kinda liked Sword and Shield, but they had no lasting power on me. Scarlet and Violet are by far the worst Pokemon games to have ever come out of mainline Pokemon.

I didn't play through ~~Marcus~~ Arceus at all, even though I own it. Maybe I will give that a shot.

[-] Ace0fBlades@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

Isn't this what Brilliant Diamond and Pearl were supposed to be? Granted had none of the fun stuff extras that omega ruby and sapphire added, but that was still the premise, right?

3d Pokémon can be done well and beautifully. Pokémon coliseum proved that years ago

[-] Hellmo_Luciferrari@lemm.ee 1 points 3 months ago

I didn't play those more than the first gym. ORAS was infinitely better.

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[-] mesamunefire@piefed.social 4 points 3 months ago

If you would like to see something just like it, https://store.steampowered.com/app/1218210/Coromon/ scratches that itch.

[-] CrazM13@lemmy.world 2 points 3 months ago* (last edited 3 months ago)

Coromon is a great attempt with great mechanics and alright visuals, but man, did the pacing just kill it for me. I felt like the entire game was the tutorial, not because it was easy or anything, but because it was the slightly boring do-everything-once-to-learn-it slog that a very well done tutorial is. When I beat the game, I was excited to start playing before I realized it was, actually, seriously, the end.

[-] mesamunefire@piefed.social 2 points 3 months ago* (last edited 3 months ago)

Did you have the game on a higher difficulty? I didnt have that experience, but I put it on one of the higher difficulties initially. I forget which but I found that more fun.

Its fair though, it wont be for everyone. Kinda like TemTem. I wanted to like TemTem, but the puzzles really sucked. So much so that I stopped playing the game halfway through.

[-] CrazM13@lemmy.world 2 points 3 months ago

I originally had it on, I think, a medium or normal difficulty. It was a while ago.

Like I said, though, it wasn't that it was easy. I liked the modular difficulty system a lot! The game just felt like a checklist. Pokémon gives you a mechanic (like the HMs of old or modern rideable Pokémon, or the bikes), and you really could play with them for quite some time exploring and experimenting. The only parts of Coromon I felt had that was the item finding app thing and the raft thing. The rest were just "get it, move on, never use it again."

I will give it that if your only goal is to have a battle with your friends game, Coromon is amazing! But if you want to enjoy the world, maybe not.

Still worth trying for anyone who likes Pokémon for the mechanics.

[-] FRYD@sh.itjust.works 3 points 3 months ago

I’m not totally sure what that would add to the experience. The core battles are still the same, just with more added on. I like pixel graphics and old gameboy music, but I don’t see why people would buy it. It’s seems strange considering it would be the same game as before, but less.

Pokémon: Violet except: it’s 2D, scarcely animated, without double-battles, without shinies, without several types, without terastallizing, without the open world, without the rideable legendary, and so on.

That was me imagining it if it were limited to gen 1 gameplay. Maybe there’s a case to remake regions in like a style like emerald, but I still think it’s just a game that already exists but with less.

If you don’t know about them already, you should look into pokémon rom-hacks. Some are kinda like what you described, but they add their own twist like changing the story, adding new types, or adding newer pokémon or mechanics. A lot of them are really well made too.

[-] gradual@lemmings.world 3 points 3 months ago* (last edited 3 months ago)

You know, sometimes less is more.

Just because there's more "stuff" in a game like Violet doesn't mean it adds to the overall experience. Sometimes it detracts from it. A lot of times it detracts from it.

This is of course all subjective and if you enjoy the additional mechanics, it's good you have them. There are of course others out there who would disagree with you and appreciate a more "core" experience in a Pokemon game.

Pokémon: Violet except: it’s 2D, scarcely animated, without double-battles, without shinies, without several types, without terastallizing, without the open world, without the rideable legendary, and so on.

In my opinion, they can keep everything you've mentioned except terastallizing, a rideable legendary, and probably a good amount of your "and so on." I'm pretty sure Pokemon games have had an open world since the beginning, but maybe some people have different ideas of what constitutes an open world.

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[-] dustyData@lemmy.world 3 points 3 months ago

I'd say Pokémon is one of the franchises to which the transition to 3D added nothing of value to the experience. Every 3D Pokémon has been ugly as sin.

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[-] Hyphlosion@lemm.ee 2 points 3 months ago

HD/2D Johto remake let’s fucking goooooooo

[-] Elevator7009@lemmy.zip 2 points 3 months ago

username checks out

[-] CrazyLikeGollum@lemmy.world 2 points 3 months ago

If it means a return to random encounters, no absolutely not. There's a reason I don't go back and replay the older games even though I have fond memories of them. That reason is largely Zubat. Fuck you Zubat.

But also, aside from a handful of bugs and performance problems Scarlet/Violet and Legends: Arceus are the best the franchise has ever been. I'd rather they refine what they're already doing and keep making things better rather then regress purely to appease someone's misguided nostalgia.

[-] normonator@lemmy.ml 2 points 3 months ago

I would call the new ones not even interesting enough to pirate, so yes.

Something like sword/arceus style but not garbage with mechanics around the gba era.

So no giga dumbshit or similar but still special/physical change.

Also if we're requesting unicorns be brought to reality, more options. I wouldn't hate the all the new giga shit if I could disable its cutscenes. It wasn't even cool the first time.

[-] schnurrito@discuss.tchncs.de 2 points 3 months ago

How old is "old" for this purpose?

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[-] missingno@fedia.io 2 points 3 months ago

A return to basics would be so much better than the rushed messes Game Freak puts out today.

[-] Ledericas@lemm.ee 2 points 3 months ago

i believe masuda made it very clear at the beginning of the swsh announcment, said he was going to make a "half ass game going foward, simply becauses hes tired of the franchise", thats why every game has been a joke since.

masuda needs to hand it to another company, or have someone revamp the console games.

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[-] AceFuzzLord@lemm.ee 2 points 3 months ago* (last edited 3 months ago)

Ever since the switch to 3D, I knew they would never look back. Biggest reason why fan games are so valuable to me. The only thing I like about the upper half gens (not including 5) are the pokemon (case by case and not including regionals) and the terastal mechanic, in terms of the games and their mechanics. Gens 6-9 I really don't have almost any care for any of the important characters outside of the designs for characters/character art for characters like Geeta, Diantha, Brasius, Kiawe, and Rika. Those are pretty much the only characters who's names I could even remember.

That's mostly due to, in my opinion, when I think they started absolutely dumbing and watering down the story and characters so they could start focusing on nostalgia baiting people to keep them coming back while also completely dumbing down exploration as well. I think two of the only characters from gens 6-9 I really care about were Lysander and Kiawe because I thought Lysander's genocide plot was interesting enough and Kiawe only because of the episodes of the anime I saw (which is kinda cheating since the anime is where they put every ounce of character into 99.99% of all important NPCs).

Pretty sure a large amount of fans would absolutely love returning to an older form, at least aesthetically, myself included, but good luck convincing Sintendo of anything without getting their corporate legal open secret stasi (lawyers) getting involved.

[-] november@lemmy.vg 2 points 3 months ago

Gens 6-9 I really don’t have almost any care for any of the important characters outside of the designs for characters/character art for characters like Geeta, Diantha, Brasius, Kiawe, and Rika. Those are pretty much the only characters who’s names I could even remember.

Not even Larry? That's cold.

[-] Plebcouncilman@sh.itjust.works 2 points 3 months ago

Bro what do you mean, if there’s a single franchise that has not changed its mechanics is Pokémon. Maybe you mean a game absent the gimmick mechanic they put in every gen? Or are you crazy enough to suggest we go back to the days before physical/special split?

[-] gradual@lemmings.world 1 points 3 months ago

Personally, I'd be fine if they kept physical and special damage separate.

But things like "Dynamaxing" would be a no-go.

[-] neon_nova@lemmy.dbzer0.com 2 points 3 months ago

I hate all the gimmicky mechanics so, I’d be down with getting rid of all that stuff like go back to gen1 before berries and holding items to increase power and stuff.

But I do not want to have to switch boxes to hold Pokémon on the PC or have limited storage for held items.

I wouldn’t mind a 2d version, but maybe they could draw inspiration from the Zelda 2d remakes.

[-] Plebcouncilman@sh.itjust.works 2 points 3 months ago

Yeah I agree, the only one of these gimmicks that has been somewhat good is mega evolutions and they are still not great from a balance standpoint. Other than that I struggle to see how fundamentally different modern Pokémon games are from the old ones. There’s a lot of QoL stuff, but most of it is easily ignorable imo.

I think that you might want to look at rom-hacks like someone else suggested. You’ll probably find what you’re looking for in one of the hundreds that have been made.

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this post was submitted on 06 May 2025
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