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submitted 2 months ago by Ashtear@lemm.ee to c/games@lemmy.world
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[-] brucethemoose@lemmy.world 2 points 2 months ago* (last edited 2 months ago)

I am a huge BGS and "game cinema" fan, and Starfield felt so... boring. Both the first bit I played before I dropped it, and YT videos to see what I was missing.

For lack of another explanation, its like all those fun side quests and nooks individual writers went crazy making lost their spark. Even ME Andromeda had more compelling bits.

So I can see modders shying away. Why put all that work into something one has no desire to replay, especially with the alternatives we have these days.

[-] Venus_Ziegenfalle@feddit.org 1 points 2 months ago

This video manages to say everything there is to say about the game in under two minutes 😅

[-] MDCCCLV@lemmy.ca 2 points 2 months ago

The fundamental concept and theme of the game is trash. It literally makes everything you do meaningless, it inevitably leads to you becoming the jaded villain. It would be better if they had an end where you destroyed the universe shifting thing and were locked in one.

[-] Hadriscus@lemm.ee 2 points 2 months ago

I bought it on confidence when it released. That was the last time I ever did this. I played 25 very boring hours and uninstalled it. It's very difficult to figure out how you can fail so spectacularly with such a budget, such a long development time, and such a carte blanche with making a new universe from scratch

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[-] circuitfarmer@lemmy.sdf.org 1 points 2 months ago

Starfield would be fine if there was a way to get from place to place without constant reloads. This is a limitation of the (ancient) engine the game is on, as I understand it.

The thing is, we already have games like No Man's Sky which do this very well. Starfield may have been better received if it came out 15 years ago, but against modern space games, it just sucks.

That's ignoring anything else wrong with the game, of course, and there is plenty. But I could get over a lot if it didn't feel like I was playing a menu instead of flying a spaceship at every change of scenery.

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[-] digdilem@lemmy.ml 0 points 2 months ago

Ok, but apart from that, it's okay, right?

Seriously - what is a good space exploration/trading game that doesn't require a huge learning curve? (I'm not a fan of flying stuff and too much trading is boring, but I do like exploring)

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[-] kbal@fedia.io 0 points 2 months ago

People still care about Starfield in 2025? I thought everyone went back to Skyrim a year ago.

[-] RabbitMix@lemmy.blahaj.zone 2 points 2 months ago

I really like it, I've got over 1000 hours in it i know its got its problems and I understand why people don't like it, but none of the things it does wrong are that big of a deal to me and I have fun running around doing little quests. It scratches an itch for me so I keep returning to it. Of course I want tons of support for the game, but if nobody made anything more for it I'd probably still put another 1000hrs in.

[-] RightHandOfIkaros@lemmy.world 1 points 2 months ago

Yes. I enjoy the game. I wasn't expecting Star Wars, and therefore I was not disappointed. I got a Bethesda style take on Elite Dangerous or Star Citizen, without an always online multiplayer requirement or getting a game still in the alpha stages of development for the last 10 years.

While there are certain elements that I don't like, they are small issues that mods can easily fix. I cannot do that with Elite or Star Citizen. And unfortunately, this genre of games is incredibly tiny. Like, basically the only other option I haven't mentioned is EVE Online. No thanks.

[-] ripcord@lemmy.world 0 points 2 months ago

I like how you got downvoted for liking it.

[-] RightHandOfIkaros@lemmy.world 1 points 2 months ago

Average Lemmy moment, honestly.

[-] ICastFist@programming.dev 1 points 2 months ago* (last edited 2 months ago)

The game isn't good, but reading how bad it is is a certain entertainment to me, not gonna lie.

Funny thing is that I decided to pirate it around February 2024, after seeing how much people were hating it. "It can't be that bad, can it?" - my low expectations were disappointed by reality

[-] PeterisBacon@lemm.ee 1 points 2 months ago

Ooooo shhhh you didn't go to the seas for it, I sold you my old copy at a discounted rate. Nothing more to see here big corporations.

[-] DarrinBrunner@lemmy.world 0 points 2 months ago

I have almost 6500 hours in FO4, I played today.

I have maybe 300 hours in Starfield, can't be arsed to look. Haven't touched it in at least a year.

Bethesda knows how to make great games, but they chose not to. I don't know why.

That's my take.

[-] Gregg@lemm.ee 1 points 2 months ago* (last edited 2 months ago)

Coming from a long time fan of Bethesda RPGs They have gotten way too comfortable relying on radiant quests and proc gen content. Those aren’t inherently bad, but the way they were implemented in Starfield was. What’s so fun about landing on a planet that appears the same as another a few light years away and seeing the same fucking cryogenics lab with the same layout, items, lore logs, and enemy placement? Chasing the same bounties for a paltry sum of credits (not that you’ll need them it’s easy to break the economy) or legendary loot that you’ll likely just sell (for credits you won’t use)? There are cool things like ship building that could be further fleshed out but so much of the game ended up undercooked and uninspired (space travel with your ship was a glorified screensaver in a game about space traversal for Christ’s sake).

[-] BananaTrifleViolin@lemmy.world 0 points 2 months ago

I think if Starfield had come out 10 years ago it would have wowed people and been a classic. But now it just seems dated when you have other games doing RPG better (Cyberpunk 2077, Witcher 3, Baldurs Gate 3) and open world space better (No Mans Sky).

Starfield doesnt do RPG as good as those games, nor does it do open world space as well as No Mans Sky. I've heard it described as being as wide as an ocean but as deep as a puddle, and that doesnt seem far off to me.

I really hope Bethesda have paid attention and dont make the same kind of mistakes with Elder Scrolls VI. Big and empty is not the way to go.

[-] network_switch@lemmy.ml 1 points 2 months ago

Maybe it would have been better received 10 years ago but I don’t know about being beloved like the elder scrolls or fallout games. 10 years ago was Fallout 4 but even in Skyrim era, it’d be great graphics but without the wonderful whimsy

Starfield is too normal. Bethesda games excel when they take the weirdness of the world seriously. Starfield is too serious conceptually. Elder Scrolls, just the concept of everything being canon because of dragon breaks and other weird aedra/daedra/chim/godhead shenanigans lets writers write wild while it still fitting in as serious in universe

They’ve managed to do that well enough with Fallout even though it’s supposed to be alternate reality world. Still wacky even if not as lore interesting as TES

Starfield is too unimaginative of a sci-fi universe so far. It’s too normal and because of that, they can’t write whacky in a way that people buy into and love. So then they end up judging the game by its systems and mechanics and technical merit way more than they do elder scrolls games or fallout.

Also base/ship building is given too much focus for a single player game. These games aren’t pretty enough to be a single player game that gets beloved for base building like Animal Crossing

[-] k1ck455kc@sh.itjust.works 0 points 2 months ago* (last edited 2 months ago)

Great point. I agree that people would likely forgive all of the technical and environmental shortcomings(loading screens and bland environments) if the game had even a slightly interesting story. Anything worth experiencing at all. Unfortunately it fails all 3 of those fronts.

The places where it excels (1st person gameplay compared to other B* games, ship building, and graphics imo) are not enough to make it a game worth experiencing.

It honestly should have had another 2 years in the oven to make the lore and universe more interesting. No way Bethesda wastes another 5-8 years on a sequel with the negative reception Starfield received.

[-] Wrrzag@lemmy.ml 1 points 2 months ago

It honestly should have had another 2 years in the oven to make the lore and universe more interesting.

I don't know, I don't think it would have changed anything. They might have had an interesting quest or two more, but their writing philosophy of not keeping track of anything and working in isolation would not have made a decent, coherent lore in even 10 extra years, just more unconnected shit with extra tonal dissonance.

[-] PeterisBacon@lemm.ee 0 points 2 months ago

I had super high hopes for this game. I hope its not abandoned completely and we can retry for a starfield 2 in the future. It has a great concept.

[-] Kolanaki@pawb.social 1 points 2 months ago

It has a great concept.

🤨

The concept is literally "generic sci-fi RPG."

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this post was submitted on 10 May 2025
58 points (95.3% liked)

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