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submitted 1 week ago by thingsiplay@beehaw.org to c/gaming@lemmy.ml

Alternative link: https://skipvids.com/?v=BA_HMsznNKg (Ad-free and does not use YouTube directly)

Technical explanation of why almost all Nintendo 64 games looked so blurry. Kaze Emanuar is an expert in this field and does lot of Romhacks and Mods and creates his own Super Mario 64 games with it. So he is quiet knowledgeable.

Note: I recommend watching the video at 1.4x speed, or at the very minimum at 1.25x speed.

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[-] bjoern_tantau@swg-empire.de 6 points 1 week ago

N64 games never seemed blurry to me. But Wii games did.

[-] Die4Ever@retrolemmy.com 3 points 1 week ago

God the Wii was so pixel-starved

[-] Zarxrax@lemmy.world 2 points 1 week ago

Low res textures that would get resized with a bilinear filter, as opposed to the PS1 which used no filtering, resulting in a sharp but pixelated look.

[-] Flamekebab@piefed.social 2 points 1 week ago

I can't say I've ever found him to speak too slowly, but you do you.

I think it's Gaming Historian that does my head with that, or at least used to. Comedically slow.

this post was submitted on 24 May 2025
12 points (77.3% liked)

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