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[-] vala@lemmy.world 37 points 3 weeks ago

Lua is a super underrated language. The standard implementation is under 500kb and it can run almost anywhere. Including inside other programs and on embedded systems that dont even have an OS.

[-] sp3ctr4l@lemmy.dbzer0.com 12 points 3 weeks ago* (last edited 3 weeks ago)

It is great for scripting things that do not need to run exceedingly fast, or are not exceptionally complex.

2D games? UI? Absolutely.

Even many subsystems of 3D games can be handled decently well. Procedurally populate a map with items, or generate some NPC populations or weapons or items based on mixxing and matching a bunch of preset components, throw some kind of event tracking and event driven system on top of already existing systems to give your world more depth and breadth.

But by the time you get to... trying to do an entire 3d render pipeline for graphics more complicated than roughly an N64 or PS1, all of your netcode in a conplex and fast paced game, an entire dynamic 3D physics engine with many active objects... try to to that in Lua, you're probably not gonna have a good time.

At that point, as the Open MW devs have shown... you can technically stilluse Lua to do this, but you've gotta be running your Lua through LuaJIT, that essentially compiles the parts of the Lua code that need that speed into C, and then run it in C.

At that point, it arguably makes more sense to just... take those parts of the code and just actually, always, run them in C or C++ or Rust or something.

... But after saying all that, I do not mean to take away from what you are saying, which is that Lua is extremely flexble and absolutely does have a wealth of legitimate uses cases.

[-] crmsnbleyd@sopuli.xyz 9 points 3 weeks ago

I don't think luajit compiles lua to C and then compiles the C, that would be pretty silly. JIT compilers directly output machine code.

And as long as you can do something in a higher level language there's no need to involve manual memory management or tracking ownership (rust)

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[-] serpineslair@lemmy.world 34 points 3 weeks ago

Don't forget Gmod modders!

[-] FartMaster69@lemmy.dbzer0.com 9 points 3 weeks ago

Glua is bizzaro world Lua though.

[-] sp3ctr4l@lemmy.dbzer0.com 13 points 3 weeks ago* (last edited 3 weeks ago)

It was so, so, so much worse back in the early days when the FacePunch forums still... existed.

Probably a majority of forum posts, for years, were people screaming at Garry for making posts that just said something like 'its obvious how this function works, I don't need to explain it', and then oops turns out he did it wrong, new gamebreaking bug / exploit exists for 3 weeks, the first week of which was random forum people telling Garry he did it wrong and him temp or perma banning them.

That or he would very often just rewrite entire core function libraries, make a tiny 8 word bullet point about it in an avalanche of a changelog, and then say something like, 'shouldn't break existing code', and then well, it would completely break existing game mode code, and then 80% of the most played custom game modes would be broken for a month or more while Garry just either ignored everyone, or told them he didn't care.

...

Also, Roblox just is Gmod in many ways, but with a highly manipulative monetization model built in.

All the Gmod RP servers would paygate player roles and content and such offsite, outside of the game, setup a webpage or forum that worked as an ecommerce site, run a dedi db and then API connect that into Gmod... Roblox is all of that, but self contained, and with a lot more lawyers on hand to prevent monetization outside of the game itself.

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[-] De_Narm@lemmy.world 22 points 3 weeks ago* (last edited 3 weeks ago)

Well, and then there's the guy who made Balatro in Lua.

[-] crony@lemmy.cronyakatsuki.xyz 10 points 3 weeks ago

Using the love2D framework if not wrong

[-] pemptago@lemmy.ml 9 points 3 weeks ago

Yup! If you have it on steam you can unzip the exe and take a peak at his code.

[-] GissaMittJobb@lemmy.ml 5 points 3 weeks ago

This was the method people used to get Balatro running on mobile before. Extract the Lua code and then package it using LÖVE for Android/iOS

[-] cygnus@lemmy.ca 22 points 3 weeks ago

To me, Lua will always be the WoW plugin language.

[-] pixeltree@lemmy.blahaj.zone 21 points 3 weeks ago

You forgot computercraft players

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[-] Carrot@lemmy.today 21 points 3 weeks ago

The one time I used lua was to make a casino in Minecraft with the ComputerCraft mod like, over a decade ago. I enjoyed it. Even as a young lad I didn't like index from 1, though

[-] BuboScandiacus@mander.xyz 18 points 3 weeks ago

Lua is great

People hate on it because they are too psychorigid to switch to lists starting from 1

[-] SaharaMaleikuhm@feddit.org 8 points 3 weeks ago

Burn the heretics!

[-] Interstellar_1@lemmy.blahaj.zone 16 points 3 weeks ago

Literally every game modding community ever:

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[-] gandalf_der_12te@discuss.tchncs.de 15 points 3 weeks ago
[-] TootSweet@lemmy.world 4 points 3 weeks ago

Hey, there's the one I was looking for!

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[-] Sanctus@lemmy.world 15 points 3 weeks ago

Dont forget OpenComputers users! Theres gotta be five of us by now.

[-] pixeltree@lemmy.blahaj.zone 10 points 3 weeks ago

I was sick and tired of not having full remote storage access after losing logistics pipes, we had refined storage and a computercraft peripheral mod for it so I wrote a server and client for remotely requesting items to be delivered via ender chest using the computer craft ipads and the computercraft internet. You'd type in a search query and it would display the top 10 items in the network containing that query and how many there were, then you'd pick the one you wanted from that list by entering its index, then you'd enter the quantity

[-] Sanctus@lemmy.world 6 points 3 weeks ago* (last edited 3 weeks ago)

You made your own Applied Energistics 2 lol

[-] pixeltree@lemmy.blahaj.zone 4 points 3 weeks ago* (last edited 3 weeks ago)

Yea, I really really can't stand ae2 but I also didn't have control over the mods anyway

[-] mcmodknower@programming.dev 5 points 3 weeks ago

Including the people that only used computercraft?

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[-] Mwa@lemm.ee 15 points 3 weeks ago* (last edited 3 weeks ago)

And Löve 2d developers

[-] OmegaLemmy@discuss.online 14 points 3 weeks ago

Lua is actually a really decent language to work with, and it's pretty fast too, can compile it to executables, I think it's great

[-] BuboScandiacus@mander.xyz 14 points 3 weeks ago

The comments under this post should be pinned on lua.org. They’re the greatest advertisement for the language

[-] erytau@programming.dev 11 points 3 weeks ago* (last edited 3 weeks ago)

World of Warcraft plugins and Awesome WM configs. There are some decent 2d game engines that use Lua too, like Love2d!

[-] notthebees@reddthat.com 11 points 3 weeks ago

And BeamNG modders

Also fivem scripting

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[-] eternacht@programming.dev 11 points 3 weeks ago

As a former Lightroom plugin developer I feel erased!

[-] JiminaMann@lemmy.world 10 points 3 weeks ago

Computercraft enjoyers

[-] Luci@lemmy.ca 9 points 3 weeks ago

Löve2D gets zero löve :(

[-] AllNewTypeFace@leminal.space 4 points 3 weeks ago

Lua doesn’t do zero, in case its users find the concept confusing

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[-] NGC2346@sh.itjust.works 9 points 3 weeks ago
[-] debil@lemmy.world 9 points 3 weeks ago

A random Awesome WM user has entered the chat

[-] _cryptagion@lemmy.dbzer0.com 8 points 3 weeks ago

Don’t forget the one statistically to be enjoyers of war crimes.

Rimworld mod authors.

[-] rustyricotta@lemmy.dbzer0.com 8 points 3 weeks ago

Factorio modders

[-] boardgamesareawesome@lemmy.ca 7 points 3 weeks ago

Tabletop Simulator.

Doing that right now, unfortunately.

[-] oplkill@lemmy.world 7 points 3 weeks ago
[-] some_random_nick@lemmy.world 7 points 3 weeks ago

Factorio mod dev?

[-] sunglocto@lemmy.dbzer0.com 7 points 3 weeks ago

Does anyone genuinely like the language on its own merits? Lua is an excellent alternative to other interpreted langs like Python or JS.

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[-] FilthyShrooms@lemmy.world 7 points 3 weeks ago

The helldivers 2 developers, for whatever reason

[-] Emotional@lemmy.blahaj.zone 5 points 3 weeks ago

also Subnautica

[-] enbiousenvy@lemmy.blahaj.zone 4 points 3 weeks ago

probably because it uses the Autodesk Stingray engine which, this is more interesting than the Lua usage. It's a dead engine for long while but I'm surprised to find people who still just use it.

[-] moseschrute@lemmy.world 7 points 3 weeks ago

Today I learned there is a use for lua besides neovim

[-] SomGye@sh.itjust.works 6 points 3 weeks ago

Also CoronaSDK users for making Android games back in the day

[-] tio_bira@lemmy.world 6 points 3 weeks ago

OpenMW modders

[-] _NetNomad@fedia.io 6 points 3 weeks ago

and PICO-8 devs!

[-] klu9@lemmy.ca 4 points 3 weeks ago

Conky users?

[-] sh3llcmdr@feddit.uk 4 points 3 weeks ago

Nmap users?

[-] F04118F@feddit.nl 4 points 3 weeks ago

I'll add DCS World modders, thank you to the heroes who brave Lua and the DCS API to bring us obscure planes and helicopters!

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this post was submitted on 25 May 2025
295 points (97.4% liked)

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