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submitted 1 week ago by misk@sopuli.xyz to c/games@sh.itjust.works
(page 2) 31 comments
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[-] ka1ikasan@lemmy.zip 2 points 1 week ago

I'm bad at parrying bit would like to become a bit better at it too improve as a gamer. However, there's a resource issue that I often see in games (especially f/tps, not talking about fighting games): both dodge and parry usually cost something like stamina consumption. The only way to regain stamina while defending is actually to avoid hits by good placement but without dodging / dashing. It's slower, more difficult but really satisfying because you have enough stamina to deal great damage at any time. It is usually my way of handling combats.

[-] breadguy@kbin.earth 2 points 1 week ago

this made me realize I don't give a fuck about video games anymore

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[-] HEXN3T@lemmy.blahaj.zone 2 points 1 week ago* (last edited 1 week ago)

I like parrying in RPGs. Forcing item use is stupid, since the item use is inevitable. It adds a layer of skill to combat, making it something other than menu with cursor. Paper Mario: The Thousand Year Door and Clair Obscur: Expedition 33 are phenomenal examples. I do not like it in real-time games, unless it's a core mechanic. The point is it should be a core mechanic, and not something thrown in because other games are doing it.

In my two examples, parrying is no different from blocking/dodging. The difference is simply tighter timing with a higher risk. This is fine, since this is the only thing that's going on. If it's real time, however, I now have this list of things to worry about--enemy positions, my own position, my health, the surrounding environment, being literally pelted with attacks. It's fine in real life, but with a controller? Hell no.

Expedition 33 is great because it's dead simple--a set of dodges and blocks, with a limited move set which just uses face buttons and the triggers, in contrast to Final Fantasy's dozens and dozens of spells. The simpler a game is, the better. See Celeste. It has move, jump, climb, dash. VVVVVV is even simpler--move and flip. Tetris is move and rotate. Paper Mario is just timing with button prompts. Undertale is just a standard RPG, but you move a soul to collect friendliness pellets. Even Horizon is relatively straightforward, with basic movement, aiming, shooting, and a variety of weapons which utilise these mechanics in different ways.

Occam's razor.

[-] Grass@sh.itjust.works 2 points 1 week ago

give me parry or give me death. If I can't run around in my loincloth and boots with a parry tool and a stick and beat the game with timing alone I'd rather die.

[-] I_Has_A_Hat@lemmy.world 0 points 1 week ago* (last edited 1 week ago)

Sounds like someone is a bit salty they can't immediately get the timing right in Expedition 33 and it's reminding them of all the other times they've sucked. Get good, loser.

[-] zipzoopaboop@lemmynsfw.com 2 points 1 week ago

To be fair, input delay and dropped inputs are a huge problem with kB+m, at least on the game pass version

[-] DPEWGF@sh.itjust.works 0 points 1 week ago

Third Strike parry is peak gaming. I also enjoy Street Fighter 6 parry. However, my brain feels real good landing them in Third Strike

[-] mtpender@sh.itjust.works -2 points 1 week ago

LOL, get good.

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this post was submitted on 27 May 2025
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