what do they mean roleplaying is "enforced"?
It means roleplay is mandatory, so it's not a game for you if you just want to play alone by yourself, you need to roleplay with other players.
Roleplay means acting as your created character would and speak like your character would, so not speaking like this "LOL BROOO HOW U DOING?" but for example if your character is a polite human they may speak like this "Greetings good sir, how is your day?"
If they are an angry orc they may speak like this instead "Meh smash yoo puny oomie!"
i know what roleplaying is, or at least what this game seems to think it is...
i want to know what "enforced" means. they don't say.
In most games/servers that enforce roleplay, it is a ban. Either temp or permanent
Sounds fun!
sounds impractical in what is basically a numbers game. i get it for things like muds.
I don't think practicality is really the point, but I also am not a fan of all roleplay. It tends to be pretty hostile to new players
of course it isn't the point, and i try to rp as much as possible in games like this, but sometimes you just need to talk tactics or get someone to do a quest with you. outright banning it seems counterproductive.
Oh you can talk these things ic (In-character) and there is OOC (Out of character) chat as well just use (()) Or #o in chat
I think tactics can pretty easily be done while rping. They mostly want you not to use modern terms and follow the personality of your character as far as I can tell
I know the feeling as I experienced that hostility in neverwinter nights servers, but Illarion's community is very friendly and welcoming to new players, even our 1 evil player is on break teaching the game to newcomers!
That is good to hear. Still not my jam, but always better to have a welcoming community
Why the fuck would you go for Backend in C++ and frontend in Java ๐คฃ just the wrong way around
1999 was rough I guess ๐
Because in theory you know what the server is running on, and can optimise for that with C++, while supporting the front end on multiple architectures using one codename with Java.
The JIT compiler of Java does the optimization you're talking about. So that advantage of C++ is not really there.
You can compile C++ for all architectures you want as well. The reason you don't normally use Java for clients is that the garbage collector runs at undefined times, causing stuttering. This has been rectified through new algorithms though, so the real reason why you don't wanna use Java is because it simply doesn't have the best tooling and libraries that C++ has, no Unreal engine and no Godot.
This is a game from the 90s my dude. Java was "The portable language".
Looks cool, going to read more about the lore and give it a shot if I can come up with a character ๐ค
So a knock off runescape?
it was released in 1999, so Runescape is knockoff Illarion ๐
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