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submitted 11 months ago by chloyster@beehaw.org to c/gaming@beehaw.org
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[-] ConstableJelly@beehaw.org 27 points 11 months ago* (last edited 11 months ago)

I don't know who Spike Laurie is, but I don't trust him.

Hiro Capital partner Spike Laurie believes you can trace the current wave(s) of layoffs to one in particular: Elon Musk cutting 50% of Twitter's workforce in November 2022.

"[Elon Musk] had figured out from people's electronic passes that there were more people serving food in the cafeteria than actually there to eat it," he says. "This was the impetus other business leaders needed in order to start looking carefully at the size of their companies and start making judicious cuts."

This sounded suspect so I looked it up. The claim was posted to Twitter by Musk himself, completely unsubstantiated, and directly contested by Twitter's former VP of real estate. If I had to choose between this being the actual impetus for other businesses making judicious cuts or the empty claims of a Musk fanboy, I'm betting fanboy.

[-] dingus@lemmy.ml 21 points 11 months ago

I'm gonna take a wild stab in the dark...

"What the current wave of layoffs means for the games industry?"

Crunch, crunch, and more crunch.

[-] frog@beehaw.org 13 points 11 months ago

With a side order of delayed and cancelled games.

[-] termus@beehaw.org 8 points 11 months ago

Record profits for dessert though.

[-] frog@beehaw.org 1 points 11 months ago

When you don't have a job anymore, the only thing left to do is sit at home eating lots and lots of ice cream...

[-] ampersandrew@kbin.social 11 points 11 months ago

Avera adds another factor: consumers are buying fewer games and spending more time with select franchises, a trend likely to accelerate as the market continues to shift towards live service titles.

Well, given who the layoffs are hitting, perhaps we're done shifting that way and can start to shift back.

The author then goes on to mention game length, and yeah, I agree. Halo and Gears of War used to be 10 hour linear campaigns, and now they're open world. Assassin's Creed games used to be shy of 30 hours, and now they're over 60 hours. Baldur's Gate 3 is as long or longer than Baldur's Gate 1 and 2 put together; quite frankly, if the game was only Act 1, it would have more than enough content to justify its asking price, and it feels a lot like I just played through an entire trilogy rather than a single game.

[-] Crankpork@beehaw.org 5 points 11 months ago

Now that games are basically $100 after taxes (Canadian) I have to be a lot more selective of which games I buy.

Actually, I’ve been buying more indie games than ever.

[-] Kichae@kbin.social 3 points 11 months ago

People spending more time with fewer games is not a reason, in publishers' minds, to reverse course. It's the intended outcome.

Having the same number of people (or near the same number) playing fewer games, and filling those games with monetization features is cheaper and easier to maintain than having a broad and growing library of titles.

Remember, the ideal for publishers is to have one game that everyone plays that has no content outside of a "spend money" button that players hit over and over again. That's the cheapest product they can put out, and it gives them all the money. They're all seeking everything-for-nothing relationships with customers.

[-] ampersandrew@kbin.social 1 points 11 months ago

But in a world where we assume that they achieved that, ignoring the long games without microtransactions like Baldur's Gate and Zelda, there are industry-wide effects at a macro level.

[-] lemillionsocks@beehaw.org 5 points 11 months ago

I wonder if there could be an upside of this. The culling of lots of talented workers from larger companies could lead to a renaissance in smaller independent AA studios. Like we used to have before companies like EA started gobbling up every little company they could get their hands on.

this post was submitted on 05 Oct 2023
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