First-person shooter that combines Quake's pacing in gunfights and Half-Life's thoughtful atmosphere in the environments.
Set in a dystopian city, where towering concrete wall separate the city from the unknown. The world is now controlled by the Private Military Company, that was meant to protect humanity. But now that maintaining this goal no longer makes sense, they are forced to wander the world for eternity.
2 weapon types + melee attack. All polished to perfection. Later there will be more weapon types. Physical prop interaction deepen gunfights even more (knock out enemies by throwing crates or bottles in them or just punch them with your leg ;). Get cover from bullets by picking up metal sheets or other scrap)
Every enemy has weak points that are not protected with armor plates. You should find and use them to be more efficient.
Highly detailed levels and environments (Not just an arcade-style square box with one repeated texture): Main inspiration for me was Half-Life 2's thoughtful level design and atmospheric environmental art.
- Procedural Physical interaction with enemies and environment
- Prop destruction and interactivity: throw, destruct or cover yourself from bullets!
- Good sound design: carefully selected and composed sound effects using professional techniques such as SFX layering and more.
- Magnificent Rock/Electronic music made by Yakui The Maid will make your walkthrough unforgettable.