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Star Trek: Infinite discussion (www.paradoxinteractive.com)

Thought I would make a discussion thread for the new game since I didn't see one up. I haven't picked it up yet, was planning on getting it this weekend. I'm curious what any Trekkies who've also played Stellaris think of it. Is it worth getting?

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[-] quark42@startrek.website 27 points 1 year ago

In my opinion the Stellaris mod Star Trek New Civilizations is much much better. It actually uses the current version of Stellaris as a base, you can play literally any species in Star Trek, and the mechanics are just great. The game starts in 2150, before the Federation is founded and you (or the AI) actually have to form it as one of the canon founding members, and you can also play as Klingons, Doninion or Borg, all with some unique mechanics. In comparison Star Trek Infinite is not worth it, considering there is a free mod for Stellaris that does almost everything better.

[-] Jaysyn@kbin.social 5 points 1 year ago

I agree with this entire post. I love how you can recognize the episodes they made into anomalies.

[-] culpritus@hexbear.net 4 points 1 year ago

freeware mods continue to be the cradle of game development innovation

[-] mosiacmango@lemm.ee 3 points 1 year ago* (last edited 1 year ago)

Id bet the limited features in this official stellaris mod are held back DLC and concessions to Paramount. Money choices over art.

Mods let people bring art back into buisness. People can make what is actually good without having to worry about making money, or paying someone else money for the privilege of making art.

[-] Sanctus@lemmy.world 8 points 1 year ago

The only thing that has me frozen is Stellaris has so much, and Infinite has 4 factions to pick from. What is the bonus of buying this over just downloading the Star Trek mod for Stellaris? Other than that it looks great, I like the inclusion of popular Star Trek characters, it looks like a reskin of Stellaris which imo is not a bad thing. It looks interesting, but I would have preferred far more faction choices.

[-] 1simpletailer@startrek.website 5 points 1 year ago

Playing Devils advocate, it looks like they put a lot of flavor and assets into each of the playable factions which is why there is a limited selection. Still more would have been better. I can understand the decision to keep the Borg as an AI controlled faction, but Stellaris already has mechanics that fit the Ferengi well.

[-] Sanctus@lemmy.world 5 points 1 year ago* (last edited 1 year ago)

Its also 30 dollars and not at full price, so I wouldn't cry foul too much. Thats cheap nowadays for a game.

[-] davepleasebehave@lemmy.world 2 points 1 year ago

the danger is in the DLCs

[-] 1simpletailer@startrek.website 3 points 1 year ago

One thing I'm very curious about, does the Dominion appear as a Mid or End-game crisis or is it just the Borg? I feel like a lot could be done to make that interesting with the dynamics of the 4 factions, making uneasy alliances and having the weakest of the 4 join the Dominion. Maybe I'm asking too much of this game though.

[-] Maven@lemmy.sdf.org 0 points 1 year ago

Well, I played about 20 minutes before work, and so far the difference I've noticed are that autoconstruction doesn't exist and that instead of spacelanes you just have warp right from the start; there was mention of something called "warp highways" but I didn't work it out before I had to go.

this post was submitted on 12 Oct 2023
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