Finally back in a mental state where I can resume Expedition 33 again.
It’s worth it! I am still chipping away at Expedition 33 as well. I’m in the endgame portion now but just don’t have a lot of time to game at the moment. I’d like to eventually do NG+ and 100% everything.
I hope you are not as sentimental as I am, or you may need to check your Kleenex reserve.
I've been spending a little more time with Forever Winter.
Its very definitely early access; not the bullshit "We're releasing the game, but calling it early access so you can't complain about any bugs you find" stuff you get now but actual real old school Minecraft style early access where you're basically getting alpha builds straight from the developer.
That said, it's in much better shape than it was when I first looked into it (maybe a year ago?). Game is really fun to play, unbelievably tense, but without being too punishing. I think they're really starting to zero in on that Dark Souls sweet spot where dying sucks, but not in a way that actually sets you back all that much. The stealth gameplay feels good, and getting out with a haul of loot is intensely satisfying.
Plus the art design is unbelievably good.
Death's Door on switch. It's a cute little soulslike where you play a crow who reaps souls. It has good gameplay and a nice style.
I really enjoyed this one! I tried Tunic after this it, but could not get into it.
I've basically been marathoning Kingdom Come: Deliverance II. It's hard to state just how much improved from the original game without writing a book, but the highlights are that combat is way better, the stealth is way better, the mission designs largely don't ask you to do anything tedious for the sake of "immersion" without something interesting happening along the way, and they do a better job of recording everything you need to know about a quest in your journal this time around, while signaling the things that they won't. I'm having a hard time putting the game down. It's Witcher 3 levels of "every side quest is interesting", and the game gives you a lot of freedom. My alchemy skill is now maxed out, and there's basically no problem I can't solve with potions. So far, this is the best game I've played this year.
I finally picked up Stray!
Literally just started that a few minutes ago actually. Really good first impressions. The cats are very realistic. So much so my dogs were having just as much fun as I was watching me play haha.
Disco Elysium, already played for 30 hours and I only got it a few days ago lol
blue prince
Haven't really had anything I've enjoyed lately, but I am ready an exceedingly good video game-esque novel. It's called 'Dungeon Crawler Carl'.
That’s a great read. I finished the most recent book a few months back. Just yesterday I started listening to the audiobook version haha.
Currently playing through all the Zelda games with a friend in this curated order:

So far I recommend it, although I'm only 3 games in.
I just finished Wind Waker and it was far worse than I remembered, and I didn't remember it being very good in the first place. Probably a conversational opinion, but I think Wind Waker is the most lazy and forgettable Zelda game. Curious if anybody liked this one for more than just the music and artstyle.
I can't wait to move on to the DS games which I really like, but I'm waiting for my buddy to play Wind Waker first.
Cadence of Hyrule is fun as hell. Gotta fix that on the list.
Link's Awakening Remake is super rad, and my second favorite Zelda on Switch (after Skyward Sword).
What on Earth is this dogwater tier list?
"Post SS 2017 & 2013 is the dumbest name for a tier that doesn't even need to exist. Put Breath of the Wild in "Neo Zelda" with TotK where it belongs, and put Link Between Worlds next the game it is direct sequel to, A Link to the Past.
Also, who's the genius that said we don't play Hyrule Warriors, and what is wrong with them? Of all of the spin-off games Zelda has ever had, or any Nintendo game series for that matter, Hyrule Warriors (the original or Definitive Edition) is nearly god tier. Especially on an amulator with near perfect performance. Even in comparison to some mainline games (such as the Wind Waker styled DS games) its a much more enjoyable experience simply for the controls.
With regards your comment on Wind Waker, I think the story writing was pretty good towards the end of the game. But the gameplay is padded by a lot of time sailing with little to do and the art style is very unappealing. I mean, the cel shading looks good even years later obviously, but the character proportions look ugly. BotW and TotK struck a much better balance with their cel shading because the proportions of characters are actually somewhat normal.
Wind Waker was a decently written story held back by a poor choice of art style. Eiji Aonuma admitted this. And I am glad he did. He recognized why it was unappealing, and for what has to be the first and only time ever in Nintendo's history, listened to the audience that buy and play the game to make changes going forward. Without this admittance, it is doubtful that BotW or TotK would have had their current art style.
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