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[-] orenj@lemmy.sdf.org 2 points 3 days ago

The dwarven lockpick (Adamantium hammer) is an adventuring staple for a reason; its fun and empowering to pick locks barbarian style.

[-] juliebean@lemmy.zip 33 points 1 week ago

i mean, if i was the referee, and they weren't in that architecturally precarious situation, i'd think that's a mighty fine solution to the puzzle, actually.

[-] dfyx@lemmy.helios42.de 8 points 1 week ago

No, no, TTRPGs are all about solving the DM’s convoluted logic and linguistics puzzles that don’t make sense inside the world and have exactly one solution. Not about creative problem solving /s

[-] bjoern_tantau@swg-empire.de 18 points 1 week ago

I bet nobody has tried to just open the door.

[-] Zorsith@lemmy.blahaj.zone 11 points 1 week ago

Or just knock. Not the spell, literally knock on the door.

[-] BloodBrandy@ttrpg.network 4 points 1 week ago

It was sealed with magic (I had detect magic going) and no handles, locks or visible seals

[-] JackbyDev@programming.dev 11 points 1 week ago

Look, I get it, it's embarrassing to try and pull a push door. It doesn't mean it's witchcraft. Just try pushing!

[-] bjoern_tantau@swg-empire.de 2 points 1 week ago

No lock, no handle, how does it open?

[-] BloodBrandy@ttrpg.network 5 points 1 week ago

So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself

[-] Xanthrax@lemmy.world 17 points 1 week ago

The worst one would be a petrified tree. They're a massive cylinder that looks like the roof of the cave, and then it falls loose and smashes you.

[-] Hupf@feddit.org 12 points 1 week ago

The cylinder cannot be harmed in any way

[-] Xanthrax@lemmy.world 3 points 1 week ago* (last edited 1 week ago)

That's what wendigoon's great grandad said.

[-] Susaga@sh.itjust.works 15 points 1 week ago
[-] Demdaru@lemmy.world 10 points 1 week ago

Aren't stalactites made of soft material?

Just pickaxe your way beside the door. Heck, an axe may work if you don't mind destroying it in the process.

If you have spell for creating water somehow, use Roman technique of making a campfire against wall, letting it warm up and the splashi g it with water to crack it.

There's so many ways to be a menace to DM xD

[-] BloodBrandy@ttrpg.network 3 points 1 week ago

We don't exactly have a lot of time for that though because a war is on

[-] Wakmrow@hexbear.net 9 points 1 week ago

Part of the game is shared storytelling! Play the puzzle the dm wants you to!

[-] BloodBrandy@ttrpg.network 5 points 1 week ago

Hey, we just go through fighting an aspect of the Spider Queen (The local Lolth expy), in which I had my max HP cut in half and was the only one downed because of it. Was kinda fizzled at that point

[-] otter@lemmy.dbzer0.com 1 points 1 week ago

Or, you know, don't Gygax your game group, DMs. 🤌🏼

[-] cryptiod137@lemmy.world 6 points 1 week ago

The secure perimeter fallacy strikes again

[-] otter@lemmy.dbzer0.com 4 points 1 week ago

How the fuck are they "in" a stalactite?

[-] NoneOfUrBusiness@fedia.io 8 points 1 week ago

I mean, it says "giant" right before it.

[-] CheesyFox@lemmy.sdf.org 2 points 1 week ago

where do they serve hollow stalactites, i wonder🤔

[-] otter@lemmy.dbzer0.com 2 points 6 days ago

Best guess? Directly above hollow stalagmites. 🤷🏼‍♂️

[-] CheesyFox@lemmy.sdf.org 3 points 6 days ago

credible enough

[-] NoneOfUrBusiness@fedia.io 11 points 1 week ago

Nowhere, you gotta DIY them. Just like with houses and, you know, civilization in general.

[-] CheesyFox@lemmy.sdf.org 2 points 1 week ago

aw shoot :(

[-] DarkMetatron@feddit.org 8 points 1 week ago

It could be a extremely big stalactite with tunnels and rooms inside.. Or the characters were shrunken to fit into a normal stalactite with tunnels and rooms inside

this post was submitted on 27 Sep 2025
328 points (95.3% liked)

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