Ed can be praised and blamed for a lot of things, but I don't think this specific bit is him
Looking it up, this is from Dragon Magazine 298 in an article by Robin D. Laws
Ed can be praised and blamed for a lot of things, but I don't think this specific bit is him
Looking it up, this is from Dragon Magazine 298 in an article by Robin D. Laws
So the door itself had a sorta embossing design of an incomplete web. You would have to complete the webbing but there is a trap part that, if connected, triggers active, offensive traps. With a good investigation roll, my arcana and a Web spell from the rogue's cloak, we did the puzzle and the door opened itself
It was sealed with magic (I had detect magic going) and no handles, locks or visible seals
We don't exactly have a lot of time for that though because a war is on
Hey, we just go through fighting an aspect of the Spider Queen (The local Lolth expy), in which I had my max HP cut in half and was the only one downed because of it. Was kinda fizzled at that point
The fact it's phrased as "Finally found" implies that not only had they not known where it was, they may not have been sure it existed but were determined to find it for some reason
I'm not sure she's intelligent enough for that (Base spider int) and I don't have a Familiar link to her, but she's a protective little sucker
Oh that, so she's been planning this war thing for a while now, it's been the endgame of our current campaign for about 6 years now. I will point out that, as of the war starting, she's actually using two systems.
We have the usual actual D&D battle if the player party actually enters into proper combat, which is largely meant for when we actively move to encounter special units ourselves, which we will be doing next week as we move to try and take out the Countess who heads up the upper markets where slaves are sold.
But most of it thus far as been an overworld strategy game style of battle she worked up for it, where we have units who's HP signifies the number of members in that unit (Barring special units such as our party being one unit, a slime rancher we recruited, the Pirate Queen's crew, etc), and each unit has a set damage number, a set bonus to attack, an AC and a Morale stat, like so-
Moon Warriors-Infantry HP-8 Attack +5 Damage 1 Morale +3 AC 14 Range 1
Slime Rancher-Special HP-10 Attack +7 Damage 1 Morale +2 AC 14 Range 2
Overworld battle is simply attacks of one unit on another, you choose to attack a square in range. For normal units, your damage goes to the least damaged, non special unit in the square (Ala infantry battles), and special units can choose specific targets to press a weakness or go after enemy commander units. If a unit drops below half health, they have to make a morale save or spend the current turn fleeing.
As an example, my party popped up in the middle of the city with our slime rancher and two platoons of Moon Warriors. This means our square had four units. A neighboring square had two Drow units, so our moon warriors attack there and their damage, if they hit, applies to the unit with the least damage, but either the party or the slime rancher can target a specific enemy unit to try and wipe it out with our better range or damage (The party has 3 damage in overworld). This means the infantry battles are more streamlined and the special units can more specifically target weakened units to lessen the number of attacks against our side.
Lastly, at the start of each day is the Tide of Battle roll to determine which side resolves their actions first during the day, with two actions per day (Actions currently are Unit Movement and Unit Attack, other things may become available as things progress)
He rose to godhood a century ago using six magical crystal gems, and in doing so both felled an Orc god and an evil Orc champion, the foul Ho'Gann
And the Paladin probably would have been fine if he'd doubled down and stuck with the "Sir", but backing down to erase it when questioned is going to raise suspicion and make it more obvious he's lying. With the guard getting a lucky 17 on insight roll from that, it just went downhill
Wait until the players become the crew of the Red Dwarf
Yeah seems to be by Robin D Laws in Dragon Magazine 298