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[-] festnt@sh.itjust.works 15 points 4 days ago

obligatory pathfinder fixes that

pf2e has an action called recall knowledge that lets you roll to see if your character knows something about something. in this case, player could ask if trolls have any weaknesses, and roll a recall knowledge check using society (trolls are humanoid) and they might be able to learn about the trolls' fire weakness

[-] Jesus_666@lemmy.world 14 points 3 days ago

Plenty of systems have something for that, often with a variety of options.

A bookish Exalted character might roll Intelligence + Lore to remember having learned about the weakness to fire before. Or maybe Intelligence + Occult if the weakness is supernatural in nature. A combat-oriented character might roll Wits + War to deduce that fire is needed based on the knowledge of old battle reports involving trolls. Maybe even something involving Survival if they're familiar with a region trolls can appear in.

A game with a flexible skill system has a lot of room for such things.

[-] jjjalljs@ttrpg.network 8 points 3 days ago

Plenty of systems have something for that, often with a variety of options.

I believe 5e has a similar rule, but it seems rare for players to have actually read the rules. I don't think D&D is especially detailed about this, but I don't know where the book is to check. I don't think they give DCs, where I wouldn't be surprised if Pathfinder 2e had a simple "target number is 8 + the creature's HD" formula with guidance on what to do for the range of possible outcomes.

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[-] festnt@sh.itjust.works 2 points 3 days ago

oh so DnD does have that, but nobody knows about it. sick

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[-] otter@lemmy.dbzer0.com 10 points 3 days ago

Without looking it up, I'm fairly certain that Arcana, Nature, and maybe even Survival checks can all be employed to fill this "character knowledge" confirmation, and have always been used for this and more. 🤦🏼‍♂️

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[-] Maxxie@piefed.blahaj.zone 21 points 4 days ago

Person on the left is calculating every move and winning battles so the other one can be a careless goober (also they're dating)

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[-] halfsalesman@piefed.social 15 points 4 days ago

Best of both worlds: Always role play a tactician or veteran if you have a lot of game knowledge and you want to use it.

Play an idiot when you are playing a game set in a world or using a system you are completely unfamiliar with.

[-] BradleyUffner@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

I'll take a meta gamer over someone with "my guy" syndrome any day. At least they'll progress the plot.

[-] UnderpantsWeevil@lemmy.world 2 points 3 days ago

There's more than the two alternatives of playing "Myself, a person who games a lot and knows things a veteran gamer would know, but with D&D powers" and "The personification of chaotic stupidity that is my alter-ego, an insufferable piece of shit, but with D&D powers".

The "My Guy" syndrome is the inexperienced person's experimentation of Improving in RPGs. The meta-gamer is the experienced-but-tactless person's desire to play the game straight up as a board game, rather than a social experience.

There's a third - even more experienced - kind of player, who can seamlessly integrate the rules they're very familiar with into the story of their character that they're trying to tell. The player who says "I'm going to play a kleptomaniac Rogue" and proceeds to steal the belt off a rampaging Ogre to trip him with his own pants as a combat maneuver. Or the player who says "I'm going to play a Stubbornly Self-Righteous Knight" and is as rigid in his morals as he is tankie in his ability hold the line when the party needs it most.

These players lean into their conflicts for a comedic interlude, then squad up to form a deadly duo when its time to crack heads. And that makes the game both more fun for everyone at the table (especially the DM) than someone mired in the technicalities of a feat description or obsessed with being the center of attention.

[-] Sunsofold@lemmings.world 5 points 3 days ago
[-] BradleyUffner@lemmy.world 6 points 3 days ago
[-] Sunsofold@lemmings.world 11 points 3 days ago

Ah, okay then. Hadn't seen it in that phrasing before. Pretty stupid as an idea though. The issue is not that someone wants to follow diagetic character motivations, or even that someone else wants to play with a focus on successful combat encounters regardless of diagetic knowledge. It's that they both ended up at the same table. The DM fucked up by not setting expectations regarding the kind of table they were running. It is our duty as organizers of play to prevent these kinds of people from playing different games at the same table.

[-] Infynis@midwest.social 5 points 3 days ago

It's not just the GM's responsibility. All the players at the table should be having those discussions throughout play

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[-] NigelFrobisher@aussie.zone 4 points 3 days ago

Trolls turn to stone so they’d logically be fireproof.

[-] _AutumnMoon_@lemmy.blahaj.zone 1 points 3 days ago

they turn to stone when exposed to sunlight so wouldn't it be logical to think fire might turn them into stone?

[-] NigelFrobisher@aussie.zone 1 points 2 days ago* (last edited 2 days ago)

Fire doesn’t work like that on vampires though. It must be the radiation component that does it, and in high concentration.

N.B. Dazzler from the X-Men can flat-out blow up vampires with her light powers.

[-] Blackmist@feddit.uk 5 points 4 days ago

I played all of Death Stranding 2 with BOOBA written on my back because I thought it was funny.

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[-] bizarroland@lemmy.world 6 points 4 days ago

That's why I always play half elves. I mean, they're like 60 to 80 years old. They have seen some shit. They have learned some shit. They've been in human society that entire time, even if they're only physically in their early 20s.

Reasonably, I have enough local background knowledge to address myriad situations.

[-] Rooster326@programming.dev 2 points 3 days ago* (last edited 3 days ago)

Is this meta- metagaming?

[-] Swedneck@discuss.tchncs.de 3 points 3 days ago

slightly neurotic diviner who almost always knows what's optimal, and struggles between doing the obviously ideal thing or rejecting that and knowingly doing something suboptimal so they aren't just a puppet to the magic

[-] Olgratin_Magmatoe@slrpnk.net 6 points 4 days ago

I get around this by having the memory of a goldfish for metagaming knowledge.

[-] Sabata11792@ani.social 5 points 4 days ago

My low wiz eldrich knight that keeps touching blatantly cursed shit and just rolling with it.

[-] IncognitoMosquito@beehaw.org 7 points 4 days ago

My tiny tortle sorcerer is obsessed with putting gems in his mouth. The DM knows this. The party knows this. It makes for some very funny conflicts

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this post was submitted on 30 Sep 2025
472 points (96.1% liked)

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