Tbh I've tried and most of those games are quite boring aside from exceptions like Mario which are kinda playable. Pretty much all games from that era have a problem in that they don't respect your time at all and they're frustrating as hell to play (limited or zero saves, lots of backtracking etc, stuff like that).
Most games from that era were arcade games or designed from an arcade mindset. They are designed to extract the maximum number of quarters from kids pockets as possible.
Megaman 2 and 3. Super Mario Bros 1-3, Metroid (get a map), Zelda.
They already said that Legend of Zelda was "too old-school and clunky" for them, so it's a good bet they'll hate these, too.
can't remember WHEN it came out, might have been 89 might have been 90 but Batman The Videogame for the NES (the first batman game)
absolutely fantastic game, amazing soundtrack, easily one of the best Batman games ever.
(the first batman game)
Sorry to nitpick but there were several Batman games before that. The first one that I know of was Batman (1986), an isometric exploration game on 8-bit micros. It's a very good game for its time and the engine later evolved into Head Over Heels (1987) which uses a different theme.
Meant the first one on the NES.
Sunsoft was on a bit of a roll there. The same composer did the soundtrack for Journey to Silius AKA Raf World. They made simulated instrument sounds from the CPU's sound channels in an different way from everybody else... listen to those games, Gimmick!, and Hebereke.
I recently watched this video comparing various Midi game soundtracks on different sound cards. Really interesting how different cards interpreted the sounds differently.
The game is great up until that bullshit last level. That clocktower level was brutal and then you have to fight two overtuned bosses in a row.
Had a SEGA, the batman videogame fucking ruled, probably still does. I can picture that game so vividly. Still remember celebrating with my brother when he beat it 🙂
So yeah, seconding your recommendation for sure.
1000% this game had amazing music. For a system that had only a couple of pulse waves, a sine wave, a white noise channel and a sampler channel using an algorithm that was already over 30 years old in 1983 some games really got an amazing amount of expression out of them. I've always felt that this game's soundtrack was criminally underrated.
Populous, Peter Molyneux.
And (1990) Wing Commander, although I'd guess that you have at least played the sequels.
Here are some greatly-known ones, primarily in arcades:
- Galaga. The ultimate refinement of early shmup design - before this there was Gorf, Galaxian and Space Invaders, all of which had good ideas but less happening for long term play. After this the genre took a turn towards scrolling games where more production values could be thrown at you. You can play Galplus or the other direct sequels, but it's more like different takes than improvement.
- Robotron 2084. Same thing as Galaga but for twin stick games which had a bit of ancestry in "characters moving and shooting" games like Berserk before Robotron, but didn't have it put together into the recognizable twin-stick scenario. The entire genre tries to glue more stuff onto the Robotron template, but it already has what is essential.
- Lode Runner, Boulder Dash. These are pioneers in "action puzzles on a grid with characters and level design", a genre of puzzle game which is hard to imagine not having now, and is essentially timeless. These two were directly preceded by "Space Panic" and "The Pit" in arcades, respectively, but it was on the home computers that these games found their refined and playable form.
- Sokoban. Sokoban, like Lode Runner and Boulder Dash, is a character puzzle on a grid, but with no arcade elements. Also timeless, though newer takes on Sokoban all add undo and other conveniences. Also worth mentioning with Sokoban is Pitman, which is like a turn-based Lode Runner. It had a nice visual update on Gameboy as "Catrap". (Early Gameboy releases are a reliable source of old games that people still craved a port of after 1989)
- Outrun. It's a simple arcade racer. Other games like Pole Position or Buggy Boy could substitute. But aesthetically speaking, the game is The One Everyone Remembers, definitely aged in its sprite graphics and FM sound but still a compelling vision of "driving into the sunset with your girlfriend", with no extra gimmicks like its 2000's sequel.
- Zork. A difficulty of exploring the adventure gaming genre is in how quickly it consolidated itself into genre tropes that emphasize niche forms of challenge. Zork, being one of the first entries in adventures, manages to keep it simple enough: there's a fantasy world to explore and puzzles and some random chance elements. The vocabulary is limited but doesn't strive to get in your way.
- Ultima 4. Roleplaying is probably the genre that is hardest to make recommendations for since it's gone through so many fashion trends. I pick this particular one as opposed to any other in the series because it hits a nice balance of conveying a unique roleplaying world and quest style(follow an ethical code to become an Avatar) versus being a simple and playable experience. Ultima never emphasized combat or grind although it has a little bit of that going on, which makes it unique among most 80's RPGs since the easiest way to pad out these games is to add punishing grinds and gotchas. Earlier Ultima entries are just simple(3 in particular still quite playable), later ones become more burdened by worldbuilding(5 is still worth trying if you want a challenging, sometimes confusing quest). The NES version, though not "authentic" to how the original Apple II game looks and feels, is probably the most accessible port of it. All the Ultima games rely on basic conventions of the genre during this period: write down all the dialogue for hints, make maps of each location. The puzzles are loosely structured and can be sequence broken by knowing what keywords to type or where to search.
And some lesser-known ones:
- Bill Williams' Alley Cat and Salmon Run. Two arcade games that engage with the lives of the titular animals. Relatively simple but creative and fun to play every time.
- Xagon. An arcade game for the Atari computers styled after the more popular arcade hit Q-Bert, this game uses hexagons instead of cubes and its sense of graphic design still works perfectly.
- The Return of Heracles. The approach to role playing in this game is really noteworthy since it figures things like a kind of board game - there is a lot of RNG, a lot of puzzle solutions that will get your character killed, forcing a new one to take their place - and you are expected to roll with it. When people say 80's games had teeth this is a good example of it. That might sound bad, but it's the same kind of tangible risk that made battle royale games blow up in the 2010's.
- Journey to the Planets. This is a game played because it is hyper abstract in the ways that only early 80's games were - the scale of objects, the vague representationality, the flashing colors and strange noises that only Ataris could do. The sense of raw experiment shines through this game, and while you'll probably become frustrated and give up very quickly, it's about the look and feel. Zelda came along and made things boring.
- Alternate Reality: The Dungeon. This was a high-minded, overambitious roleplaying project that got to its second game before giving up because of publisher issues. What's special about it? The depth of simulation, mainly. The first game, the City, had weather effects, diseases, alignment, reputation and seasons, but it was a kind of prelude to the Bethesda-style open world in that there were few explicit goals. The Dungeon added in a traditional questline chain, and explored the worldbuilding (a "kidnapped by aliens, forced to participate in a fantasy simulation" premise) in much more depth. If you are going to play one first person dungeon crawler from this period, this is the one I'd go with. It shows its age, but the atmosphere remains striking and unique. One of the first major encounters in the game is your doppleganger, who mirrors your own stats. You can get sick with the "Crystal Death" which makes you stronger but slower until you freeze. If your inventory is full, "The Devourer" will arrive to reclaim memory by consuming your items. The game has big ideas conveyed in a simple way, and the interface only has a few things that take effort to learn: you can get down to the business of grinding, mapmaking, hint collecting and puzzle solving pretty quickly.
- Project Firestart. This is one of those games that occasionally appears on lists of predecessors to modern survival horror. It's a very fully realized, cinematic take on how to do the genre, despite being stuck in side view and requiring disk swapping to move around the sci-fi, alien-infested ship. It was made for the wrong machine, TBH - it would have blown away a lot of people on Amiga or Genesis. The C64 graphics make it a little weaker aesthetically than it could have been. But I wouldn't call it obtuse or unplayable at all.
I remember playing Galaga during the loading screen for Tekken...
Wasteland. There's a HD version on PC that plays nice with modern systems. No I ain't talking about the weird remake.
For my money, Robotron 2084 and Smash TV are still the best 2 twin-stick shooters of all-time. Recently, we've had games like Assault Android Cactus+ and Nex Machina come close, but the OGs are still untouchable, IMO.
Pasted thread into my list of gaming suggestion requests from other communities over at !videogamesuggestions@lemmy.zip, trying to be the Fediverse version of r/gamingsuggestions. Great question!
I've seen someone else mention these, but I have to recommend them as well:
Maniac Mansion (1987). It's the first SCUMM (Script Creation Utility for Maniac Mansion) engine game that all its successors use (Indy 3 & 4, Monkey Island, Sam and Max Hit The Road, etc). Really hard game play from what I can remember, and it has a sequel too, Day of the Tentacle (1993), which is absolutely hilarious.
Laser Squad (1988) was among my favourites growing up, they are the precursor to UFO/XCOM (the original from 1993).
Elite (1984), a technological marvel for its time. It's still playable today, and if you liked any of the other space exploration / trader / miner games (E:D, Star Citizen, X4, Freelancer, etc) you will love this.
King's Bounty (1990). I could have sworn this was from earlier. No matter. It's the precursor to Heroes of Might and Magic. Has less balancing than its successors and can get really whacky.
Spy vs Spy (1984). Really fun split screen couch pvp. You set traps in a house with doors everywhere in various places that you hope your opponent will forget about while also hunting the other one and beating each other in a brawl. It can get hilariously complex. But needs another player as there's no AI from what I can recall.
Creatures (1990). It's a platformer where you control a cute bear trying to rescue other cute bears from evil potatoes and mushrooms and birds. And that's where the cuteness ends. Every platformer level finishes in a so called torture level where the cute beat to be rescued undergoes some crazy mutilation by chainsaw, sharks, acid. Has a sequel, Creatures II (1992) and a spin-off (kinda), Mayhem in Monsterland (1993).
Summer Camp (1990). Another platformer, story driven with fun mini games. Has a sequel, Winter Camp (1992).
Laser Squad (1988) was among my favourites growing up, they are the precursor to UFO/XCOM (the original from 1993).
I will add Rebelstar (1986) on the ZX Spectrum, the granddaddy of them all. Technically there was Rebelstar Raiders beforehand but that version didn't have a computer opponent. I feel that Rebelstar is where the design elements that defined the later games came together.
Maniac Mansion is a fucking classic. So good.
Spy vs Spy does have an “ai” for single player.
Mike Tyson's Punch-Out!! is one of the greatest games ever. It's a boxing game that relies heavily on reflex and rhythm, and it plays so smoothly you'll be surprised it's an NES game.
Mega Man 2 is a classic. Most people claim this or Mega Man 3 (1990) as their favorite. Just some great action platforming, if you like to jump and shoot.
Speaking of jumping and shooting, Contra is another insanely fluid game. I really think its gameplay holds up well compared to even SNES-era games, and its vibrant, high-contrast colors are seared into my brain.
Most great NES games are some type of platformer, honestly. Castlevania is no exception. With a gothic horror aesthetic and a killer soundtrack, it's honestly one of my favorites to just kick back and play with a drink.
I would also recommend the original Super Mario Bros., if you really haven't played it. It's pretty good for an early outing.
Oh and, as a rule, NES games are hard. Arcades made you pay quarters for lives, and since games were $50+ they wanted you to get your money's worth in restarts. You would do well to learn the Konami code.
(Bonus points if you can hear the music even though it’s a gif)
(Bonus points if you can hear the sound effects)
(If you know the Konami code without looking it up, it’s time to schedule an exam of your naughty bits)
(Bonus points if you’ve ever managed to make it anywhere in this game without a game guide)
(No idea what Mario is doing)
NES Contra is spot on for controls. Just picking it up for the first time, it's so responsive and the movement feels good pretty much immediately. The arcade version of the game had weird jumping movement that feels clunky, but the NES version just feels so much better. It's also not as hard as its reputation makes it out to be.
Really hot take here: Super Mario Bros (you didn't mention it in your list).
For a game from the '80s on the limited hardware available at the time, they really put a lot of work into the mechanics of the platforming. It's an incredibly responsive game compared to its contemporaries.
Prince of Persia, 1989.
This game pioneered rotoscope animation and directly influenced the Tomb raider series in many ways:
- Crumbling slabs that you fall through
- spikes that kill you if you fall on them, but you can walk through them
- Clanging jaws that will chop you in half
- the re-cycling of multi-tier map design, when one big room with many levels becomes a central atrium to which you return many times, just sometimes higher or lower than you were before. Also a very clever use of limited memory resources.
- A random doppleganger encounter that hurts you when you hurt it.
- block-based jump physics with standing, running, and vertical jumping
- hanging from ledges as a mechanic
- little known fact about prince of Persia but if you holster your sword and hold X and T while drawing your sword, the player draws a pair of uzis instead
Be aware that the game requires you to memorize the level layouts, including multiple completely blind jumps.
It's still a great game, bit I thought it'd mention this because it may frustrate players trying it out.
- Hero’s Quest: So You Want to Be a Hero
- ~~Quest for Glory II~~
- Duke Nukem
- Adventure
- Sim City
- Lode Runner
- The Oregon Trail
- Boulder Dash
- Where in the World is Carmen Sandiego?
Bubble Bobble
Leisure Suit Larry 1-4
Secret of Monkey Island (released in 1990 actually, but close enough)
Barbarian (1987)
Batman (1989)
Space Quest and King's Quest, at least some of each series but I don't remember which ones.
Just a few I remember from my old Amiga.
Scrolled way too far for sierra games. They defined my childhood.
Recommendations I haven't seen here listed (so I avoided NES almost entirely):
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(NES,Master System,PC) Pipe Dream:, which is quite fun if you like puzzles.
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The Colonel's Bequest: A Laura Bow Mystery. It is one of the most beloved adventure games from this era and probably one of the best detective games ever made. Obviously it suffers a bit from an outdated UI but I find the EGA graphics ingenious and charming, doing more with less.
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(Amiga,DOS, Atari ST)Defender of the Crown: If as a kid you liked the middle ages, then this would be what you would think of: fighting jousts, siegeing castles with catapults, raid castles and rescuing Saxon maidens. It is a difficult game though.
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(Everywhere)Maniac Mansion: I think no one mentioned it, but either way it is a fantastic adventure worth your time, not all ports are equal though.
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(FM Towns,TurboGrafx,Atari ST, Amiga, DOS)Loom: A unique graphic adventure where you use music to create magic and solve riddles. Recommended FM Towns for the music, though some ports have voice dialogs which are also great.
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(Master System,Arcade)Fantasy Zone II: I didn't see a Master System until I was older, but it has few gems worth mentioning, like this wacky shoot-'em-up that has a lot to offer.
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(Amiga, Genesis remake)Speedball 2:Brutal Deluxe: A bit cheating as it was released in 1990, but both a fantastic sports game and probably one of the few multiplayer games here.
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(Amiga,DOS)North and South: A civil war strategy game with comic style elements, a very streamlined strategy, and some arcade mini-games.
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(Genesis)Herzog Zwei: Mix of real-time strategy and shot-'em-up in a well cared package, good graphics, decent sound and challenging enough to keep you playing for a while.
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(PC, Genesis remake)688 Attack Sub: If you're into simulators and like those tense submarine warfare movies, this is a decent choice. The Genesis remake is newer (post 89) but it is mostly the same with a coat of paint.
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(Amiga)Captain Blood: A weird euro game where you are traveling to multiple alien worlds trying to find your clones to suck out their lifeforce and having to learn alien languages to do so. Very Giger-esque. You can blow-up planets.
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(Master System)Phantasy Star: I got it out of curiosity and while it is rough like the earlier Final Fantasy games, has a nice story and a fun customization approach. In addition if you like this one, check out Phantasy Star II for Genesis (1989).
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(Everywhere?)Marble Madness:A game made to torture you with a marble going through a maze full of traps, but it's so simple to pick and play that it's hard to say no. (Not all ports are equally fun)
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(PC,Atari ST, some consoles?) Gauntlet 2: Unpretentious maze combat with nice multiplayer capabilities. Find keys, kill monsters, get gold.
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(Atari ST, Amiga, PC)Millenium 2.2: Strategy game about being a Moon colony in a universe where Earth got asteroid treatment and Mars is full of assholes. Incredible UI (for its time and complexity) and excellent music in the ST version.
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(Computers and 8-bit consoles)Treasure Island Dizzy: Charming graphics, fun puzzles, so-so platforming, you're an egg.
##Maybe category:
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(Genesis)Sword of Vermillion: It's a very contentious game as it was praised a lot for not being turn-based, but the arcadey mechanics now seem a bit bland. It's a decent RPG from that era, and the early 16-bit graphics are a welcome addition.
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(Maybe everywhere?)The Bard's Tale III: It won't blow your mind because it was a very loved precursor of the western RPG and has both a nice format and consistent pace. That said, the Bard's Tale series has always been known to be very hard.
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(Master System)Alex Kidd in Miracle World: It's like Super Mario but with larger, well detailed sprites and fun mechanics, maybe some of the best to offer by this console before the 90s.
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(Amiga)International Karate+: It is a very very simplistic fighting game that's easy to pick up but hard to master. There's better though in the 90s.
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(Amiga)Laser Squad: Great game at the time, spoiled only by the existence of XCOM 5 years later and the fact that the there are very few missions. The UI is rough.
Mike Tyson's Punch-Out!! (1987)
Anyone remember the BBS "turn based" games?
I don't even remember the names, but you would login every day to play your turn. Resource allocation based.
There was a drag car racing one and a space one that I remember.
After searching one that I did play was called "Trade Wars" !
My favorite BBS door games were Trade Wars and Usurper. I played way too much of them and they were part of what drove me to host my own BBS.
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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