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submitted 2 months ago by Agent_Karyo@lemmy.world to c/games@lemmy.world
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[-] dormedas@lemmy.dormedas.com 5 points 2 months ago

Yeah, not sure if “use upscaling, raytracing and compress a little more” counts as “rethinking”

[-] Goodeye8@piefed.social 2 points 2 months ago

I think calculating the rays in a different way does constitute as rethinking the pipeline, especially when we consider that path tracing is one of the most computationally heavy processes in computer graphics. In fact path tracing is so heavy we don't even do full path tracing (as in we don't calculate all the possible rays), we essentially cheat by calculating a handful of rays and then sending it through a denoiser (which is why it takes a second to calculate the shadow of your character). There's a lot of performance to be found in raytracing and if they've found some then that's a pretty big deal.

[-] LainTrain@lemmy.dbzer0.com 5 points 2 months ago* (last edited 2 months ago)

Ugh games of this era are gonna age like milk with this forced upscaling and blurry TAA smear shite.

More compression and upscaling... How about just better graphics? How about you make a console that can do path tracing that you can get going with a fairly cheap PC setup.

All these years and these consoles still run 720p30fps like the PS3, but it's ok with some people because it's using AI to be dishonest and not just lying like back in the good old days with fish AI.

[-] Geth@lemmy.dbzer0.com 5 points 2 months ago

Forced upscaling and blurry TAA is compensating for the fact that they can't push graphics much further on the hardware we have. The current hardware progression has stagnated, combined with the fact that we are seeing more diminishing returns in graphics as they improve, requiring more power to deliver less of a noticeable difference.

But it doesn't mean these games won't look great when you disable the fakeness and run it with brute force GPU power 10 years from now.

I honestly think the current graphics we can achive are fine and where the true improvements should come from are better animation and actually good art direction.

[-] FishFace@lemmy.world 3 points 2 months ago

Pc gaming can achieve 1080p@120 or more without much effort...

[-] thatKamGuy@sh.itjust.works 1 points 2 months ago

I think the primary reason for the GPU stagnation has been the AI / GPU compute bubble over the past 5 years.

So much on-die space has been diverted away from raw rasterisation power towards CUDA, that it has artificially held back GPU progress.

When we do see the current AI bubble burst (and it does feel like we’re fast approaching that point, due to all the recent incestuous business dealings), hopefully we can see some innovation return to the sector.

[-] tomatoely@sh.itjust.works 1 points 2 months ago* (last edited 2 months ago)

I'm no expert on the matter, but I know this yt channel argues that the technology is already available. The thing is, big players like unreal engine devs make sub-optimal decisions when implementing these new features, leaving a lot of games being blurry and/or mal-ajusted simply by not knowing any better. Of course, art direction will always be important for a games graphics, but when the vast majority of tools available make things look bad by default, it makes sense that people will assume a better result is just not available yet.

[-] tomalley8342@lemmy.world 1 points 2 months ago

That's the guy who's asking for a million dollars to "fix" unreal engine 5 despite having 0 programming experience and sends out dcma strikes for any videos that call him out on it, lol

[-] simple@piefed.social 4 points 2 months ago

tldr bigger focus on upscaling and data compression, which seems to be what everybody else is doing too

[-] itkovian@lemmy.world 4 points 2 months ago

More expensive hardware for shittier graphics. Got it.

[-] CluckN@lemmy.world 2 points 2 months ago

Ps6 will have 2 games, Ps7 will have one game, by the Ps7 there will be no games.

[-] Feyr@lemmy.world 1 points 2 months ago

Again? Didn't they learn with the PS3?

[-] thatKamGuy@sh.itjust.works 10 points 2 months ago

The PS3 was the last ‘great’ console from Sony before their wholesale switch to PC architecture with a custom software layer.

I choose to die on this hill. 😅

[-] DacoTaco@lemmy.world 1 points 2 months ago

Ps4 and ps5 are not pc architectures though. It has a x86/x64 cpu, yes, but that doesnt make it pc architecture. Afaik the ps4/5 does not have a bios, pch, ddr ram controller etc etc

[-] thatKamGuy@sh.itjust.works 1 points 2 months ago

Every modern bootable device has a BIOS, as they are required for hardware initialisation before handover to an OS - which for the PS4 is called Orbis OS, and is based off FreeBSD 9. Which is a UNIX OS for desktop PCs.

While the PS4 does have a unified memory interface, which is very rare for common desktop PCs - they do exist, such as every single Apple Silicon Mac.

The PS4 and PS5 are just a very heavily locked down PCs, featuring AMD APUs not too dissimilar to what can be found in Ryzen notebooks, Steam Deck or ROG Ally, running proprietary operating systems with heavy encryption to try and prevent 1:1 emulation (think Hackintosh).

[-] Feyr@lemmy.world 1 points 2 months ago

It absolutely was, but thats in spite of choosing to launch it on an immature architecture with no developer tooling, not because of it. Imagine what it could have been if it wasn't so hard to use!

[-] thatKamGuy@sh.itjust.works 1 points 2 months ago

We don’t even need to imagine, necessarily! The quality of games released towards the tail-end of its life cycle speaks volumes: Uncharted 2&3, The Last of Us, God of War 3, Metal Gear Solid 4 etc.

I don’t think there was anything actually wrong with the architecture per se, but rather just the lack of proper documentation and tools set potential developers back significantly.

It was definitely hubris on Sony’s part, thinking that they could do whatever they wanted given the prior success of both the PlayStation and PS2 consoles prior.

Those PS3 launch stumbles definitely were a wake-up call, however I do believe that because it was largely the US/Western arm of SCEI that lead the ‘rescue’ - they ended up wrestling control away from the JP arm, ultimately causing the PS4/5 to end up so risk adverse and largely unremarkable as a result.

[-] Squizzy@lemmy.world 3 points 2 months ago

The PS3 was revolutionary just difficult to shift to programming.

That said a industry in saturated to declining stages of life should probably not make their product less accessible to those giving it value.

Everyone still tried to make it work on PS3, I cant imagine that drive will be there for the ps6 era.

[-] RollingZeppelin@piefed.ca 1 points 2 months ago

Great, more blurry textures.

this post was submitted on 11 Oct 2025
13 points (100.0% liked)

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