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submitted 2 months ago by simple@piefed.social to c/games@lemmy.world

Minecraft: Java Edition has been obfuscated since its release. This obfuscation meant that people couldn’t see our source code. Instead, everything was scrambled – and those who wanted to mod Java Edition had to try and piece together what every class and function in the code did.

Modding is at the heart of Java Edition – and obfuscation makes modding harder. We're excited about this change to remove obfuscation, as it should make it quicker and easier for modders to create and improve mods. Now you won’t have to untangle tricky code or deal with unclear names. What’s more, de-bugging will become more straightforward, and crash logs will actually be readable!

surprisingly fantastic and consumer friendly move from mojang, good on them

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[-] ZoteTheMighty@lemmy.zip 19 points 2 months ago

So, what's the catch? Surely Microsoft and Mojang didn't just suddenly become good?

[-] Prove_your_argument@piefed.social 25 points 2 months ago

The monkeypaw says they will stop updates for the java edition or release a new version that doesn't work on the java edition.

They probably see how many sales are generated from the free work done by modders though. If someone wants to come along and do for free the thing you might have to actually pay designers, developers, artists and all the support staff for and they still need to pay you to play it, you'd be foolish not to encourage the exploitation of free labor.

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[-] Serinus@lemmy.world 6 points 2 months ago

I wonder how good AI is at deobfuscating code. It seems like the kind of thing it might be good at.

[-] RightHandOfIkaros@lemmy.world 2 points 2 months ago

I said basically the same thing and got downvoted for it.

Hopefully the catch is nothing, but you can never be too sure.

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[-] slazer2au@lemmy.world 17 points 2 months ago

I look forward to several critical CVE being discovered like log4j

[-] rbos@lemmy.ca 4 points 2 months ago

Unironically, me too. They're there now, waiting to be discovered. We can find them now on our terms or be surprised by them later.

[-] DanWolfstone@leminal.space 2 points 2 months ago

Wasn't log4j originally found by 2b2t players, then used maliciously and reported later on, then going onto get fixed by every major server framework like bukkit, paper, fabric, and more?

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[-] oxysis@lemmy.blahaj.zone 13 points 2 months ago

Oh I see it’s that time of the year where Mojang gives the community a bone after stomping on them the rest of the year.

Anyways as someone who has worked on Java projects extensively since 2020, very little will actually change from this. The main problem of Mojang’s asinine version numbering will continue to be a problem for any modding, server, building and resource pack projects past 1.19.

[-] Kelly@programming.dev 4 points 2 months ago

Mojang’s asinine version numbering

They do what now?

[-] JustARegularNerd@lemmy.dbzer0.com 6 points 2 months ago* (last edited 2 months ago)

Previously, they had the versioning system 1.MAJOR.MINOR, where Major referred to a feature update, and minor referred to bug fixes or other non-breaking technical changes

The first instance where they broke this was 1.16.2 by adding the Piglin Brute, but this was so minor that hardly anyone really cared, and hey, free feature with a minor update!

Well, now they have update "drops" where the minor version means either what it used to, or it's also a feature update, just not as big as a full update.

From the wiki:

  • 1.20: Trails and Tales Update
  • 1.20.3: Bats and Pots Drop
  • 1.20.5: Armored Paws Drop
  • 1.21: Tricky Trials Update
  • 1.21.2: Bundles of Bravery Drop
  • 1.21.4: The Garden Awakens Drop
  • 1.21.5: Spring to Life Drop
  • 1.21.6: Chase the Skies Drop
  • 1.21.9: Copper Age Drop
[-] oxysis@lemmy.blahaj.zone 7 points 2 months ago* (last edited 2 months ago)

That’s close to how the numbering system works! It’s MAJOR.MINOR.PATCH, Mojang just doesn’t use the major part at all.

Also I completely forgot the piglin brute existed! Also netherite templates got added it the 1.16 patch versions too if I am remembering right.

[-] mercano@lemmy.world 5 points 2 months ago

It’s kind of like Java itself, Sun dropped the leading 1 after 1.4, following it up with Java 5.

[-] oxysis@lemmy.blahaj.zone 4 points 2 months ago

Mojang started adding in substantive resource pack changes in the patches for 1.19. Which made it more annoying for resource pack artists to support the update their since it required 2 separate versions of a pack to be made and maintained just to make sure it works properly. Let alone the annoyance of having to constantly deal with people complaining about it not working when it is an issue Mojang made.

There is also Mojang’s censorship of their community that began in the 1.19 patch versions which allowed Mojang to just ban anyone for saying something they didn’t like. Servers largely just disable it since it’s a headache to deal with and it doesn’t benefit them at all, only Mojang.

Then in 1.20 and 1.21 Mojang began adding content in the patches so it makes it a nightmare to support the patch versions since they now function differently than they used to. Which only makes it harder for servers to update and makes the experience of joining servers more frustrating. So plenty of servers on those updates just blacklist certain versions just to make sure things are able to function.

Oh and at some point Mojang added censorship to player skins. And it can be triggered by just mass reporting any individual skin for any reason.

Basically Mojang made a fuck ton of problems where none needed to be or used to be.

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[-] Justifier@lemmy.world 11 points 2 months ago* (last edited 2 months ago)

This paired with the bedrock gdk release and changes to the file path so that we don't need to use iobit unlocker to mod rtx files is some hella good vibes

[-] gnu@lemmy.zip 10 points 2 months ago

Can't say I saw that coming, particularly after Microsoft bought them. Nice to have a surprise be pleasant once in a while.

[-] explodicle@sh.itjust.works 8 points 2 months ago

The most profitable decision for MS is to leave the golden goose alone.

[-] mlg@lemmy.world 6 points 2 months ago

Finally we can view Mojang's shitty server multi-threading implementation in all its glory.

spoiler___

[-] Magnum@lemmy.dbzer0.com 4 points 2 months ago* (last edited 2 months ago)

They started providing deobfuscation maps 6 years ago

[-] wols@lemmy.zip 2 points 2 months ago
[-] fin@sh.itjust.works 3 points 2 months ago

They should officially support the mod loaders at this point

[-] ameancow@lemmy.world 3 points 2 months ago

Playing minecraft without mods as an adult is like eating a plain potato, or like going to a party without inebriating substances.

[-] 87Six@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

Not... Really? I mean I get it if you like mods, i do too, but Minecraft offers so much out of the box that I find it extreme to claim that..

[-] Truscape@lemmy.blahaj.zone 2 points 2 months ago

Sodium, Let Me Despawn (prevents servers from going under 20TPS), No Chat Reports, and other QOL no content mods are essential for even running a server with vanilla clients tbh

[-] Benaaasaaas@group.lt 1 points 2 months ago

Server hosting and using mods to improve performance/server moderation tools is a bit different than playing with mods.

[-] Truscape@lemmy.blahaj.zone 2 points 2 months ago* (last edited 2 months ago)

Fair, although stock Minecraft without QOL is rough around the edges (especially if we're talking performance or accessibility)

Even client mods are almost a must for things like saturation monitoring or ease of navigation

[-] XM34@feddit.org 3 points 2 months ago

Then I must be the most plain motherfucker out there. I meddle with Create and Biomes o' plenty every couple of years, but about 90% of my worlds are vanilla with the exception of a couple of Vanilla Tweaks data packs.

I tried Feed the Beast once... never again. That was the worst Minecraft experience I've had in my entire life!

[-] Rekorse@sh.itjust.works 1 points 2 months ago* (last edited 2 months ago)

I started with one of the optimized packs and then added stuff I thought was useful: maps, minimaps, backpacks, way stones, ultimine via enchants.

After I played that for a while and beat most of the game I wanted to, I tried a vanilla plus pack, betterMC. It had a lot of the same mods but more. After I finished that, I went with allthemods10, but at that point you do need youtube and discord open to ask questions or look up how to do certain things.

Anyways, had a blast with all of it, I'm on vacation now so I'm playing no mods on my steam deck and as long as I turn on keep inventory its not bad at all. The new copper update is pretty cool!

Edit: just want to add that applied energistics and mekanism are fantastic mods, I'd put them up there with create, so if you haven't tried them it might be worth just adding one or both to an otherwise unmodded playthrough.

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[-] Godnroc@lemmy.world 2 points 2 months ago

Every Minecraft update just makes me hum "Where's the modding API" again.

[-] NotSteve_@piefed.ca 2 points 2 months ago

I'm not super familiar with Java, but does this mean Java edition is basically source available, or is it still compiled Java bytecode but with proper variable names?

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[-] chunes@lemmy.world 1 points 2 months ago

Why not go open source? What are they so afraid of, given anyone can now see the source code by using a simple tool?

[-] ytg@sopuli.xyz 2 points 2 months ago

Open source includes unlimited distribution. The game is still paid and they want to reserve distribution rights.

[-] finitebanjo@lemmy.world 1 points 2 months ago

To add to this, it's exclusively available on the Microsoft Store, which has gotten so bad lately that I refused the terms on their most recent update and haven't had it installed on any machines since.

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[-] Armok_the_bunny@lemmy.world 1 points 2 months ago

Is that going to kill the need for the various modloaders?

[-] Warl0k3@lemmy.world 4 points 2 months ago* (last edited 2 months ago)

As I understand it no, the modloaders will still handle things like file management and conflicts and load orders and etc. Individual mods could implement solutions for that, but it makes more sense to centralize that effort around the modloaders.

What this will do is make it much less tedious to develop the mods in the first place.

(I may be wrong and the role of modloaders may have changed in the six years since I was last active in the modding scene without my knowing it)

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this post was submitted on 29 Oct 2025
87 points (100.0% liked)

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