-3

Reason I think that is because a lot of features in ps3 cpu were not standard at the time plus this article says it would be hard to port this game to modern platforms: https://news.instant-gaming.com/en/articles/16364-konami-believes-that-remastering-metal-gear-solid-4-would-prove-very-difficult

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[-] Chronographs@lemmy.zip 10 points 4 months ago* (last edited 4 months ago)

You’re talking out of your ass, you can’t say “Konami confirms” about something you think is true because they said something else.

[-] danielhanrahantng@beehaw.org 1 points 4 months ago

I said I think because I do not know how much assembly the game uses all I know is it is a big amount because with linux part of it is written in assembly so it can use the nonstandard parts of the cpu and the cpu features of the ps3 were not standard at the time.

[-] danielhanrahantng@beehaw.org 2 points 4 months ago

I meant remaster the game

[-] redsand@lemmy.dbzer0.com 0 points 4 months ago

So rebase and use unreal engine konami

[-] danielhanrahantng@beehaw.org 1 points 4 months ago

Wouldn't o3de be better.

[-] thingsiplay@beehaw.org -3 points 4 months ago

Let's wait for the Ai driven rewrite of those parts into C, and then covert that code to whatever they target.

[-] redsand@lemmy.dbzer0.com 3 points 4 months ago

From PPC assembly? WTF data would you even train that AI on

[-] danielhanrahantng@beehaw.org 1 points 4 months ago

Agreed but what about the parts that are not standard in cpus today

this post was submitted on 02 Dec 2025
-3 points (36.4% liked)

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