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submitted 3 weeks ago by tonytins@pawb.social to c/games@lemmy.world
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[-] brucethemoose@lemmy.world 141 points 3 weeks ago* (last edited 3 weeks ago)

Seems excessive.

There’s AI slop games, the new breed of lazy asset flips. There’s replacing employees with slop machines.

And then there’s “a few of our textures were computer generated.” In a game that is clearly passionately crafted art.

I get it’s about principle, but still.

[-] Naia@lemmy.blahaj.zone 53 points 3 weeks ago* (last edited 3 weeks ago)

For stuff like dirt/stone/brick/etc textures I'm less strict for the use of generative stuff. I even think having an artist make the "core" texture and then using an AI to fill out the texture across the various surfaces to make it less repetitive over a large area isn't a problem for me.

Like, I agree that these things gernally are ethically questionable with how they are trained, but you can train them on ethically sourced data and doing so could open up the ability to fill out a game world without spending a ton of time, leaving the actual artists more time to work on the important set pieces than the dirt road connecting them.

[-] brucethemoose@lemmy.world 17 points 3 weeks ago* (last edited 3 weeks ago)

And little tools like that give studios like this an edge over AAAs. It’s the start of negating their massive manpower advantage.

In other words, the anti-corpo angle seems well worth the “cost” of a few generations. That’s the whole point of AI protest, right? It really against the corps enshittifying stuff.

And little niche extensions in workflows is how machine learning is supposed to be used, like it was well before it got all the hype.

[-] WalnutLum@lemmy.ml 8 points 3 weeks ago

Most AAA studios at this point have in-house AIs and training, I'm not sure it's the equalizing factor people think it is.

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[-] warm@kbin.earth 11 points 3 weeks ago

Who made the textures or took the photos that them AI generated ones were derived from, do they get a cut? That justification is even more bizarre now, considering the tools we have to photoscan.

[-] RagingRobot@lemmy.world 24 points 3 weeks ago

Also what about AI code tools? Like if they use cursor to help write some code does that disqualify them?

[-] seathru@quokk.au 28 points 3 weeks ago

If you do that and proceed to say "No we didn't use any AI tools". Then yes, that should be a disqualification.

"When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33."

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[-] brucethemoose@lemmy.world 10 points 3 weeks ago

Yeah.

A lot of devs may do it personally, even if it’s not a company imperative (which it shouldn’t be).

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[-] kilgore_trout@feddit.it 18 points 3 weeks ago* (last edited 3 weeks ago)

Let them have their award with their own rules.
Although I wouldn't talk about integrity when someone still claims Clair Obscur is an indie.

[-] Goodeye8@piefed.social 10 points 3 weeks ago

People have made it excessive due to turning AI into a modern witch hunt. Maybe if people had a more nuanced take than "all AI bad" companies could be more open about how they use AI.

I can guarantee that if E33 came out with the AI disclaimer it would've been far more controversial and probably less successful. And technically they should have an AI label because they did use Gen AI in the development process even if none of it was supposed to end up in the final game.

But we can't have companies being honest because people can't be normal.

[-] Lfrith@lemmy.ca 10 points 3 weeks ago* (last edited 3 weeks ago)

Its not surprising when even people who like AI are now being affected by consumer hardware prices that is leading to shift in previously positive perception of it.

Becoming harder to ignore its effects. Gone from a philosophical difference of opinion to actual tangible consequences.

So becomes a question of is AI cool enough to make them happy to put up with the rising cost of hardware, which is something tech enthusiasts tend to care a lot about with it being something needed to even enjoy AI generated stuff in the first place.

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[-] HarkMahlberg@kbin.earth 4 points 3 weeks ago

I have the same feeling about Kojima's and Vincke's latest comments on AI. Am I supposed to get mad at every single person who said they used/plan to use AI for something? I'd be as outraged as the average Fox News viewer, and it would be impossible to be taken seriously. I still won't be using AI myself (fuck surveillance state AI) and I'd be making every effort to encourage others not to use it, but there's no point in burning bridges and falling for rage bait.

They're creative people who care about the craft and care about the teams in their employ, which gives their statements weight, where some Sony/Microsoft/EA executive making an identical statement has none.

[-] brucethemoose@lemmy.world 10 points 3 weeks ago* (last edited 3 weeks ago)

I understand the principle. Even if E33 is not slop, people should fear a road that leads to dependence on “surveillance state AI” like OpenAI. That’s unacceptable.

That being said, I think a lot of people don’t realize how commoditized it’s getting. “AI” is not a monoculture, it’s not transcending to replace people, and it’s not limited to corporate APIs. This stuff is racing to the bottom to become a set of dumb tools, and dirt cheap. TBH that’s something that makes a lot of sense for a game studio lead to want.

And E33 is clearly not part of the “Tech Bro Evangalism” camp. They made a few textures, with a tool.

[-] HarkMahlberg@kbin.earth 6 points 3 weeks ago

When I give myself the leeway to think of a less hardliner stance on AI, I come back to Joel Haver's video on his use of ebsynth:

It lets me create rotoscoped animations alone, which is something I never would have the time or patience for otherwise. Any time technology makes art easier to learn, more accessible, we should applaud it. Art should be in the hands of everyone.

Now my blood boils like everyone else's when it comes to being forced to use AI at work, or when I hear the AI Voice on Youtube, or the forced AI updates to Windows and VS Code, but it doesn't boil for Joel. He clearly has developed an iconic style for his comedy skits, and puts effort into those skits long before he puts it through an AI rotoscope filter. He chose his tool and he uses it sparingly. The same was apparently true for E33, and I have no reason not give Kojima and Larian the same benefit of the doubt.

On the other hand, Joel probably has no idea what I'm talking about when I say "surveillance state AI." People Make Games has a pretty good video exposing its use case. There's also...

  • the global and localized environmental impacts of all these data centers,
  • Nvidia and Micron pricing the consumer out of owning their own hardware,
  • aforementioned companies fraudulently inflating an economic bubble,
  • the ease with which larger models can be warped to suit their owners' fascist agendas (see Grok).

Creatives may be aware of some, or all, or none of those things, which is why it's important to continue raising awareness of them. AI may be toothpaste that can't go back in the tube, but it's also a sunk cost fallacy, you don't have to brush your teeth with shit-flavored toothpaste.

[-] brucethemoose@lemmy.world 7 points 3 weeks ago* (last edited 3 weeks ago)

Now my blood boils like everyone else’s when it comes to being forced to use AI at work, or when I hear the AI Voice on Youtube, or the forced AI updates to Windows and VS Code

You don’t hate AI. You hate Big Tech Evangelism. You hate corporate enshittification, AI oligarchs, and the death of the internet being shoved down your throat.

…I think people get way too focused on the tool, and not these awful entries wielding them while conning everyone. They’re the responsible party.

You’re using “AI” as a synonym for OpenAI, basically, but that’s not Joel Haver’s rotoscope filter at all. That’s niche machine learning.


As for the exponential cost, that’s another con. Sam Altman just wants people to give him money.

Look up what it takes to train (say) Z Image or GLM 4.6. It’s peanuts, and gets cheaper every month. And eventually everyone will realize this is all a race to the bottom, not the top… but it’s talking a little while :/

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[-] VerseAndVermin@lemmy.world 46 points 3 weeks ago* (last edited 3 weeks ago)

They replaced the art later, but shouldn't the bar be high like this? Otherwise, the caution won't be there. It also could be abused, like games only getting adjusted post-launch if a certain measure of success hits. Plus the final product is not the only part of matters in the was-AI-used discussion, it is also about the process. If AI is the product of stolen human artwork being fed into a machine, and then that machine is used during creation, then AI has been used in the process that led to the final product no less than the concept art that may not be seen in game but was important in steering the ship.

Maybe someone can share their thoughts though. I'm still formulating mine and this is where I am at the moment.

[-] SalamenceFury@lemmy.world 11 points 3 weeks ago

There is no use of Gen AI in an indie game that should be tolerated. Period.

[-] brucethemoose@lemmy.world 9 points 3 weeks ago* (last edited 3 weeks ago)

That’s just not going to happen.

Nearly any game with more than a few people involved is going have someone use cursor code completion, or use one for reference or something. They could pull in libraries with a little AI code in them, or use an Adobe filter they didn’t realize is technically GenAI, or commission an artist that uses a tiny bit in their workflow.

If the next Game Awards could somehow audit game sources and enforce that, it’d probably be a few solo dev games, and nothing elsex

Not that AI Slop should be tolerated. But I’m not sure how it’s supposed to be enforced so strictly.

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[-] brucethemoose@lemmy.world 7 points 3 weeks ago

If we’re banning games over how they make concept art… I’m not sure how you expect to enforce that. How could you possibly audit that?

Are you putting coding tools in this bucket?

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[-] Fubarberry@sopuli.xyz 35 points 3 weeks ago

I feel like this is virtue signaling more than actually addressing a real problem with Clair Obscur.

[-] ampersandrew@lemmy.world 5 points 3 weeks ago

Like that the story is bifurcated and that the combat in the late game is parry or die?

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[-] zipzoopaboop@lemmynsfw.com 5 points 3 weeks ago

That and attention seeking through controversy

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[-] jonathan7luke@lemmy.zip 33 points 3 weeks ago

Clair Obscur: Expedition 33 launched with what some suspected to be AI-generated textures that, as it clarified to El País, were then replaced with custom assets in a swift patch five days after release.

Fuck using Gen AI to replace human-made art, and fair enough for pulling the award, but I do think it's worth making it clear exactly how much of the art is/was AI. And the answer is, very little at launch and none currently.

[-] fonix232@fedia.io 26 points 3 weeks ago

AI wasn't used to "replace human-made art", though.

To me it sounds like the team needed generic textures in big batches, and instead of spending precious designer time on hand crafting them, AI was utilised to allow the designers to focus on actual art they enjoy. I'm a software engineer, not a designer, but if I were given the option to write 8000 classes that are almost the same, or write 5 classes that will take the same effort as the 8000, but actually require using my creative skills... I'd choose the latter, and offload the 8000 boilerplates to AI.

The fact that it was replaced with human made art so quickly suggests that the AI generated ones were meant to be placeholders only anyway.

[-] halcyoncmdr@lemmy.world 14 points 3 weeks ago

That's exactly the takeaway I got from it as well.

It seems most likely that those were placeholders that were supposed to be replaced before release but were missed. Once they realized that some were missing, they got them replaced and pushed the update.

GenAI being used for placeholder stuff is arguably the perfect use case, especially for small studios without massive art teams.

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[-] rtxn@lemmy.world 19 points 3 weeks ago* (last edited 3 weeks ago)

Horrid article, unless the intention was to throw shit around and hope to cause a commotion. There are no AI assets in Clair Obscur, and it should have been made clear by the article. From the IGA's own statement:

[...] the use of gen AI art in production [...] does disqualify Clair Obscur: Expedition 33 from its nomination. While the assets in question were patched out and it is a wonderful game, it does go against the regulations we have in place.

[-] Rakqoi@piefed.blahaj.zone 5 points 3 weeks ago

I think you have missed the actual issue here. The issue is not whether or not the game currently contains AI assets, the issue is whether AI was used during development. Quoting the article (emphasis mine):

“The Indie Game Awards have a hard stance on the use of gen AI throughout the nomination process and during the ceremony itself,” the statement reads. “When it was submitted for consideration, representatives of Sandfall Interactive agreed that no gen AI was used in the development of Clair Obscur: Expedition 33.

“In light of Sandfall Interactive confirming the use of gen AI on the day of the Indie Game Awards 2025 premiere, this does disqualify Clair Obscur: Expedition 33 from its nomination.”

The actual problem is that simply using generative AI during development disqualifies a game from being nominated, and Sandfall Interactive lied and said they did not use gen AI.

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[-] warm@kbin.earth 16 points 3 weeks ago

AI isnt needed at all, we didnt need it in the past to create art. And with all the tools and knowledge available online, for free, theres even less reason we need it these days.

I've never pirated a game, but if developers are going to use pirated content to make a game, they cant be mad when we pirate their game.

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[-] creature@lemmy.world 12 points 3 weeks ago* (last edited 3 weeks ago)

This feels like unecessary absolutism and fear mongeting. I am by no means an AI lover, but people shouldn't let the worst implimentations of something cloud their judgement.

I feel the question should be "Does this project use AI responsibly?" not "Was AI used?"

Maybe what we should be advocating for is transparency with these decisions?

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[-] HollowNaught@lemmy.world 11 points 2 weeks ago* (last edited 2 weeks ago)

People are saying "it's fine because it was used in the early stages of the game for placeholder art" but that's kind of missing the point

The problem is that they used AI and didn't disclose it, as well as releasing the game with AI textures still in it. Yes, these textures were quickly replaced, but it's still very concerning they weren't upfront on how they were using it in the game making process

Edit: there isn't even a disclosure on their steam page

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[-] W3dd1e@lemmy.zip 10 points 2 weeks ago

I kinda feel like Clair Obscur is sort of stretching the definition of indie game.

I guess _technically _ it is.

I’m not saying every game needs to be made in someone’s garage and take 12 years to make, but it sounds like this game was completely funded by Kepler and parts of the game were outsourced to other companies. Sandfall is made up of experienced developers from places like Ubisoft. Kinda feels like Brad Pitt and Tom Cruise made their own movie with funding from a lesser known subdivision of Warner Bros, outsourced SFX to 300 animators, and called it indie because they filmed it with 10 people.

I do think Clair Obscur is a fantastic game and deserves to be Game of the Year (aside from the AI use). Sandfall and Kepler did a great job with a reported budget of $10M(!) and I especially appreciate what Kepler is doing to support the gaming industry.

I guess I see the point of the award to inspire people to believe they shouldn’t give up on their dreams by recognizing small teams making games outside of the traditional industry. I just don’t feel like Sandfall qualifies.

In the end, it’s not my award and they can give it to whoever they want!

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[-] Sharkticon@lemmy.zip 7 points 2 weeks ago
[-] TootSweet@lemmy.world 6 points 3 weeks ago

I heartily approve.

[-] 7isanoddnumber@sh.itjust.works 5 points 2 weeks ago

They were disqualified for failing to disclose the AI usage, not just for using AI at all.

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[-] LupertEverett@lemmy.world 5 points 2 weeks ago

The fact that they were there in the first place is a problem.

Why does a game that has been published by some other company calls itself "indie"???

The term itself is becoming more and more meaningless with the passing time.

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[-] ArkyonVeil@lemmy.dbzer0.com 4 points 3 weeks ago* (last edited 3 weeks ago)

As much as I hate to admit it, non-flagrant AI use will likely become generally accepted. The truth is that there's a lot of content in games these days that sometimes just isn't that important to dedicate man hours to it (Ex: Generic brick texture #431). The fact that this slipped through the cracks is proof enough.

However, overly slacking to the point the end point looks obviously AI generated with just bad art. It's pretty much akin to just delegating to some shady third party studio that works for pennies and spits out generic, low quality stuff.

Ethics and copyright, are of course, different questions entirely. (In my opinion most AI providers are committing blatant copyright infringement by using machines that crunch down copyrighted data and resell it back to you). But it seems like Silicon Valley's marketing and public relations team managed to figure out the copyright one at this point. <>/

Edit: 3 AM, and tired.

[-] warm@kbin.earth 7 points 3 weeks ago

Trained on stolen art of people who actually spent time making that brick texture?

Games are an artform, AI shouldnt be used at all.

[-] TheOctonaut@mander.xyz 5 points 3 weeks ago

You are all over this thread repeating variations of the same comment which, despite wildly different responses from voters, mostly show you do not at all understand how image model training and generation work.

This sort of absolutism is dead. Do you think they should be disqualified if they Google something and the answer is in Google's AI summary?

  • No? Great, now we understand your line is subjective and you get to decide what is or isn't acceptable use of AI.
  • Yes? Cool. Describe how the you police this and how do you choose between fhe three games made next year that will qualify, of which 2 are furry Visual Novels made entirely of RPG maker assets and 1 is the fifty-seventh Pokemon entry.
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this post was submitted on 21 Dec 2025
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