It’s been a while since I’ve played, so I’m not 💯, but I think Bastion does this when you die and reload. The story is told through 3rd person audio narration as you play. I think it slips in “the boy gets up, brushes the dust off his boots, and tries again” or other such lines.
No Man's Sky.
spoiler
The game's lore is that it is a simulation. Some of the expeditions require you to live/die/repeat per se.
Animal Crossing O o O
Katana Zero does this. You have precognition and work out how to win an encounter before you actually do it. Later, it explores more interesting concepts like, "what if your opponent also has the same ability". The story is really good, so i won't go into it too much, but I highly recommend.
I cant think of any game that does this, but i can think of why. Forcing players to basically not be able to win until they do arbitrary failures and reload would make for an annoying and frustrating experience. Youre sitting there knowing nothing you do matters, so all of this will just be a chore. And if you do have the option to get it right the first time, then the mechanic is wholly pointless.
The closest you get are things like achievements or rewards for not saving or having the save deleted on death.
OneShot's plot focuses on the gamer's relation to the protagonist, Niko, so try that!
Oh interesting! I was also going to ask about games with that plot/narrative device in this post, but I typed so much to explain myself with the saves already I thought I might leave it for another occasion.
Yeah I don't know if that game is anything like this, but one could say the player directly manipulates, influences, controls and /or gives information to the game protagonist... What if the protagonist could interact directly with you as a player? That'd be a cool concept to explore too. Cheers
Metal Gear Solid does a little bit of that lol. I do not want to spoil OneShot as it's entirely plot-heavy, but it does have what you're talking about at a major plot point.
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