I can see how it could be useful, or mandatory in future rpgs. It can generate a framework for a real writer, with extremely large amounts of logical branching, a billion times faster. Then you go over the top of it and use the framework as concepts to use or revise. This streamlines the process, unifies the creative vision, and allows for such a large game without procedural generation that would haven taken a team 10 years or not at all, done in 2.
436
Aand you end up with... ta-da-m, same old things, just rebranded. Very creative (no)
What the heck is a ta-da-m? It sounds like some kind of exotic medication 🤭
Boring part: an exclamation meaning "there it is"
/boring mode off
hell, I want a medication with such a name now :)
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Nah, can't agree. I have postponed few ideas for years, was able to vibe them in a week during evenings, now i have something usable. 70% of it was vibed, just had to fix stupid stuff that was partially on my queries.
Yeah that makes sense, your writing is shit
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this post was submitted on 11 Jan 2026
436 points (98.2% liked)
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