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submitted 1 month ago by iamthetot@piefed.ca to c/games@lemmy.world
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[-] stoy@lemmy.zip 5 points 1 month ago

It underperformed due to them overcharging for it.

I had my sights set on buying it shortly after launch, then they decided to charge €80 for it on launch, and still charge €70 for it.

I would be fine with €60, but more is just greedy.

And yes I noticed way too late that they had it on sale for €50 this december, and I missed that opportunity due to other expenses.

[-] Warl0k3@lemmy.world 3 points 1 month ago* (last edited 1 month ago)

It's a great game imho, but I was gifted my copy - in no world is any game worth €80, this one included, it's completely divorced from reality to charge that much. Fucking tragic the publisher just killed it on delivery.

[-] stoy@lemmy.zip 1 points 1 month ago

Yeah, the price for new games had been fixed for a long time at €50, and then the industry decided to whack it up to €70 just as the cost of living reached even higher.

And now they are standing around scratching their heads asking why their games failed...

Now, I realize that the cost of living also affects companies and their staff, but come on, you don't whack the price up by 40% in one go, you start earlier and raise it by 10-20%, let it stabilize and go from there.

That is more in line with the inflation rate.

[-] Damage@feddit.it 1 points 1 month ago

Aside from it being a high price for any game, the first game also was very meh, you can't expect lots of sales from its fans

[-] Kirp123@lemmy.world 1 points 1 month ago

I feel that the game would have been fine if it was an actually game worth playing. The first game already was kinda meh and I don't even know who demanded a sequel. Nobody is going to pay 80 Euro for a mediocre game when they could get a bunch of indie games with that money.

[-] MyDarkestTimeline01@ani.social 3 points 1 month ago

Haven't they lost almost all of the staff involved with the good games? At this point they're in the same boat as BioWare. All the old guard is gone.

[-] BlameTheAntifa@lemmy.world 2 points 1 month ago

$70 for a game is mad. Even if it was critically acclaimed and award winning who can afford that when most people struggle to live? Even $50 is a lot of money. Big game developers have lost the plot.

[-] thetrekkersparky@startrek.website 1 points 1 month ago

AAA games are just too expensive and many are just not finished at release now. I'm not forking out top dollar for a half finished game. Outer Worlds 2 is still $89.99 CAD. That is absolutely insane in my opinion. I enjoyed the first one, but I also bought it on sale. Indy games nowadays are generally a better bang for your buck anyways and theyre only $30-40 regular price and they are also generally at a finished state or at the very least very honest about the state they are in.

I'll probably pick the game up in 2 years when its $20 on Steam or something.

[-] TheGreenWizard@lemmy.zip 1 points 1 month ago

God man, shits so sad but I'd be lying if I said I was surprised at all. The first one was very OK, like it was certainly a game that I played and bothered completing. They were very lucky someone had the idea to make Parvati in the first game, the rest of the crew was a snooze fest (at least for me). But then I see the shitty commercial they made for the companions in the 2nd game, and no fucking wonder it didn't sell! They tell you nothing, play that god awful song over some shitty footage and crack a joke about how none of them are romance-able. They then charge 80 bucks, and make fun of you if you pay for their premium edition, yea go fuck yourself obsidian, and stop taking credit for new Vegas, none of those team members are still around.

[-] BigBananaDealer@lemmy.world 2 points 1 month ago

dude parvarti was like 95% of the reason i kept playing outer worlds 1 until the end 😂

[-] AlexanderTheDead@lemmy.world 0 points 1 month ago

I'm not sure which of you is right, but another comment below said JSawyer is still at Obsidian. That's the name for me, and probably for a lot of people.

[-] TheGreenWizard@lemmy.zip 0 points 1 month ago

I'll be real, I did not know he still worked there, that's what I get for saying things without looking it up. That being said, according to Wikipedia, he didn't have a hand in OW1, Avowed, or OW2. Why brag about having JSawyer if he isn't even working on it you know?

[-] AlexanderTheDead@lemmy.world 0 points 1 month ago

Yeah, I get you. I haven't played OW2 but Avowed is so... not fun, for me. I'll give it another shot someday.

OW1 tho was okay I thought. Not good enough to motivate me to play the DLCs I had already paid for, lol.

[-] BigBananaDealer@lemmy.world 0 points 1 month ago

i found avowed the best out of the 3 (ow1 and ow2)

try using pistols cause theyre fuckin broken lol

[-] AlexanderTheDead@lemmy.world 1 points 1 month ago

Idk it's not the combat, I just didn't find myself able to engage in the world? Maybe if I played pillars?

[-] Yarny@lemmy.ml 1 points 1 month ago

Didn't mind the first one, but you are out of your mind if you think I would pay $70 for this game. Especially after they tried to sell it for $80 at first. Thank god that didn't fly. Fuck you Microsoft.

It's crazy too, because most games that launch for $70, you can just wait 3 months and then they'll have a 30% sale. I will be picking it up this March, should go on sale for like 40%.

[-] thingsiplay@lemmy.ml 1 points 1 month ago

On Steam https://store.steampowered.com/app/1449110/The_Outer_Worlds_2/ the lowest price it had was 2 month ago (approx. 1 year after release on Steam I think) at 30% cut, which is 49 Euros down from 70. So it might take another 6 or even 12 months before going lower than that.

[-] Shoshin@aussie.zone 1 points 1 month ago

I mean... I'll eventually play it, but when it's on sale for like less than $20aud and all the bugs are fixed and the rest of the content is added.

The current approach to releasing half complete games at high prices, and then just trickle updates, means gamers are incentivised to just wait a year or two after a games releases before giving it a go.

[-] BaraCoded@literature.cafe 1 points 1 month ago

Tried it 🏴‍☠️, they seem to have gone for "It's bigger than the first one!" and indeed it is. Big, empty spaces to run through with nothing happening. Uninstalled. 70€ saved.

Stop making huge environments full of nothing.

[-] greedytacothief@lemmy.dbzer0.com 1 points 1 month ago

Outer worlds 1 was fine. It was goofy, had character, but no depth to it's story. The gunplay was not good, not for me anyway. Can we not do bullet sponges and leveled lists? Can levels give you abilities instead of numbers? Honestly would have been a better game if it was an isometric RPG, which obsidian is good at making.

[-] CallMeAnAI@lemmy.world 0 points 1 month ago

The first one was mostly terrible and coasted on, 'not Bethesda ' and fallout vibes. But it was shallow and janky.

[-] Kolanaki@pawb.social 1 points 1 month ago* (last edited 1 month ago)

I remember getting it because the hype around it being better at RPG storytelling than Fallout 4 which was still new was the number one thing I heard about it.

While it is better written, I'll give it that, it very much suffers from the same lack of interesting choices that Fallout 4 has. You have rebel, capitalist, and maybe sometimes a neutral 3rd option. Having two of those three choices just make one side happy and the other mad at you isn't exactly the kind of depth I was hoping for.

And the action is pretty mid at best, while Fallout 4 I have pretty much always thought of as a pretty damn good looter shooter where it fails at being a halfway decent RPG.

[-] Acidbath@lemmy.world 0 points 1 month ago

Is the second game really "meh"? I enjoyed the first one but that was because I got stupidly high everytime I play. There has been moments where I would sober up and question why everyone in a town hates me and why is everyone dead. Don't remember the details either, epic games corrupted my save and I gave up.

[-] P00ptart@lemmy.world 1 points 1 month ago

The first was meh. Dunno about the second, but I have to assume it was also meh.

[-] ieGod@lemmy.zip 2 points 1 month ago

Yeah the first was alright, like a small scale Bethesda game with pretty ok gunplay. I got my copy for free (thanks epic) but it still wasn't enough to interest me to buy the second.

[-] P00ptart@lemmy.world 1 points 1 month ago

Well they definitely learned a lot from Bethesda. Maybe too much. But they also outperform Bethesda in a lot of ways. Like using unreal, it just allows way more realistic facial movements than any Bethesda game allows, making NPCs feel far more realistic, and therefore allowing better immersion. But Bethesda absolutely needs to start from scratch with a new engine if they want to continue using their own. With an updated engine it could pump out games much faster than trying to continuously upgrade the old ass engine to look better. It's seriously out of date when facial movements still are only confined to the mouth like their newest game, starfield. Like games back in the day would use the same engine and get a new one out 2-3 years later. Why can't we do that again?

I just want more content, if you put out a game I love, I don't need the most advanced version of it, just give me another with a new story on the same engine. It worked great with old grand theft Auto games. I totally understand why it wouldn't work like call of duty, because they put almost no effort in the story. But cutting down on on the effort of the engine, and focusing on story, would be fine. Their biggest anchor is the engine.

[-] commander@lemmy.world 0 points 1 month ago* (last edited 1 month ago)

Outer Worlds 2, Avowed, Mass Effect Andromeda, Dragon Age Veilguard - each one of these games were touted for their improved combat, at least improved movement. That's not to say any are great, just that they're not as clunky as previous games. They are not standout in that regard. So for Bioware and Obsidian, it is still the case that their draw is writing in a higher budget RPG than the startup indie scene. Pretty much where Owlcat is now getting to with Warhammer and the Expanse licensed games, that's where Bioware and Obsidian were 20-25 years ago. Narrative games

Bioware and Obsidian games aren't so fun to play to appeal with mediocre writing. I think like an 80+% reduction of irony, snark, sarcasm, eye rolls, modern slang, knods to modern culture would do wonders for their games writing. Don't have to get rid of all of it. Just have them be more fun finds in a dialog tree that make them memorable and each high quality while the rest of the narrative takes itself seriously. I'll 5 great jokes over 100, "ehh I get it. I guess that's funny."

[-] Devmapall@lemmy.zip 0 points 1 month ago

I couldn't get into veil guard. The combat was pretty good and it looks pretty. The characters were annoying and seemed... Type cast? All their dialogue seemed corny. Maybe they get better throughout the story but the story also didn't grab me.

I played all the others and the mass effect series multiple times. I even enjoyed Andromeda for what it was (though I quit at the final mission save for some reason).

[-] commander@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

My guess on Veilguard is that after the original creator left, now it was up to remaining writers to maintain passion in lore that they didn't formulate. So Veilguard, it all gets watered down and anticlimactically rolled out and the focus ended up being relationship drama which still sucked.

A Dragon Age game that wants to be Lifetime channel medieval teenage fantasy romance but the characters are all seasoned combat veteran adults so it's very weird for them to behaving so childish and unprofessional or even blase about the world ending/faith shattering reveals in the story. They are weirdly archetypal high school students placed in the wrong story

I played DA1-3 a bunch of times. Veilguard just sucks. ME1-3 I never liked like KOTOR 1and 2 but good enough. Andromeda, it's not interesting. Dropped maybe halfway through. Good gunplay and movement but overly big uninteresting worlds. I don't remember what any character wanted. At least Inquisition, the different areas were visually memorable

[-] Devmapall@lemmy.zip 1 points 1 month ago

Super late response but lifetime chanel medieval teen romance sums up my the feeling I got from the game. It perfectly resonated with me.

I enjoy listening to audiobooks that are pretty much escapist power fantasy's and they have more interesting worlds and characters than veil guard did.

[-] bigmamoth@lemmy.world -1 points 1 month ago

But i thought capitalisme le bad with reddit humor was very popular ?

What happenned ? Does the dev that was proud to publicly said he did racial discrimination to recruit new talent was wrong once again ?

this post was submitted on 04 Feb 2026
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