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Anon likes Mario (sh.itjust.works)
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[-] UnderpantsWeevil@lemmy.world 22 points 6 days ago* (last edited 6 days ago)

Millennials invented Creepypasta for old Nintendo games. You'll find old video game horror stories smeared across everything from Pseudopod to SCP.

I swear to fucking God, you people have zero perspective. Who do you think wrote the Secret Level episode for Pacman?

[-] Randelung@lemmy.world 7 points 6 days ago

What do you mean you people? I'll have you know I belong to a fringe group so specific, it consists of only me! And the offense taken scales inversely to group size! Also, what you said doesn't even apply to us!

[-] drosophila@lemmy.blahaj.zone 44 points 6 days ago

Blatant historical revisionism.

Millenials were cooking up horrifically bad videogame creepypasta before any zoomer ever touched a keyboard.

[-] sp3ctr4l@lemmy.dbzer0.com 13 points 6 days ago* (last edited 6 days ago)

lol.

BEN DROWNED

... I did kind of have my own creepy experience with an actual Majora's Mask cart I picked up at a used game store like a decade ago.

Had one single save file.

Only had the couples mask.

Had completely forgone basically the entire rest of the the main actual game, only focused on the couple, saved maybe 3 ish 'hours' before the impact.

Had focused the entire playthrough on ensuring that a relationship would work out... in a world left utterly doomed by the hero not being the hero.

And of course they ultimately abadoned the entire game, leading eventually to me buying it, being utterly baffled by this ... unconvential play through, the kind of person who would do that playthrough.

[-] PalmTreeIsBestTree@lemmy.world 7 points 6 days ago

Early 2010s millennials were all about this shit and the popularization of horror game reaction videos.

[-] Tattorack@lemmy.world 14 points 6 days ago

Well... Jacksepticeye, Pewdiepie, and Markiplier are all millenials and they're the ones that pioneered such reactions to the most mundane shit in videogames.

Zoomers didn't start talking like that in isolation.

[-] WorldsDumbestMan@lemmy.today 24 points 6 days ago

I am a millenial, and mining out huge caves in the darkness of Minecraft gave existential terror.

[-] JackbyDev@programming.dev 10 points 6 days ago

In general it wasn't too bad but there were some times playing late at night, deep underground when the ambient noise that plays when you're near caves or whatever would spook me.

[-] calmblue75@lemmy.ml 2 points 4 days ago* (last edited 4 days ago)

Luanti player here, have similar feelings when mining.

[-] UltraGiGaGigantic@lemmy.ml 3 points 6 days ago

Youre not supposed to dig straight down

[-] sp3ctr4l@lemmy.dbzer0.com 23 points 6 days ago* (last edited 6 days ago)

On the one hand, yeah, Mario 64 is ... kind of hauntingly sparse in places.

It is kind of especially weird that when you get dropped into the world, after the very sonically and visually engaging start screen and menus... you get dropped outside of the castle, which has no soundtrack, beyond like occasional birds chirping.

Its a massive tonal shift. Its meant to be just literally quickly skipped through, but if you... don't play the game as much as explore the game... its dissonant.

Then you go into the castle, uplifting music, but... its empty. Echoey. Camera angles / Sight lines emphasize empty space... its meant to maximize your ability to to be acrobatic, but... if you just walk, slowly... very large empty space, full of huge rooms that seemingly only exist to have huge paintings in them.

Which you are... alone, in.

An entire empty castle... where is everyone?

Yeah, thats all weird.


On the other hand...

What's wrong with Zoomers? Alphas?

Oh, constant over stimulation and external judgement.

The absence of those things thus feels like a graveyard, where... you suspect those things somehow are there, they're just hiding... because normally, those things always are there.

Simplicity, minimalism and a lack of obvious direction and feedback thus = absence... a suspicious, meancing lack of engagement.

It leaves you alone.

With your own thoughts.

Your own unguided, undirected thoughts.

You could say the brainrotted are haunted by their own conditioned expectations.

[-] conartistpanda@lemmy.world 14 points 6 days ago

Wdym alone the toads are there for you

[-] sp3ctr4l@lemmy.dbzer0.com 9 points 6 days ago* (last edited 6 days ago)

Aren't there like... 2, 3 of them, in this huge fucking castle?

And they never move...?

I don't know.

Its been like 25 years since I last played that game lol.

[-] Dasus@lemmy.world 4 points 6 days ago

The castle really isn't that big, my man.

Also, we're there as Mario because Peach has been kidnapped (again) and Bowser has taken over the castle so... it's a miracle there are actually any Toads, and not Koopatroopas.

[-] Cruel@programming.dev 4 points 6 days ago* (last edited 6 days ago)

They're ghostly lol

Fade away when you're not nearby.

[-] drmoose@lemmy.world 17 points 6 days ago

Nah all n64 games are spooky

[-] JackbyDev@programming.dev 5 points 6 days ago

An especially haunted copy of Hey You Pikachu

[-] Rcklsabndn@sh.itjust.works 4 points 6 days ago

'Pikachu! Speak'

'Pika, your mother sucks cocks in hell, piii.'

[-] Dasus@lemmy.world 3 points 6 days ago

Tell me a single spooky thing in the Pokemon games. Stadium or Snap either one.

[-] FantasmaNaCasca@lemmy.world 8 points 6 days ago* (last edited 6 days ago)

You 2 having this conversation

[-] UltraGiGaGigantic@lemmy.ml 3 points 6 days ago

Conkers bad fur day seemed alright to.me

[-] mirshafie@europe.pub 3 points 6 days ago

Conker's Bad Fur Day was fire. Played the remaster (Live & Reloaded) on Xbox, still one of my favorite games of all time.

[-] umbrella@lemmy.ml 24 points 6 days ago

funny anon mentions it, i found ancient DOS games creepy as fuck in my day too.

[-] UnderpantsWeevil@lemmy.world 5 points 6 days ago* (last edited 6 days ago)

Name one creepy thing about Zork?

Wait a minute, I'm being told there's a Grue at the door that needs to speak to me

[-] SoleInvictus@lemmy.blahaj.zone 8 points 6 days ago

Did you ever play any of the early online 3D games where you could build your own little spaces? I remember one where you started in a central hub then could move to this endless plane of green space where people had built homes and similar. It was so empty of people yet full of random things. Nightmare material.

[-] umbrella@lemmy.ml 6 points 6 days ago

early minecraft had that vibe to me, especially the free to play creative mode they had on their website.

[-] sp3ctr4l@lemmy.dbzer0.com 6 points 6 days ago* (last edited 6 days ago)

Museum Madness had that effect on me.

I kept expecting something to... catch me, felt like I was being watched, that there was some lurking enemy, or that the robot buddy dude would suddenly decide I was a threat, and turn on me, or like, accidentally explode or something.

I preferred TIE Fighter. At least I knew I was fighting something.

[-] umbrella@lemmy.ml 3 points 6 days ago* (last edited 6 days ago)

damn, just remembered there was this horror game that is supposed to emulate that feeling with old games with spirits and stuff, it may have released and it might be good and i can't remember what it's called.

i got to play pirated xwing vs tie fighter with a proper joystick back in the day. good times.

[-] sp3ctr4l@lemmy.dbzer0.com 5 points 6 days ago* (last edited 6 days ago)

Logitech 3D Pro.

TIE Fighter, G Police, Sim Copter... all the way through the Battlefields up to 4, Arma 1-3, various flight sims.

I genuinely have no idea how that thing has lasted an actual 20 years with minimal drift.

[-] umbrella@lemmy.ml 4 points 6 days ago* (last edited 6 days ago)

they definitely aren't building anything like they used to anymore. planned obsolescence and stuff. mine probably still works if i could find it and get that old game port thing working.

i spent what felt like 1000s of hours on sim copter and sim city 2000. it was so cool being able to build the city and fly it too back then.

[-] LH0ezVT@sh.itjust.works 5 points 6 days ago

I have an old-ass "Trust" joystick from the game port era that just sucks. All axes have different issues, yet all of them have issues. The throttle slider is long gone, the hat mini-joystick never worked (or, if you got it to work, you lost most of the actual buttons), and the stick center is in different places on different days.

While yes, planned obsolescence is a thing, there is also lots of survivorship bias.

[-] sp3ctr4l@lemmy.dbzer0.com 5 points 6 days ago* (last edited 6 days ago)

I still kind of can't believe no one else has done that.

Its legitimately baffling to me.

Oh, yeah, our one game just is a level editor for our other game.

... I can't think of another example of anybody ever doing that.

They'd work in Streets of Sim City as well.

[-] phoenixz@lemmy.ca 10 points 6 days ago

Aaaahhhh finally we've arrived at the point where millennials can look back to a next generation and go "....WTF?"

Welcome aboard buddies!

[-] shane@feddit.nl 4 points 6 days ago

Generational divide is a tool of capital to divide the working class. You have more in common with your parents and grandparents than with a billionaire.

[-] phoenixz@lemmy.ca 2 points 4 days ago

How about wealth caps?

Nobody can have a net worth of over 1 million dollars. Rest goes to taxes. Govt. can do free healthcare, free education, even universal income and though there still will be small differences in net worth, they will be small enough not to matter

Most importantly: nobody will be rich enough to fuck over the world for their own benefit

[-] luciferofastora@feddit.org 3 points 5 days ago* (last edited 5 days ago)

I also have more in common with a child slave toiling away under horrible working conditions than with a billionaire. It's really not hard, if you have even the slightest shred of worry about your livelihood and obligations. Even by orders of magnitude, my four-digit bank balance is closer to zero than to ten digits.

My point, in agreement with yours: so many divisions are arbitrary bullshit. Watch the children develop their own culture, shake your head in wonder, but save the division for the cunts that would see their joy and seethe with rage that they invented something for free instead of spending their free time producing even more fake wealth.

[-] Dasus@lemmy.world 7 points 6 days ago

My grandma fucking loved Super Mario 64. Silent generation. She didn't play, but loved watching us play.

[-] cybernihongo@reddthat.com 10 points 6 days ago* (last edited 4 days ago)

I grew up with the Sega Genesis, PS1 and then PS2. The PS1 side had games that were more lively, less lonely than SM64. Compare the game to something like even the first Spyro the Dragon, and SM64 immediately feels empty. Add to that the overtly creepy level Big Boo's Mansion, or the less creepy Hazy Maze Cave, or the surreal Wet Dry Town with the creepy cave music, the infinite stairs at the top of the castle, rooms that are huge but sport almost nothing except paintings, only a single big clock, a population of only one or two servants to the princess, levels like Lethal Lava Land which is just otherwise inhabitable platforms on top of a lava ocean - the game ends up feeling creepy whether the ~~programmers~~ lawyers at Ninten intended or not. How about the room with the Tiny Big Island paintings, one side is huge while the other side's wall is within arm's reach? Also Mario is always being recorded by the Lakitu cameraman, and you're watching him through that lens.

Besides, creepypastas were all the rage during the 2010s, and the 3D Mario had just enough ingredients to make them work - the ultimate culmination of all this being the B31133 romhack. (Correct me if I got the numbers wrong).

[-] lessthanluigi@lemmy.sdf.org 2 points 4 days ago

It's B3313. But yes, I agree with your take

[-] cybernihongo@reddthat.com 2 points 4 days ago* (last edited 4 days ago)

Dangnabbit, I knew it! Thanks

[-] JackbyDev@programming.dev 9 points 6 days ago

I've never seen zoomers get scared of this game

[-] super_user_do@feddit.it 10 points 6 days ago

Zoomers actually like mario64

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this post was submitted on 07 Mar 2026
495 points (96.3% liked)

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