0
top 10 comments
sorted by: hot top controversial new old
[-] tabular@lemmy.world 3 points 1 month ago* (last edited 3 weeks ago)

By proxy (to Godot), Slay the Spire 2 is also open-source.

Using an open source game engine doesn't necessarily make your game open source. Even if you could get the source code onto your computer that doesn't mean you can redistribute it legally.

Taking a dev saying they're not bothered about piracy and hope people can learn from the source code as a legal "OK" is like building a house on sand. An actual open source license is not a comparable as a foundation to actually build upon it.

[-] ZephyrXero@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Who wrote this garbage? This is filled with lies.

Your game engine has no bearing on piracy. That's the job of the store front, not the engine.

And using an open source engine does not make your game open source.

WTF

[-] bishoponarope@lemmy.world 1 points 1 month ago

It's polygon, their work was already pretty dreadful, but I feel like I distinctly recall that they started using AI slopware to generate most of their content a while back?

[-] kittykillinit@lemy.lol 1 points 1 month ago

If Godot hasn't fixed this, then when you release your game on Android you're also exposing your source code to the world: https://old.reddit.com/r/godot/comments/198garj/psa_all_godot_4_apps_you_upload_to_google_play/

[-] theunknownmuncher@lemmy.world 0 points 1 month ago

Wow the person that wrote this article clearly does not understand how open-source or piracy works. Using a closed-source game engine is not a factor in mitigating piracy, at all. Using an open-source game engine does not make Slay the Spire 2 open-source "by proxy" or otherwise.

[-] folekaule@lemmy.world 0 points 1 month ago

This is mostly true, but it depends on the license. Godot is MIT so they're fine.

It usually depends if you link against/embed their code. For example if the library is GPL (LGPL is usually fine) then your game code may be liable to become GPL as well.

The moral of the story is to always check the license of your dependencies before distribution.

[-] kalpol@lemmy.ca 0 points 1 month ago

Or just use https://malus.sh/

(I say this out of horror that such a thing exists)

[-] folekaule@lemmy.world 0 points 1 month ago

Oof I saw that on HN but didn't read up on it yet.

I'm a supporter and defender of open source, but I do have to watch for these things regularly in my $dayjob. However I would never propose this as a workaround. All the issues of trusting AI generated code side, this is just disingenuous in my opinion.

[-] kalpol@lemmy.ca 0 points 1 month ago* (last edited 1 month ago)

It's basically trading all the advantages of open source just to get rid of the license.

I also note it doesn't appear to be working at the moment.

[-] SmoochyPit@lemmy.ca 1 points 1 month ago

You might’ve “eaten the onion” a bit. It’s satire, read the full page cuz it’s actually a banger.

But I think a similar thing is actually happening at a larger scale with LLMs trained on FOSS code.

Also the increased demands put onto FOSS maintainers by vibe-coded contributions and by “AI-powered” analysis tools are a problem in their own right.

this post was submitted on 13 Mar 2026
0 points (50.0% liked)

Linux Gaming

25424 readers
2 users here now

Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.

This page can be subscribed to via RSS.

Original /r/linux_gaming pengwing by uoou.

No memes/shitposts/low-effort posts, please.

Resources

Help:

Launchers/Game Library Managers:

General:

Discord:

IRC:

Matrix:

Telegram:

founded 2 years ago
MODERATORS