Some good news however is Fromsoftserve has been doing more work on the lighting mod that makes the game look amazing, especially the DLC because all the textures have an alpha channel
Apparently it can be fixed by turning the game while offline, and then turning online ingame, since it's an issue with Steam servers/overlay. I just played offline the whole time last time I played, but obviously it's not ideal.
Is this only present on the release version of the game? It could obviously be hardware specific, but I run randos on the SotFS version once or twice a year and I've never run into this on that.
I do remember a similar issue on the og ps3 Demon's Souls version though. It was a progressive memory leak that made the game unbearable to play towards the end of a playthrough.
Oh I meant SotFS, haven't played vanilla in years. And I've only experienced it on steam deck because that's where I typically play it. I'll try it on my other rigs and see what happens
Oh I played through about 80% of the game on my steam deck but never encountered this issue as far as I could tell.
Unless you’re talking about the issue with the steam frame limiter. If you have it on at all (even at 60fps) the game runs like absolute trash, but I never had much issue running the game without it, even at a limited TDP.
If that’s not it maybe playing around with the proton versions could help? I never had to do it but unless I just have a weirdly golden install of the game you might just want to reinstall the game (back up save files!) and see if that helps at all.
Ahhhh, I haven't tried it on my steam deck yet. I've only played on PC. That's worse than I was imagining because I was going to suggest setting up a vm with a downpatched steam version so you didn't have to go through the hassle more than once but that makes it tougher/more annoying.
Sorry you're dealing with that. DS2 is my comfort game when times are tough.
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