Does wishing that Final Fantasy would return to its roots and be a turn-based JRPG again count?
did you give bravely default a shot?
Yup, and I'd even say that the best FF is the one that SE was too afraid to put the FF name on. I just wish it wasn't relegated to being a lower budget B-list project, imagine if SE put the same kinds of full AAA resources behind this that they put on the FF7 'remake'.
That's what I was here to post.
"I like FF7 but I wish instead of a JRPG, it was a generic ARPG" said an SE exec at some point, apparently.
I would enjoy the hell out of XCOM if it played more like Mass Effect.
I would enjoy the hell out of a Mass Effect themed turn based strategy.
Starcraft. RTS is not for me; I played the campaigns with cheats on so I could see the story unfold.
Then again, that was back when I was still willing to give money to ActiBlizzard. Not so since Blitzchung.
We almost had an OTS shooter set in StarCraft's universe... I wonder what life would have been like if Ghost actually came out in 2005. 🤔

I've seen this image so often, but just now it occurred to me: Living the best life in the year 3000 and cars still park on the sidewalk.
Starcraft 2 is super fun as a randomizer in the RTS format, but I do want to see more done with that IP. The problem is, like you, I will never give Blizzard a single penny ever again.
I don't know if this counts. But I want a Kenshi like game set in Morrowind. And I want a Morrowind like game set in the Kenshi universe.
Love them both as they are though.
But I want a Kenshi like game set in Morrowind.
Honestly, I'd like a Kenshi-like game set in damn near any setting.
Like, the Kenshi setting is interesting, but in terms of gameplay...it's essentially unique from a gameplay standpoint. I'm still a bit amazed that nobody has made other games in the genre.
There is a sequel that is being worked on and will come out someday...
Kenshi Scrolls, Kenshi/Fallout, Kenshi Wars, Kenshi Effect, Halo: Kenshi, Kenshilands, Kenshi-Life...
There are so many awesome settings you could make a Kenshi game in.
I would probably damn near never leave the house if that game were to exist.
I hadn't heard of this game somehow, thanks!
Some games that I like thematically, but don't enjoy the gameplay on:
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Elden Ring. If it was more RPG-like, avoided respawning enemies and reliance on learning patterns, I think I'd like it more.
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Sunless Sea. Neat setting and writing. I don't like the gameplay
simple combat, not very interesting choices, hunt-the-item stuff.
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Cyberpunk 2077. This isn't bad, but I wanted something like a Bethesda game, and I got something like a Grand Theft Auto game. I think that it'd be much better as a Bethesda-like game. Oh, though I never really liked Johnny Silverhand as a character much.
well, I don't have a problem with the franchise
but on that particular game, I'd rather it wasn't an online game, were a single-player open-world RPG. It's more like that than when it launched, but...
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To expand on that: a whole slew of games that are really intended to be played multiplayer, but where I only want to play against the computer. I don't like playing games multiplayer. I would buy an expansion for these that went back and put in some major single-player improvements and good game AI. Carrier Command 2 can be played single-player, but it's kinda repetitive and not balanced well for single-player teams. Wargame: Red Dragon. I like the game and the setting, but the AI is very difficult to enjoy playing against; just too primitive. Steel Division 2, later in Eugen's series, really improved on the AI. Defense of the Ancients 2; the whole MOBA genre is really oriented towards playing with real humans.
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Scanner Sombre. This is a mostly-psychological horror game, where the gimmick is that you can only see something that you've scanned with this LIDAR-type gizmo. You're walking through a cave complex, and the mechanic of things slowly emerging and having to manage your visibility really works in a horror environment. But...the game isn't really very replayable, and I like replayable games. I wish that someone would basically take the stumbling-around-in-a-cave-with-a-scanner thing and make a different sort of game out of it. (Note: If you play this, I played the Windows version in Proton. The Linux-native build was extremely unstable for me.)
And just for the hell of it, the opposite
some where I like the gameplay, but not the theme:
- The Binding of Isaac. I love the action roguelike gameplay. I don't like the gore/fetus/abuse/scatological stuff all that much. I'll deal with it, but I'd have liked the game more if it had a different theme.
Isn't Binding of Isaac by the guy(s) that did Castle Crashers, which got their start on Newgrounds?
I haven't played Isaac, but I've played enough Castle Crashers to know that it's pretty gorey/scatty with all the weird poop "jokes" and whatnot.
I feel the same way about CC as you do about Isaac. It's fun to play, but some of the themes either haven't aged well or were already for a particular audience.
No, Castle Crashers was by Tom Fulp (creator of Newgrounds) & crew at The Behemoth as well as Alien Hominid.
Binding of Isaac was Edmund McMillen and Florian Himsl.
TBoI is from the guys that made Super Meat Boy, not CC. TBoI is like CC's poop jokes on steroids, at least in terms of frequency. There's an entire character who's based around eating poop and throwing it at enemies.
Though, TBoI is perhaps more likely to desensitize you. Save for the aforementioned character (not-so-coincidentally my least favorite out of all 34), most of the poop stuff in the game is just a simple sprite that you shoot and break, and it becomes something you don't really need to think about. There's no gross sound related to it and it isn't designed to look particularly disgusting. Especially since its something you see just about the whole time you're playing, it's easy enough to get used to. I can't think of any other game that manages to make me think something like "yay, golden poop!" without a second thought.
Compare that to Castle Crashers where everything's good and then there's suddenly a giant bat throwing gross looking and sounding crap at you during a fight, it really stands out more.
Sunless Sea mentioned! Most of its value is in setting, writing and atmosphere, which are all really well executed. The gameplay was fun enough, but combat is tedious and I tried to avoid it, like you'd do in a horror game. I see it more as a visual novel with some exploration and resource management. Focus on the story, the characters, the locations. Fetch a macguffin only because it makes the story progress or because it makes you go beyond the explored world, not because you're so interested in the act of fetching.
I love the setting of Control but would prefer if it were more of a tactical FPS with less spongy enemies. The way I play it now is basically on super easy because I just hate the mobs and bosses.
That would be dope. And it's not like they couldn't pull it off either; this is the same dev that gave us Max Payne. Now I am imagining Jesse diving and slowing down time while kicking Hiss ass. 🤣
Did you not adjust the settings of the game to make it cater to what you want?
Yeah, the combat is the least interesting part of the Control universe IMO. It was a shame they went the bullet sponge route with Firebreak. I felt they could have gone the friend-slop route and made a Repo-like set in the oldest house. The weirdness is the fun part, and I think the shooter aspect feels obligatory. AW2 was a better balance I thought. Felt like the game was 1/3 interesting cutscenes and story development, 1/3 exploration, 1/3 combat.
I feel like a lot of third person action adventure games would be better off as turn based RPGs since the action gameplay usually sucks and smashing the action button 100,000 times is not fun after an hour or so.
Witcher 3 needs a turn based mode more than anything.
I feel exactly the opposite.
There are plenty of turn-based RPGs and JRPGs that I fell asleep playing that I probably wouldn't have if I didn't have to mostly stare at a static screen and menus most of the game. And dont even get me started on random battles.
Turn-based RPGs have repetitive combat loops to me. Same intro, same enemy lineup, same strategy, same music, same victory jingle. Over and over and over. It least in an action oriented game, I can choose where my character is, how I engage with combat, what terrain features I use, etc.
This is why I like Strategic Turn Based games like Fire Emblem and XCOM way more than standard turn based games.
JRPGs often don’t have good enough stories for me to continue playing and many have grind as part of their design.
My issue with the better JRPGs like Persona is that there are simply too many battles. If they cut 50-70% of the battles the games would have much better pacing and become less monotonous.
FF7 is a good 30-40 hour game. Games going for 80 hours and up are way too long.
Turn base probably won't save the shallowness of Witcher 3 combat, it need an overhaul for more in depth system. Witcher is introduced in the first one as a methodological monster hunter where he learn, prepare, and hunt the monster, while also deal with politics(which is probably the strongest part of the series). In Witcher 3 Geralt is a ballerina dancing with his blade.
The best witcher combat is in Monster Hunter World.
I'm the exact opposite, in a different, but similar way that the other commenter is.
I will fall asleep trying to play almost any turn-based/tactical RPG you give me. It's just too slow for me, and I can't focus on stats or stacking effects that much. That's why I like real-time action games. I've been playing the hell out of Fallout 4 lately and that is probably the fastest-paced game out of the entire series. There's snappy gunplay in first- and third-person with a dedicated bash/grenade button, and you can pop out from behind cover when you aim. Also the whole customizing and modification system with the workshop and settlements.
I like fighting games and I also think mortal kombat should be a different genre
I wish souls games were more like action games similar to DMC. I hate the clunky and slow movement and attacks. I loved hyper light drifter. Despite it being a souls like in mechanics, I loved how fast paced it was.
I completely agree with you. I loved mortal kombat as a child but I never liked fighting games. I feel the same way about this.
Fallout 4 might be a very good immersion Sim, but it's probably the worst FPS I've ever played. I think it could have been a cool turn based JPRG. The best part of Fallout is it basically never runs out of content, and I wished for that experience when I was on late-game Clair Obscur.
FO4 is not an immersive sim.
could have been a cool turn based JPRG
Yall know that ‘Fallout’ was originally turn-based? No need for anything Japanese in there, the RPG system was pretty good.
The nineties had some cool turn-based tactics games, like the ‘Jagged Alliance’ series, ‘X-Com’, ‘Incubation’. Even realtime tactics were very nice in the isometric view, e.g. in ‘Commandos’. Now that everything needs to be in either first-person or third-person from behind, such games rarely pop up.
"The best part of Fallout is it basically never runs out of content"
That's the worst part. All of those randomly generated filler quests that send you back to a location you've cleared twice before to kill the same named raider npc are at the very core of what is wrong with Fallout 4.
I wish Fallout would return to primarily being a roleplaying game, with actual dialog choices, including the ability to say "No, I don't give a shit about Shaun. In fact, I'm glad he was kidnapped, so that I don't have to be bogged down by a backstory that I never agreed to."
Oh, and it would be nice if the main character wasn't automatically the leader of every faction in the game.
Never really given FO4 a chance, the FPS feel just didn't land right for me. I'm curious though, in what ways does it basically never run out of content? I love being able to play a game for a long time.
It's not literal like it would be for Dwarf Fortress, the game just has A LOT of content. Even FO3 or Oblivion have a ridiculous amount of content, where you need hundreds of hours to do all side quests.
I'll say it, Mega Man X7 should have been purely 2D.
I have only really played one game in the franchise, but I'd love to see BlazBlue in more of either a regular action game or maybe a visual novel.
Again, I have only really played Continuum Shift Extend since I picked it up maybe 2021 thinking it was gonna be a regular JRPG and not a fighting game since I didn't look it up or read the back of the box at the pawn.
I'm interested in the story just as much as I am in some of the fighting, but I am much better at understanding the story than doing the fighting portion of the fighting game. Especially since I swear some of the attack combos having me move the joystick in specific ways on my 360 controller don't register or have some other problem that makes it nearly impossible for me to do anything more than spam a few attacks whenever possible, locking me out of a character's moveset.
Would love to hear more about their world because I find it interesting enough, but not interesting enough to play through the story type mode and other story mode like modes with every character. Not gonna kill myself with the stress of that challenge.
Quite a few games as a service games look like they could have been turned into interesting single player story based games if, you know, someone bothered to write a story for it.
Brink for example had fantastic art assets and back story, but no actual story.
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