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submitted 1 month ago by artwork@lemmy.world to c/games@lemmy.world

It seems like the following is indeed interesting, yet I've never ever experienced Arc Raiders myself! Have you? ^^

But often, players are just talking. A YouTube video called The Humans of Arc Raiders, inspired by the photographer who interviews strangers in New York City, includes conversations with randomly encountered players. They talk about family struggles, work lives, depression, autism and, in one case, a lung collapse. In one conversation, a heavily armed player in green armour named Poopy candidly asks another raider: "What’s it like having kids, dude?”

When I first jumped into Arc Raiders, I found a dichotomy on the topside, where birds sing and plants thrive among the carcasses of downed machines. The more I wandered around this 1970s-style retro-future setting, the more I bumped into other humans, many of whom offered help, such as medical supplies. Mostly we snuck around and battled robots together. It was tense at times, sometimes scary, but often relaxing.

In one session, I encountered another player with a British accent who was also new to the game. "Have you been killed by another person yet?” he asked me, as we explored a burst concrete dam complex. "Because every person I’ve met has been friendly,” he added. "No one kills each other."

Source [web-archive]

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[-] PonyOfWar@pawb.social 8 points 1 month ago

To me it seems like any kind of communication in multiplayer games has gotten less and less over the years. Used to be pretty common to just talk about random stuff with random people in games like CS, DayZ and even Overwatch years ago, but in recent years, I hardly remember any instances of people using voice chat at all, let alone using it to say anything positive. So if this is true and common for Arc Raiders, which I haven't played, it seems to be a positive outlier. Also curious about other people's experience.

[-] Psycho84@lemmy.world 4 points 1 month ago

Speaking as someone who's only been playing ARC Raiders for about a week, this does happen pretty often. The game uses Aggression Based Matchmaking, so there is still PVP if you want it. But if you want to be friendly, team up and chat with randoms you meet, and generally coexist with fellow players, it's totally doable and actually happens fairly often.

Bumped into a guy on the map Blue Gate in a residential area. He was in a rush to get somewhere, but when I told him I was new to the game he stopped and gave me a couple blueprints for guns and a few tips for the map we were on.

[-] GreyEyedGhost@piefed.ca 3 points 1 month ago

Likewise. I've been ganked a number of times, I just block them and move on. Probably 10 player kills in the last 4 months or less? The aggression ranking in matchmaking really seems to help. I've yet to get the achievement for player kills, and I've seen an uptick when player kills are linked to feats, but overall most of the people I see are helpful and not trying to loot steal or kill you. I hope the PVP players keep being put in matches with each other and are enjoying themselves somewhere I'm not present.

[-] zr0@lemmy.dbzer0.com 1 points 1 month ago

I wish Escape from Tarkov had something like this.

[-] MilitantAtheist@lemmy.world 1 points 1 month ago

Lol, good luck. EFT is about making everyone else more miserable than you. That's how you win. 😂

[-] malle_yeno@pawb.social 3 points 1 month ago

My experience has been the adoption of Discord for communication in game has been a negative factor in the social aspects of gaming. Before, games needed to implement their own comms, which would encourage players to communicate as part of the game experience. But now it's expected that you'd talk on discord instead, so there's less need for games to be a social experience.

[-] drosophila@lemmy.blahaj.zone 2 points 1 month ago

I think its a combination of that and games moving from community run servers (named things like "Gregz Hangout | Gungame 24/7 | No isms" ) to just clicking a matchmaking button and being dropped into a match with a bunch of people you've never seen before and will never see again after that game is over.

With the server model occasionally people join or leave, but you'll likely see most of the same people over several matches and maps. And if you rejoin that server another day because you liked it you might see that some of those people came back for the same reasons that you did.

[-] FatVegan@leminal.space 2 points 1 month ago

I used to Play a lot of Team Fortress 2. Like thousands of hours over 8ish years. It was the only multiplayer game i played. I would just hop on and talk to people and it was great. Aroumd christmas, people would send around gifts. At the time, i wasn't a big fan of christmas, because i didn't have nephews or kids yet and it seemed kinda poimtless, so i would usually just play the game, thinking maybe there would be people online who are lonely around the holidays. I used to work in a bar around holidays, it's brutal.

So i lived in a bubble of positivity for quite some time. Going back to games like Overwatch and CoD in the pandemic was pretty brutal.

[-] Malyca@lemmy.zip 1 points 1 month ago

Like og wow

[-] sleepmode@lemmy.world 6 points 1 month ago

Noticed people talking about this for a while regarding Arc. For myself it seems as gaming became more accessible and streaming took off (especially on PC) the toxicity and trolling in games with social features increased exponentially. As a result I now deliberately avoid games with any kind of PVP if it’s not separate or solo-able, and I disable chats and voice out of habit unless i’m with clanmates. I don’t even give it a chance. I ignore people in open world or “live” games in pve areas for the most part as well.

During the ps3/360 era i could join random games and meet interesting people and most were just normal. Not sure what console atmosphere is like now since i stopped buying them.

Hopefully this becomes more of the norm.

[-] LifeLikeLady@lemmy.world 5 points 1 month ago

So I bought arc raiders. Even though I don't like extraction shooters.

Hopped on solo, came up on a pair of raiders getting fucked up by the arc. Saved their lives.

Crouched in a corner to look at my inventory since this was THE VERY FIRST TIME I PLAYED.

One of the two people I saved, naded me. Just chuked a sticky grenade right at me as I browse my menus.

Then said I was camping in a corner and was going to kill them. After I JUST FUCKING SAVED THEM!

the guy tried to argue with me. I deleted and refunded the game.

Fuck you too guy.

[-] RightHandOfIkaros@lemmy.world 3 points 1 month ago

These are the players that get angry when people say they don't want to play the game. And then act clueless when the game is dead due to low player counts. The people that also don't want to play in lobbies with other high level players and only want to Noob Stomp.

Its why I call this genre of game "Scum Sponge." Because it attracts all of the worst people on the planet due to the game design rewarding that kind of player behavior. I am thankful for it, because it means other games have less of them.

[-] I_Jedi@lemmy.today 2 points 1 month ago

A shame. You could've seen the people who yell I'M FRIENDLY I'M FRIENDLY before shooting you in the head.

[-] GreyEyedGhost@piefed.ca 0 points 1 month ago

That's your choice, and I've met a couple people like that, but you could have just blocked them and moved on. I've also had a rando save my stupid ass twice in one raid because I kind of suck at extraction shooters.

In the end, I've had about as many meetings where I was ganked as where people just randomly helped me, and a whole lot more where we both said hi and went on our way.

[-] RightHandOfIkaros@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

I certainly hope blocking people in the game does not stop you from matching into each other's lobbies and only prevents voice/chat with each other.

Xbox tried the "blocking people prevents matchmaking into their games" way in the early days of the Xbox 360 when accounts had a reputation system and all that. Know what the end result was? All the best players and pro players at games were waiting in 10+ hour queues to find a match. Because people were blocking everyone that beat them. So Xbox ditched that, and that was absolutely the correct call.

Blocking should absolutely never prevent matchmaking from doing its job and getting everyone into games. And listen, I hate Extraction Shooters. I played the Arc Raiders closed and open betas, and the server slam, so its not like I have no experience with the game. I lament that another fun PvE Coop Shooter was stolen from everyone to be added to the Scum Sponge genre. But I still think the game's matchmaking should function correctly.

[-] Auth@lemmy.world -1 points 1 month ago* (last edited 1 month ago)

Arc is not the game for you. That is insanely bubble wrapped behavior.

[-] MilitantAtheist@lemmy.world -1 points 1 month ago

Why though? It's just pixels, laugh and go again, you have unlimited free kits, and every raid is different.

[-] pressedhams@lemmy.blahaj.zone 3 points 1 month ago

Having played the game I disagree entirely. People were blood thirsty and pretended to be helpful only to kill before extraction. The DON’T SHOOT emote was used 100% of the time before they shot me in the face.

0/10 don’t recommend.

[-] I_Has_A_Hat@lemmy.world 3 points 1 month ago

The game puts you in different lobbies depending on your play style. Care bears get matched with other care bears. Murder bears get matched with other murder bears. If you are finding yourself only getting matched with murder bears, examine your play style.

[-] early_riser@lemmy.world 2 points 1 month ago

~~murder bears~~

intensive Care Bears

[-] Regrettable_incident@lemmy.world 2 points 1 month ago

Don't Care Bears

[-] tyrant@lemmy.world 2 points 1 month ago

Most of my experience has been good and friendly but there are certain maps that murderers tend to frequent. Stella mons has been where I've found most player killers. Overall though, people chat and team up successfully all the time

[-] pressedhams@lemmy.blahaj.zone 1 points 1 month ago

Sure, but it has never been as kumbaya cooperative as described in this article. People can and do meet up cooperatively but it is not the norm.

[-] tyrant@lemmy.world 1 points 1 month ago

It is if you play with me! My favorite thing is finding a player with low health and healing them or recharging their shield before they see me.

[-] dukeofdummies@lemmy.world 1 points 1 month ago

I bet the big difference is time. When do you play vs the journalist?

8pm central time vs 8am central time, vs 3am central time probably bring in very different people.

Kinda like how a bar or pub shifts during a day.

[-] pressedhams@lemmy.blahaj.zone -3 points 1 month ago

That’s the fun thing, I don’t, because my game experience was horrible and I’d rather play games that I can enjoy in the time that I have to do that.

[-] dukeofdummies@lemmy.world 1 points 1 month ago

I wasn't saying you should. It's just a thing I've noticed and that reviewers never mention.

[-] Katana314@lemmy.world 1 points 1 month ago

One thing I appreciate about the game is the natural enforcement of rules. Usually, in a game we see strict, coded enforcement: You’re not punished for attacking a teammate, you either physically can’t, or you’re removed from the game when it’s demonstrated to be intentional.

In Arc Raiders, if there’s no witnesses, you CAN get away with murdering another player. It comes with risks, for instance people could hear and deduce the situation. I think having that as a possibility actually makes the friendly interactions feel more positive. It’s more of an intentional choice.

There’s perhaps something interesting to say about game design mechanics there - where something exists in the game but is not actively rewarded or encouraged nor punished.

[-] bjoern_tantau@swg-empire.de 1 points 1 month ago

In Jedi Outcast and Academy having your saber off meant that you were currently chatting or AFK. In good servers you'd get banned for killing someone who had their saber off.

[-] early_riser@lemmy.world 0 points 1 month ago

I wish I could experience multiplayer games like this. Bad performance due to my vision would likely frustrate others playing with me.

[-] lyralycan@sh.itjust.works 1 points 1 month ago

Hell, I wish more games just had humanity. It might be due to me being antiwar, but when playing MMOs (whose MO is pretty much always 'kill each other' PVP) I wish folk were not so quick to kill, especially not when the kill isn't imperative. Face it, some of the best ever moments in gaming are when folk have the option to kill each other and dont. A shred of humanism.

Universal signs in COD existed to plead for mercy, such as switching to a knife and looking away. In Black Ops II there's a rave room in a map and several players spent a minute bobbing their characters around until someone else came and mowed the other team down. One time in Battlefield I spent the majority of a game (no mic mind you) chilling on a roof with half a dozen players from two teams. I came to multiplayer FPS games for the combat, stayed for the randoms I met.

this post was submitted on 15 Apr 2026
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