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submitted 2 years ago by saltnotsugar@lemm.ee to c/asklemmy@lemmy.ml
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[-] sunbeam60@lemmy.one 4 points 2 years ago

A sort of real time game that starts in third person, as a single character, and expands over time to a whole village. Set in a post apocalyptic world, where you wake up after the apocalypse and have to survive, eventually meeting other survivors and either fight them off or band together to form societies. Each person modelled like an rpg character, with skills sets and capabilities (electrician, plumber, computer geek, radio amateur, farmer and all the other things that make a self-sufficient village). It would need to model the dynamics of politics and how society was governed and the run-ins with other villages and roving bands of survivors.

A sort of mini civilisation but themed around rebuilding capability rather than discovering it.

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[-] RickyRigatoni@lemmy.ml 4 points 2 years ago
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[-] lorty@lemmygrad.ml 4 points 2 years ago

A soulslike with strong plot and rpg elements that's not an action game that you need to dodge sometimes.

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[-] Bishma@discuss.tchncs.de 4 points 2 years ago

A modern, Rocket League-like, online multiplayer version of Rocket Jockey

[-] Oha@lemmy.ohaa.xyz 4 points 2 years ago* (last edited 2 years ago)

Superhot with level editor

[-] Veraxus@kbin.social 4 points 2 years ago

A classic first-person dungeon crawler, but co-op and with a classless skill-based system.

Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.

I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.

  • Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
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[-] SunStealer@lemmy.world 4 points 2 years ago

Baldurs Gate 3, but set in the Red Rising universe.

[-] Haywire@lemm.ee 4 points 2 years ago

I like location based games, like Niantic has done, but with much less backstory.

[-] restingboredface@sh.itjust.works 4 points 2 years ago

A demolition derby game like wreckfest but without the racing. Leveling, gear, competitions are all focused on destroying other cars and being last one standing.

Bonus if some shenanigans are allowed like you get out of your car and fight other drivers.

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[-] Juice@hexbear.net 3 points 2 years ago* (last edited 2 years ago)

Super Smash Brothers but with jetpacks (ssb already has jetpacks but the game isn't really tuned for them offensively and with big levels and lots of platforms)

[-] chahk@beehaw.org 3 points 2 years ago

An actual follow-up to Tribes 2.

All the sequels (Vengeance and Ascend) pale in comparison, and the rumored sequel (Deadzone) is all hype and vaporware at the moment.

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this post was submitted on 27 Nov 2023
345 points (98.1% liked)

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