From way back, first onimusha game I played was onimusha 3: demon siege, loved it so I wanted to play the other games in the series, 1 big issue, the 3rd game used analog sticks to move, the original 2 didn't, and I could not get over that fact, onimusha dawn of dreams (the 4th game) was great... maybe because it was modern enough to use the analog sticks to move.
I'm a big Guild Wars 2 fan, though I don't play that much anymore. Often in the game, Guild Wars 1 references, and stories told by players of how great it was, made me want to try it.
It still fully works, and can be played. But for me, it was a no-go. I could live with the graphics, and the environments were fine. Good music and sounds.
The interface killed it for me. Dozens of windows, shortcuts, clunky ways of doing things, the inventory. I couldn't take it anymore after a few hours.
It's not about disliking old interfaces. I basically live on the Linux-shell, and I still play xcom: ufo-defense. But the gw1 one is all over the place, like it hasn't been planned but just happened by random people dropping into the studio and adding some stuff for the fun of it.
Come to think about it, it isn't even about old games. I couldn't play Xenonauts for the same reason. I suppose I just don't enjoy clunky interfaces...
Betrayal at Krondor. What an amazing game, I love it, but if you imagine what the graphics would be like if it were made today, I think it's hard to recommend anyone play it.
Shovel Knight. I like 90s platformers, I own an SNES. It was just boring.
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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