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[-] solitaire@infosec.pub 108 points 1 year ago* (last edited 1 year ago)

Sort of off topic, but "apes together strong" has been hilariously useful to me over the years. The number of gamer brained "lone wolves" I've had to get onboard and working together is bizarrely high. Apes together strong always hits. Instant enthusiasm and team cohesion as they make fucking monkey noises together and start to roll with any set backs they have instead of squabbling amongst each other.

[-] Sage_the_Lawyer@lemmy.world 54 points 1 year ago

Yo same. It's truly amazing. I've had great effect with it in League of Legends. I'm sure this applies to other games, but in League, it's a good rule of thumb that the whole team committing to the wrong play is better than half the team committing to the right play. So if you and your pal disagree with the call, but all three other players are going, you should go as well.

But nobody has time to type all that right before a teamfight. So. "Apes together strong."

[-] LennethAegis@kbin.social 16 points 1 year ago

If you are going to die anyway, better to go out fighting.

[-] solitaire@infosec.pub 10 points 1 year ago

Yeah, great for lobbies like that. Can't think of a more effective, quick to type thing you could dump in chat.

I've deployed it in real life too and watched a bunch of awkward 20-somethings go from nothing but occasional stressed sniping at each other to making "ooo ooo aaa aaa" noises while throwing themselves back into the job at hand. Truly a sight to behold.

Most of my use has been in games though, where I've accidentally become team parent to far too many groups and had to get a bunch of maladjusted shut ins back in the right mind set before a tournament or whatever.

[-] BugleFingers@lemmy.world 1 points 3 months ago

I've worked in machine shops my whole adult life and shit like this crops up at each one in some fashion. The last shop I worked at, one person would just "OOO-OO" loud and everyone across the floor would join in to make a cacophony of ape noises for 5ish minutes. My current shop it's a "Waooo". People just get so amped being able to join in.

[-] TwilightVulpine@kbin.social 61 points 1 year ago

Druids when the new party member is another Druid: Bear with me for a moment ๐Ÿป๐Ÿป

[-] teft@lemmy.world 28 points 1 year ago
[-] Aviandelight@mander.xyz 5 points 1 year ago

The 1812 Overture barrel run was absolutely brilliant.

[-] MisterNeon@lemmy.world 27 points 1 year ago

Second Wizard or are we just a small book club?

[-] entropicdrift@lemmy.sdf.org 14 points 1 year ago

When there's a second wizard there's only 2 ways it could go: either the party is instantly OP because they're high enough level that wizards are super strong or the party is now extremely squishy because they're low level wizards.

[-] MisterNeon@lemmy.world 8 points 1 year ago

Honestly it's really dependent on how much gold the DM has been giving out as well.

[-] explodicle@local106.com 4 points 1 year ago

When you've been in the middle of nowhere and leveling up is your main source of new spells, it's super helpful.

[-] TheFerrango@lemmy.basedcount.com 17 points 1 year ago

Nothing stops a fully barbarian party.

[-] explodicle@local106.com 23 points 1 year ago

Except the one thing that stops every party: a simple puzzle intended for children.

[-] TheFerrango@lemmy.basedcount.com 11 points 1 year ago
[-] SurpriZe@lemm.ee 1 points 1 year ago

Doesn't work with buttons

[-] rastaba@ttrpg.network 7 points 1 year ago

Ain't no party like a full barb party 'cause a full barb party don't stop!

[-] Adramis@lemmy.world 16 points 1 year ago* (last edited 1 year ago)

TBF part of this is because skill checks are weirdly broken depending on the DM. Either the rogue makes the check for the whole party, so two rogues are competing, or everyone has to make their own checks and the rogues don't help the party. Rogues worry more about skill checks than barbarians on average because that was their original role.

Some way to have multiple people contribute to skill checks would be great.

[-] explodicle@local106.com 3 points 1 year ago

One house rule my group does sometimes its that you can only grant advantage on skill checks with the Help action if both characters are proficient. The DM can just adjust DCs behind the screen.

[-] rastaba@ttrpg.network 14 points 1 year ago

"Hey, mind giving me an advantage so I can get a sneak attack?" "Sure thing. Mind giving me an advantage too?" "Totally!" "Dude!" "Dude!"

How I expect most Rogue party member conversations to go. Or at least how I intend to play it if someone else plays a rogue. I wanna be murder buddies!

[-] AquaTofana@lemmy.world 5 points 1 year ago

In our current campaign, that's what my husband does with his rogue buddy.

They are constantly giving each other advantage, firing off a shot, and then hiding. It's very effective.

Meanwhile I'm clumsily muddling through as a Druid because I wanted to venture out and try something new, because I usually go for a simple Fighter. I am not good at strategizing my spells ๐Ÿ˜‚

[-] Kyrgizion@lemmy.world 8 points 1 year ago

Guess emotions don't come through as much when you have 3 int :p

[-] Master@lemm.ee 6 points 1 year ago

This meme does not fit my memories. We almost always had two rogues and two rogues working together is OP as fuck.

[-] Gabu@lemmy.world 5 points 1 year ago

Four party slots? Four unga bunga friends!

[-] Ooops@kbin.social 5 points 1 year ago

A fighter role getting another fighter alongside him vs. a skill monkey having it's only job threatened...

this post was submitted on 19 Jan 2024
622 points (99.1% liked)

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