Some further evidence from playing just now. My friend was sailing the ship and the wind was at our backs, he had to take a phone call so I took over and the moment I sat down the wind abruptly spun around 180 degrees and is blowing in my face. Aaaaaaaaaa
Yep, i’m pretty sure they programmed it that way on purpose just to make one of the powers you get later seem more useful.
… however after many hours in the game I started just using mod commands to make the wind go whatever direction I wanted, just like in Windwaker.
just to make one of the powers you get later seem more useful
I want moder power to be useful so fucking bad dude. Last time I played I tried living on a little island that I terraformed into a small fort that rises out of the water, my only way to come or go with ore was by boat and I STILL never used it.
Despite being in literally the most optimal use case for having it that power just feels so lack luster. It would be wayyyyy better if it was just like a passive effect that made RNG better or half cool down or something. As it is I'd rather just use bonemass or Deer since they are more universally applicable
Just like in real life you should know about how to sail against the wind aka tacking: https://en.m.wikipedia.org/wiki/Tacking_(sailing)
Oh I know about tacking and do that as much as I can, but still find it curious that the wind is always the exact opposite of my intended course lol
Ah gotcha!
Extra play time
You put me into a rabbit hole to wich I can't find the answer... that being what are the physics behind tacking
I am not entirely sure about the English names for the parts of a boat but I try my best: the Boat always tries moves towards where the bow is pointed because of the keel below the ship which acts like a guide rail because it creates a path of less resistance. And the hull makes it very hard to much it left and right. So even though the wind comes from a 45° the shape translates that in mostly forward movement and a little bit of sideways movement. Like a toy car you are stepping on: you are acting as a downwards force but the wheels translate it to forward movement. I hope that somewhat gives you a bit more insight!
Good explanation. Another way to think about it is with modern sails and hull design it's more like a wing. The sail above the water is the more obvious wing shape, and with some designs that use a centerboard or daggerboard that is like the other half of a wing turned on its side. With water having more drag than air, the centerboard is the continued wing shape under the water only shorter.
That actually made me understand it fully. thanks!
Actually from what I remember from a reddit thread a while back, someone did the math and rowing against wind seems to be faster on average in valheim in any case except if you're in the storm or sth like that. It feels slower cuz its a boring slow line but it ends up being faster
I’m not entirely sure but it always seems like a in-game time of day thing to me. In one of my worlds I used to leave to swamps in the morning and return at nightfall and that would put the wind on my side but if I reversed the times the wind would be against me.
All I'm going to say is that the wind can blow me (although most of the time it blows against me, so...)
I was looking for an old post of mine and found this and oof. I feel this lol.
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