In the most recent history, No Man's Sky. I know it's gotten better over the years, but that initial blandness was rough. Other than that in three days a spiritual successor to jet set radio comes out (bomb rush cyberfunk) and I just have a sneaking suspicion that it's going to let me down. The devs have been so quiet for so long about it... And in three days I get to learn the truth.
Resident Evil 3 Remake.
I knew the new Nemesis was crap but I wasn't ready for how dull the rest of the game is as well.
Resident Evil 2 Remake as well.
Doing away with the fixed camera really kills the vibe of the game. Just being able to hear by not see an enemy has so much suspence.
Gaining lore from the background objects. Another product of the time but walking up to something and interacting to get an indebth text read out on what you are looking at was great in the original but was absent in the remake.
It was great that the Tyrant was able to move around more than the original but it's extreamly limited and once you figure out the mechanics you realize that he is just teleworking around close to you, it becomes more of a chore than a threat.
I was really hoping for a good remake Ala the first Resident Evil Remake.
Conduit 2
The Conduit showed a ton of promise. Then the devs just threw everything good in the garbage for the sequel.
Final Fantasy 7 Remake. My god, what a disaster over the original.
I can't bring myself to continue it even though (I think?) I'm half way through the game, because while the Sector 5 reactor in the original is, by good game design standards, just a replica of the Sector 7 reactor with less going on - since you've already done the same thing earlier on, in Remake they decided to make it an enormous labyrinth that you can't find your way out of, just because. I guess they needed to extend the playtime.
That's just one of many, many things wrong with the game despite an amazing original, but it's the spot that completely prevents me from loading it up again to continue on. I went and started a new game in the original instead, just to be sure it wasn't the nostalgia glasses talking. It wasn't.
But I guess it looks really pretty.
@verycoolusername Yes. I waited nine months for "Life!". And it sucks. The levels are to long. The rules are incomprehensible. Other players are getting away with shit I can't because of the rules. And don't get me started on the NPC's or the game mechanics.
Don't recommend.
SOCOM IV
Waited for a long time for that one and unfortunately they couldn't resist COD-ifying it. It's a shame because they had some cool things in it, loved the bomb defuser escort game mode.
diablo (psx) - my brother and i are always looking for co op games when i'm back home for a visit. i'd played d2 til 5am on weekends in highschool and diablo on psx feels more like a game cause ur not just clicking a million times. i dunno what we were doing wrong but we'd done a new game + like 4 times and were still hung up at the same part of the dungeon so we bailed. great game but the curve ramped up in a dumb way. or we were missing something.
coop mentions cause im always lookin
perfect dark n64 double dragon 2 nes goof troop snes river city ransom nes jackal nes gunstar heroes genesis battletoa... nevermind
Patient Gamers
A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases.
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