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Haha, so cool. Just started playing on SteamDeck, having a blast.
Haha, so cool. Just started playing on SteamDeck, having a blast.
Awesome work.
Sadly, I tried to play this one again after 30+yrs, and it was just too slow and weighted down with text exchanges to hold my interest. I think what later P&C adventure games showed, it's that manually walking a character around each screen isn't strictly necessary. Similar case for having to click on verbs to get things done.
A community for fans, devs, and general aficionados of the adventure game genre. This includes IF/parser games, point-and-click games, puzzle games, walking simulators, and whatever else you want to call these. To us, they're simply adventure games.