The real story here is that the servers are being shut down. Games like these deserve to have the ability to run their own third party servers. To this day I can still log unto a number of Unreal Tournament (1999) community servers and frag until my eyes bleed.
I'm sure one day they're going to be selling those user created levels back to the users who originally created them.
You're probably right. I'm starting to think Nintendo is fully rotten to the core.
I already switched my Wii u over to the pretendo network. Uploading and playing levels already work in super Mario maker.
It's still far of from a drop in replacement, but miiverse, wara wara plaza and som in game things are working.
It's weird, because I despise these Nintendo-style game murders, but love the Mario games... How can something so bad, make something so good? One need only look at Nintendo's complete and utter lack of respect for us the players and the games they kill with impunity to make a very solid case to increase our rights in preserving ALL of our video-game legacy. Legalize all sources for reverse engineering! This has gone far enough.
How can something so bad, make something so good?
Engineers create value, then the suits monetize it.
Don't worry too much, the scene probably will pick this up and we will have custom servers (I keep playing Jump Ultimate Stars DS online, and its servers closed in 2014).
But yeah, Nintendo makes a really low effort to preserve almost anything.
So if I own this game we won't be able to play it anymore?
Welcome to modern gaming
Technically, you’ll be able to “play” it, but without the online aspect of levels other people created there wouldn’t really be much of a point.
If you have a hacked Wii U or use an emulator then there is a community level repo I’m told
Feels like I saw the ads for this game just yesterday. I want to trust these proprietary services won't disappear with my work, but I simply can't. Some people say 10 years is a long time, but not me.
I think it's that 10 years is a long time, it isn't when it comes to something we love. A truly loved game is a game you'll want to go back and play 20+ years later. 10 years is when games just start feeling nostalgic.
On the last day we'll just have the level creator log in and clear it on his 1st attempt.
Turns out they found the person and they want nothing to do with it. Seems the creator went through something of an addiction which allowed him to gain a super power in just one particular uncommon Mario mechanic, resulting in this level. As best I can tell, he had to get away for his own well being.
The level creator cannot clear their own level from their account. Also, the level creator would not be able to beat this level very easily.
That's nice but do they hold the world record on Bowser's Big Bean Burrito?
Did Mario Maker have any kind of safeguards against users publishing troll levels that were just physically impossible to beat? Since there's only one uncleared level left, I assume so, but I would've thought that the easiest way to verify a level could be beaten would be to make the creator beat it themselves before it could be uploaded.
I would've expected either loads of unbeaten levels or no unbeaten levels at all, but having only one unbeaten level is interesting...
Yes. You have to beat your own level to upload. It’s right here in the post. You can even see the video of the guy doing it
Oh, so I guess the "uncompleted level count" just refers to "uncompleted by anyone except the creator."
The creator's clear check doesn't count towards the level being cleared, so these levels are uncleared. I think if the creator plays it on the uploader account it wouldn't count either.
The one uncleared level refers to the 0%team clearing every maker level with that being the last one they have to do.
Is it here in the post? I've looked all over and can't find mention of that. There's the video of the author clearing it, but that doesn't imply that all levels are beatable.
Sorry, yeah, it is intended that all levels are beatable. To upload a level you must prove that it is beatable by clearing it from the beginning without dying, and then clearing it again from each checkpoint (if there are any) to prove that it can also be cleared from any checkpoints.
Hacked levels have existed that cannot be cleared, but they can be reported and Nintendo takes them down. They should all be taken down by now, but in any case if it's obviously impossible (the goal is completely blocked by impenetrable walls) Team 0% marks them as hacked on their spreadsheet in addition to reporting them, so they wouldn't count.
In this game you can download levels and see the full level in the editor, so it isn't possible to make a level that is "practically" unclearable using hidden information. Any things like hidden keys, "passcode" sections (where you need to hit blocks a certain number of times in order to manipulate things hidden off screen), etc. are trivially defeated by viewing the level in the editor.
In theory there are unbeatable levels. With some updates Nintendo fixed glitches, hit boxes, etc. Usually, when you play a level that was uploaded on an older version of the game, you get the old behavior. But there was one update, which did not adhere to this, and which did cause some levels (designed with now fixed glitches) to be unbeatable now.
But this project isn't about beating all levels, it's about beating all uncleared levels. Since those glitch levels probably were beaten before the patch OR you might be able to play them on an older version of the game (if the server allows it), these shouldn't be a huge problem.
You have to beat it yourself before it will let you upload it.
I believe you had to complete it before publishing
Many years back, I manually dumped thousands of Mario Maker 1 levels and uploaded them to the Internet. It's sad that the servers will be shutting down, and I knew this would happen, which is why I did it even though it took a long time manually downloading them one-by-one and then copying them off of my softmodded Wii U. Still though, it was worth it, knowing the game will live on to some extent even after the servers are shut down.
Internet archive?
That's a good idea tbh. I should probably do that.
edit: It has been done, it is done uploading, it also includes levels I obtained elsewhere from other downloads, I won't link it here tho.
I already mentioned pretendo in a comment. But for anyone how wants to play super Mario maker on there Wii u after the shutdown. You can switch networks (you of course need to (soft)mod your Wii u).
In super Mario maker uploading, playing uploaded levels, death point, world record and staring them works. There is still a lot missing. But you can still play.
Some games and features are behind a payed beta(which I hate). But all super Mario maker stuff is free.
Seeing wara wara plaza alive on my Wii u is amazing with random Mii's and post from miiverse.
I made a post about this earlier today, if anyone knows the game well enough to know how to mass-download levels before the servers shut down, or even just how many levels are included on the disc, then please give me a shout!
I've never played this version. What are the red balls that bounce around, and has mario always been able to spin jump on piranha plants?
The red balls are lit Bob-ombs. While lit, they can be carried, thrown, bounced on (with spin jumps), and kicked (when touched any other way), and obviously after a short time they explode. Thrown, dropped, kicked, or bounced Bob-ombs kill enemies and collect coins.
Yes, in Super Mario World the spin jump allowed you to bounce on dangerous enemies including Piranha Plants, and actually the Super Mario Maker version is nerfed in some ways: in the oringal SMW you could also spin jump on certain things like fireballs and saws that you can't in SMM.
Wow, it's only like 15 seconds as well but it looks absolutely sadistic.
Doesn't that video show someone finishing it? Or is it uncleared by everyone except the creator or something?
You need to beat the level to upload it, and I suspect it's a clear check upload - however, separately, the game tracks first clear and world record after a level is uploaded.
My understanding is that the goal is to clear every beatable level that doesn't have a first clear (and some that have been cleared by known hackers, but I think those are all cleared legitimately already)
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