Burger King: Sneak King. Hilarious and entertaining. Surprisingly well made
Corncob 3D.
Wanted Dead
But I don't agree with the general perception that it is "bad", because in all the aspects that actually matter for making an action game fun, it was actually really good. It just got blasted for being lacking (admittedly, very lacking) in production value because somehow we are still giving importance to that in the 2020s...
I would never play it myself so I'm not sure how much this counts, but there's something about Garten of Banban that keeps drawing me back to it whenever a new episode drops. I'm well aware it's just some shitty bottom of the barrel reaction streamer/theory crafting bait and it's mostly me wanting to see where the train wreck goes, but I think I'm enjoying it on an ironic level too.
Is Skyrim a bad game?, I have 2500+ hours on it
Knights and merchants
It's a bit like Warcraft without the supernatural stuff. You have to make a functional town that has farming, stock logistics, weapons manufacture, etc. and then you also have to win against a nearby kingdom.
The mechanics are so broken. You can usually just wait it out for your enemy to run out of resources (to be fair it was the same in Starcraft) but every other level was a battle in an open field, and it was very hard to manage the actions of your army.
Middle-earth: Shadow of Mordor
Nah, that game is pretty great and easy to recommend. I played it through with DLC 100% maybe 18 months ago. The combat and traversal is Arkham-esqe and fun, the Nemesis system keeps the challenge fresher than most games, the characters and upgrades are interesting enough, art and graphics and sound hold up, and the story goes surprisingly far into the heart of Middle-Earth lore.
Gameloft j2ME games. They were apparently considered clones.
I really don't enjoy bad games. They're bad because something significant disrupts the fun, such as major bugs, janky mechanics, poor pacing, bland story or characters, no sense of progression, grindy RNG time-wasting, systems (e.g. crafting) that are either far too shallow or way too convoluted, half-baked level design, or even external factors like obnoxious DRM or microtransactions.
The bad game I sunk the most time into by far is No Man's Sky. People keep insisting "it's good now", but all the gameplay mechanics are truly awful. It's an okay sandbox and entertaining enough if that's all you're after, but as a game specifically it has about 2/3 of the issues I mentioned above.
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