Dude I remember reading the original X-Com manual like it was a novel.
Reading my Diablo 2 and WarCraft 2 manuals on the toilet were some of the highlights of my childhood
Games back then were also typically made by two dudes: one programmer and one artist. Heck, the original doom was made by five dudes: two programmers, two artists and one designer. I wonder what kind of nes games could be made back then if they had AAA budget like modern games.
two programmers, two artists and one designer
One of those programmers was John Carmack, who happens to be ridiculously talented, and actually revolutionized PC gaming multiple times throughout his career.
Taking my kid home with a new (used via GameStop) Nintendo game sucks. I excitedly hand him the case and theres like nothing for him to read.
I remember when volvo invented lootboxes to make tf2 free to play instead of selling a $60 "AAA" title with a battlepass and lootboxes included.
They should have made the patent free to use as long as the game was free to play, like they did with the seat belt patent
oh fuck, those beautiful manuals just came rushing back into the surface from the depths they were buried under.
Comparing modern game with games from the olden days is a little bit like comparing a savery steam pump with a modern internal combustion engine. Sure the general principles are identical but the complexity of the system is a manifold of the other.
I really love retro games, i have very fond memories of the C64 and SNES, but i am not a fan of the glorification of those games. Only a small part of the old games are still fun today and lots of them have bugs. Secret of Mana on the SNES for example has a fun bug where leveling all weapons and spells to max can create a overflow error in the final fight of the game, which removes the mana hero completely from the game, rendering the last fight impossible because only the mana hero can damage the mana dragon significantly.
They had soul
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