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[-] themeatbridge@lemmy.world 42 points 1 year ago

Wait, who expected the acquisition to change the world?

[-] ladicius@lemmy.world 11 points 1 year ago

It's shallow marketing blabla? - Always has been.

[-] MajorHavoc@programming.dev 37 points 1 year ago

Dropped a comma. Here, I'll put it back.

"Facebook’s Oculus acquisition hasn’t changed the world, as expected."

[-] Buffalox@lemmy.world 6 points 1 year ago

Not a native English speaker, but if I understand correctly, that changes the meaning to the opposite?

[-] sik0fewl@lemmy.ca 25 points 1 year ago

But it changed the world as much as I expected?

[-] ikidd@lemmy.world 18 points 1 year ago
[-] ladicius@lemmy.world 8 points 1 year ago

Does it still exist? Never heard anything about it after the initial marketing budget was burned through.

[-] ikidd@lemmy.world 7 points 1 year ago
[-] sbv@sh.itjust.works 5 points 1 year ago

i want legs

[-] originalfrozenbanana@lemm.ee 15 points 1 year ago

As expected, ten years later Facebook’s Oculus acquisition hasn’t changed the world

[-] Buffalox@lemmy.world 7 points 1 year ago

I think Facebook buying Oculus kind of killed the buzz there was around 3D gaming. It did for me.

[-] autotldr@lemmings.world 1 points 1 year ago

This is the best summary I could come up with:


It evokes a flood of romanticized images of Homebrew Computer Club nerds soldering together circuit boards in South Bay garages.

Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

Mark Zuckerberg is probably as guilty as any single person for perpetuating that perception, happily working his hardest to make the company’s Horizon Worlds platform synonymous with conceptions of the metaverse.

As an HTC Vive exec told me back in February at MWC, “I think Meta has adjusted the market perception of what this technology should cost.” Other companies can’t compete on price and content in the customer space, so the savviest of the bunch have moved over to enterprise, where clients have much deeper pockets.

Apple is targeting business customers at that price point, while Meta is far more committed to democratizing access by — again — losing money on a per-unit basis.

As we mark a decade since the Oculus acquisition, I find myself returning to the above Zuckerberg comment: “Imagine enjoying a courtside seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”


The original article contains 1,350 words, the summary contains 223 words. Saved 83%. I'm a bot and I'm open source!

[-] FigMcLargeHuge@sh.itjust.works 7 points 1 year ago

Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face — just by putting on goggles in your home.”

None of that seems appealing to me!

[-] ladicius@lemmy.world 8 points 1 year ago* (last edited 1 year ago)

Why would I "see" anyone remote as an avatar over prohibitively expensive gear when a cheap webcam delivers the original picture with all the cues and information we get from conversations face to face? (And without motion sickness as a bonus.)

This vr crap only makes sense for people who don't want to interact or who can't interact like normal human beings. Or who aren't human beings like that insectoid that inhabits Zuckerbergs skin.

[-] SturgiesYrFase@lemmy.ml 1 points 1 year ago

Sorry, I do agree with you...but...

This vr crap only makes sense for people who don't or do can't

Whut?

[-] ladicius@lemmy.world 2 points 1 year ago
this post was submitted on 08 Apr 2024
66 points (97.1% liked)

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