206
submitted 1 year ago by simple@lemm.ee to c/games@lemmy.world

Unsurprising move. People should've moved them elsewhere.

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[-] dual_sport_dork@lemmy.world 62 points 1 year ago
[-] Midnight1938@reddthat.com 3 points 1 year ago

What game is that? Always wanted to play it

[-] caseofthematts@lemmy.world 4 points 1 year ago

Sam & Max Hit the Road! It's awesome.

[-] waybackguy@lemmy.world 3 points 1 year ago

Sam and Max Hit the Road is a great adventure game. I played it recently for the first time. Recommended.

[-] ShankShill@sh.itjust.works 3 points 1 year ago

Sam & Max Hit The Road

[-] naticus@lemmy.world 40 points 1 year ago

Only thing surprising is that it took this long for it to happen. Everyone else knew that there would be immediate forks made but seems they took a month to catch up to speed with the internet.

[-] ExfilBravo@lemmy.world 46 points 1 year ago

Nintendo is not an internet savvy company. You can tell by how they implement online gaming features like "friend codes" and pushing everything to a phone app for communication (Splatoon).

[-] Appoxo@lemmy.dbzer0.com 2 points 1 year ago

Should I be the one mentioning that Steam integrated friend codes?

And it's not an old feature...

[-] poke@sh.itjust.works 47 points 1 year ago

What's different here is that it's an option and not the only method.

[-] capt_wolf@lemmy.world 18 points 1 year ago

It also actually makes it significantly easier to find someone when their user name happens to be the same as 5000 other people.

[-] ILikeBoobies@lemmy.ca 1 points 1 year ago

It’s the best option though, can’t think of any other method you would want to use

[-] wccrawford@lemmy.world 5 points 1 year ago

I think it's by design, not because they're stupid. They saw those forks right away and decided to let them get settled in and comfortable, and then removed them. Knowing that the hammer will come down eventually is really demoralizing. Knowing it'll come down right away means you can test the waters and see how it goes without much personal investment.

[-] Madiator2011@lm.madiator.cloud 36 points 1 year ago

I have backup on my self hosted git :D

[-] boogiebored@lemmy.world 4 points 1 year ago

Do you have the last released version? I stupidly never downloaded my fork and would love a copy.

[-] Swedneck@discuss.tchncs.de 2 points 1 year ago

i mean, you don't need to host a git server lol, you can just download a compressed archive of the repo.

[-] SparrowRanjitScaur@lemmy.world 3 points 1 year ago

You can also clone it locally without a server. Depends on whether you want to archive the repo or just use the product.

[-] Andromxda@lemmy.dbzer0.com 16 points 1 year ago

Btw Suyu hosts a full backup of Yuzu (and other stuff like Ryujinx or Dolphin in case it gets taken down at some point) on their Forgejo instance

It's also available via Tor as an onion site: http://suyudev2qxj5x7mroamgwf4hqunz4pups27z2kl77x4ioqhh5yhpshad.onion/

[-] RedStrider@lemmy.world 15 points 1 year ago

considering downloading the roms of my games out of spite

[-] Tier1BuildABear@lemmy.world 18 points 1 year ago

Download the roms of not your games too!

[-] fmstrat@lemmy.nowsci.com 5 points 1 year ago

Time to add ActivtyPub to Forgejo.

[-] Andromxda@lemmy.dbzer0.com 5 points 1 year ago

They're working on it: ForgeFed (Git Repo, Mastodon)

[-] TheEighthDoctor@lemmy.world 4 points 1 year ago

Is it technically possible to have the emulator work without the use of the prod.keys ?

[-] SugarSnack@lemm.ee 2 points 1 year ago

My understanding is the prod keys are required to tell the software (e.g. games) that it is running on an authorised device and passes certain checks / DRM.

To run the software without prod keys would require (I think) patching each game individually to skip those checks. So it could be possible but wildly impractical unless some other work around is found.

[-] TheEighthDoctor@lemmy.world 4 points 1 year ago

But it could be something that the user has to provide, like the BIOS in PS emulators for exemple

[-] SugarSnack@lemm.ee 2 points 1 year ago

Yeah for sure, I think the user had to provide keys in the latest Yuzu anyway?

It was donation builds with support for tears of the kingdom before released that screwed the project. The code itself was legal afaik.

[-] Cybersteel@lemmy.world 1 points 1 year ago

I wonder when would ryujinx get hit next.

[-] ampersandrew@lemmy.world 2 points 1 year ago

Rumor has it that Yuzu and all of its derivatives violated the DMCA in a way that Ryujinx did not, in that Yuzu was allegedly developed inappropriately using proprietary information from Switch SDKs, where Ryujinx is doing it legit via "clean room" reverse engineering. So Ryujinx is likely safe, but anything using Yuzu code is legally poison.

this post was submitted on 02 May 2024
206 points (98.6% liked)

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