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submitted 4 months ago by Goronmon@lemmy.world to c/games@lemmy.world
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[-] rockSlayer@lemmy.world 43 points 4 months ago

At this point they should just hold on to all the updates they want to add, and make it a sequel. I love all the things that they've added and it's clearly a piece of passion, but at some point they're going to need to publish something else

[-] rigatti@lemmy.world 131 points 4 months ago

He surely has enough money from Stardew to live comfortably for the rest of his life. Why would he need to publish anything?

[-] starman2112@sh.itjust.works 38 points 4 months ago* (last edited 4 months ago)

I never thought about it like that. If he makes an average of just $0.50 per sale after all the storefront fees and taxes and stuff, he would still have enough money to pay himself $200,000 a year for an entire lifetime, just from the sales he's already made. No wonder he's so chill about keeping the game updated for free. What an awesome guy

[-] bamboo@lemmy.blahaj.zone 14 points 4 months ago

I thought $0.50 was low for this math to work out, but turns out 30 million copies of Stardew Valley have been sold, so that's $15 million, which over 60 years is $250k/year.

Still though I have no clue if $0.50 is normal take home per copy sold for a self published game (it seems low), but I'm very happy he's doing well for himself and hopes he makes more per copy sold. I've bought the game 4 times, so I'm doing my part!

[-] starman2112@sh.itjust.works 18 points 4 months ago* (last edited 4 months ago)

Yeah, I chose $0.50 as an absurdly low assumption, because while the game nominally sells for $15, I don't know anything about costs involved. A quick google search says his net worth is somewhere around 30-45 million dollars, which is about twice what I estimated. Which most people would use as an excuse to sell the game to Microsoft and retire forever, but Eric Barone is too good for that. I just realized I only own the game on mobile and xbox. Reckon I might buy it on PC next paycheck

[-] CleoTheWizard@lemmy.world 11 points 4 months ago

Read a book that goes over the development of Stardew written by Jason Schreier and covered Eric a good bit.

The dude was was worth multi millions shortly after Stardew had launched and it hadn’t even occurred to him to buy a new car. Jason hung out with him and watched him climb over the seat to get into the drivers seat of his car because the door was broken. Then at some point Jason asked him how it felt to be a famous developer and Eric basically just said he didn’t care about the fame and actually didn’t want it. He just wanted people to enjoy what he made.

Saying Stardew Valley is a passion for Eric is an understatement. By the time he finished the game, he basically hated working on it. And ever since its launch, he’s worked on it for no reason other than to make a better game.

Eric Barone is a shining light in an industry of constant shame.

[-] mnemonicmonkeys@sh.itjust.works 7 points 4 months ago

He has hired a few contractors to help build out features like co-op, (though the first few versions were entirely him on his own). That would eat into profits a bit, but even if he paid each of them $100k for their work there are few enough for it to be a drop in the bucket

[-] Dark_Arc@social.packetloss.gg 24 points 4 months ago* (last edited 4 months ago)

This reminds me of the new game Andrew Gower and his brothers have been working on, Brighter Shores. It's a pure passion project based on a from scratch game engine that was created to make programming (even massively) multiplayer online games much easier.

The goal isn't profit but rather, to have fun, and make a cool enjoyable game. He's said they've made more than enough money from the sale of Jagex and RuneScape back in the day (which FWIW, he regrets that sale and a lot of what has happened at Jagex/to RuneScape).

I love to see game developers (and people in general that ... "make it" and then go "you know what, I do have enough").

[-] rockSlayer@lemmy.world 22 points 4 months ago* (last edited 4 months ago)

Because 4 years ago he said he was working on another game based on stardew.

[-] huginn@feddit.it 46 points 4 months ago

Which he's still working on.

People can do 2 things.

[-] johsny@lemmy.world 33 points 4 months ago

Speak for yourself. I can hardly do 1 at a time.

[-] Zorque@kbin.social 15 points 4 months ago

Some people can do two things.

[-] Buttons@programming.dev 9 points 4 months ago

I don't appreciate being called out like that!

[-] Goronmon@lemmy.world 70 points 4 months ago

He is making something else, Haunted Chocolatier.

It looks like he's effectively using Stardew Valley as a testing ground for features to see how they might work in that game.

So, not a direct sequel, but not a completely unrelated game either.

[-] Mickey@lemmy.ca 20 points 4 months ago

I believe he said it took place in the same universe at some point? So there will probably be overlap between them.

[-] Swedneck@discuss.tchncs.de 3 points 4 months ago

eric barone cinematic universe: only unifying feature is the presence of jojamart

[-] Dark_Arc@social.packetloss.gg 7 points 4 months ago

That sounds like a really cool title for a game if nothing else!

[-] SineSwiper@discuss.tchncs.de 7 points 4 months ago

And have it end up like Starbound? No way.

[-] WalnutLum@lemmy.ml 26 points 4 months ago* (last edited 4 months ago)

Seems like the thing I've always considered true: you can turn a mediocre game into a masterpiece with the right application of music.

Not that I'm saying Stardew is mediocre, but good music seems to uplift a game more than any other part.

[-] Deway@lemmy.world 10 points 4 months ago

I wouldn't go as far as masterpiece but indeed the music is very important. The best Final Fantasy, in my opinion, have OST composed by Nobuo Uematsu, a musical genius, for example. And they wouldn't be as good without his work.

[-] savedbythezsh@sh.itjust.works 6 points 4 months ago

That's how I feel about RuneScape! I don't find it a particularly fun game, but the music is so great and iconic and fits the game so well, I hear it and want to play.

[-] Swedneck@discuss.tchncs.de 3 points 4 months ago

music, lighting, and basic game design.

nail those 3 things and don't fuck up anything else, and people will throw money at your game, because the rest of the industry seems to refuse to provide games that are simply enjoyable without trying to turn you into a dairy cow.

[-] Kayday@lemmy.world 14 points 4 months ago

The title seems to imply that it's a bad thing? Why should he let go of it? Should Minecraft devs let go? Terraria?

[-] captain_aggravated@sh.itjust.works 2 points 4 months ago

Stardew Valley was released in 2016. My understanding is it took 10 years to make (Eric Barone worked at a movie theater, and when he wasn't at work he was working on the game) and he's been supporting and releasing new content for the game for 8 years now. The Wiki pages for the characters contain the artwork for the characters he's drawn, and redrawn, and redrawn over the years.

He basically won the cozy farming genre, it's time to move on, for his own health if nothing else.

[-] untorquer@lemmy.world 11 points 4 months ago

He seems very happy to keep working on it and he's bringing on help as he needs. He's even taking breaks from other project to prevent burnout. Seems like he's practicing good balance. Why does someone need to move on from a passion project they're approaching with a level head and have invested their career in?

[-] Kayday@lemmy.world 5 points 3 months ago

Terraria was released in 2011, and still gets free updates with similar frequency to Stardew. Minecraft alpha was released in 2010.

Sure, Eric won the cozy farming genre. He is also clearly passionate about the game. Maybe looking out for his own health is exactly why he continues to dabble with the game.

this post was submitted on 17 May 2024
243 points (96.6% liked)

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