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[-] RightHandOfIkaros@lemmy.world 39 points 6 months ago

Good to see it not being hosted on Nexus. I hope to see more mods follow suit and have multiple places that host mods in general.

[-] Alk@lemmy.world 15 points 6 months ago* (last edited 6 months ago)

Why? Installing mods is so much easier and less annoying with the nexus launcher. It's the gold standard for Bethesda mod managers.

Edit: if I use other mods too, this means I will use gog to get it, then nexus to manage it.

[-] RightHandOfIkaros@lemmy.world 31 points 6 months ago

I just don't like Nexus having basically a monopoly on mod hosting. I wish there were more mod hosting sites like Nexus, but not only Nexus.

[-] Alk@lemmy.world 14 points 6 months ago* (last edited 6 months ago)

Then they should be better. Nexus' monopoly is like steam's. They got it by just making a product that isn't a major pain to work with. (Okay all Bethesda modding is always a major pain but nexus has made it as tolerqble as it has been so far)

you are wrong, ateam doesnmt have a "steam premium" and also doesn't cap the download speeds...

[-] slazer2au@lemmy.world 7 points 6 months ago
[-] RightHandOfIkaros@lemmy.world 4 points 5 months ago

Another good option, but more than two is better than just two giant ones.

[-] dsemy@lemm.ee 4 points 5 months ago

For Bethesda RPGs: afkmods.com, tesalliance.org, loverslab.com (NSFW but has normal mods too). There are a bunch of small sites like these.

For other games with large modding communities Nexus Mods is often not the main site.

[-] warm@kbin.earth 2 points 5 months ago* (last edited 5 months ago)

For other games with large modding communities Nexus Mods is often not the main site.

My favourite modding setup I have seen has to be Thunderstore with r2modman (initially Risk of Rain 2 modding, branched out to other Unity games), ridiculously simple and functional. All FOSS too.

[-] flatlined@lemmy.dbzer0.com 5 points 5 months ago

Moddb was mentioned. Another good one is thunderstore. It all depends on the game though. Valheim (and several other units based games) is very active on both Nexus and thunderstore, stalker games tend to be moddb, &c. Nexus tends to be the main one for most games though.

I mostly like Nexus (paid member), but I share the concern about it being the only game in town for most games. Nexus is heaps better as a site than both moddb and thunderstore ime, but the lack of real alternatives is putting way too many eggs in the same basket.

[-] Blizzard@lemmy.zip 1 points 5 months ago

They are also known to ban mods they don't like.

[-] warm@kbin.earth 21 points 5 months ago* (last edited 5 months ago)

If you are talking about Vortex, it is no gold standard... it's a fucking bag of shit. Mod Organizer 2 is far superior.

Also the speed limits on Nexus suck and big mods like this wont do well on there if no one can actually download them in a reasonable amount of time.

[-] Demdaru@lemmy.world 1 points 5 months ago* (last edited 5 months ago)

Like it or not, it is golden standard. Streamlined like hell and makes getting into modding a childs play, both visually and mechanically. Only when you start going deep into mods does Vortex shit a brick.

They really should add option of unlocking manual order of mods and for me, that would be it. Sadly last I heard they said no.

Edit: Also you still can bypass automatic load order by entering manual value for mod, they do have that option...but I found it's behaving kinda quirky, so still would prefer simple drag and drop. Also uses 16 base which for most users will be offputting.

Also also you can add reqs to load something after something else, but that works as long as first mod doesn't need special place.

[-] warm@kbin.earth 6 points 5 months ago* (last edited 5 months ago)

MO2 is just better in every way. It's visually simpler, less confusing and functions as you would expect - drop the mods in and swap the order how you please. Creating mod profiles is easy and it has very deep advanced setup if you need it. Vortex just causes unnecessary roadblocks and troubleshooting steps. MO2 (to put it) "just works", try it if you haven't, it solves all the issues you just listed.

[-] Demdaru@lemmy.world 1 points 5 months ago

Tried it. That's why I said Vortex is more visually and mechanically appealing. And from experience Vortex pretty much removes need of troubleshooting in most cases, unless you try to top off full blown overhauls and similiar.

Difference is, for experienced people MO2 seems better. But for fresh guys Vortex wins, by a lot.

[-] warm@kbin.earth 3 points 5 months ago

We will have to agree to disagree. I had a much easier time explaining the setup of mods to people through MO2 than Vortex.

[-] wirelesswire@kbin.run 10 points 6 months ago

Because it's nice to have options, and as we've seen time and time again, once a certain site/service becomes the de facto for that niche, it's all too easy for them to start squeezing their userbase for more money.

If you think Nexus won't go down that route (they have overall been pretty good to their users so far), there are still other concerns, like imposing restrictive rules, services going down, the site being sold, etc.

[-] Alk@lemmy.world 7 points 6 months ago* (last edited 6 months ago)

Yeah all of that is valid, but it doesn't really justify putting a mod on a platform that's objectively worse for modding and making a large portion of your users have an objectively worse time installing and managing all their mods. I would love for gog to step up and make a modding platform (and specifically mod manager) even close to the quality of nexus' but they haven't yet.

[-] stardust@lemmy.ca 6 points 6 months ago

Speed cap makes it annoying. And I don't do subscriptions.

[-] dsemy@lemm.ee 10 points 5 months ago

I agree that the situation would be better with more sites, but it's pretty clear this is a special case for GOG (I don't think they'll start hosting just any mod), and even if it wasn't, this mod won't be on Nexus, so the total number of sources for it would stay the same.

I wonder why they don't also host the mod on Steam (like SKSE for the original Skyrim). Also kinda weird that the GOG employee they interviewed used this project as an example of how GOG is different from Steam, when Steam has a long history of hosting mods...

[-] cmhe@lemmy.world 2 points 5 months ago

Steam has a long history of breaking mods, by forcing game (and mod) updates.

Users and Developers have to actively work around that on Steam.

But while GOG doesn't force updates, they also could do a better job and allowing fresh installs of old versions.

[-] cmhe@lemmy.world 1 points 5 months ago* (last edited 5 months ago)

I would wish if some standard mod download, update and collection API would be established, then having multiple mod sites where everything works slightly different, some mods are exclusive and you might have to pay each service separately for a fast download.

I have a lifetime premium nexus account, so I was there when the enshittyfication started, before it was great, now I see that newcomers have it more difficult there. But I am not sure that multiple competing mod sites will be better, because there is no standard API yet.

I would be willing to pay one provider, which pays for hosting and also gives some to the creators, but then I want to have full and convenient access to all mods.

[-] Cobrachicken@lemmy.world 16 points 5 months ago

"At the very least, GOG is sure that its support for Fallout: London won’t upset Bethesda,“They're also our partners so we wouldn't want to do anything to harm our relationship.”"

^^ I think this is one of the main points here.

[-] hal_5700X@sh.itjust.works 12 points 5 months ago
[-] Blizzard@lemmy.zip 9 points 5 months ago

Good Old Guys

[-] rab@lemmy.ca 4 points 5 months ago

Good old GOG

[-] JadenSmith@sh.itjust.works 3 points 5 months ago

Good ol' Greg.

this post was submitted on 18 May 2024
96 points (97.1% liked)

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