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submitted 4 months ago* (last edited 4 months ago) by Kimdracula@sh.itjust.works to c/asklemmy@lemmy.world

2 picks for me: Stardew Valley, most boring shit ever, I don't see the appeal, seriously how the hell did that thing sold 20 million copies?

And Witcher 3, I own that game since 2019 and I regret buying it, funny thing is that I've finished Dragon Age 1 and 2, which are kinda same genre but I actually enjoyed those games. I guess the old BioWare sauce carried those games unlike Witcher where there's nothing to enjoy in its massive pointless world.

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[-] maliciousonion@lemmy.ml 2 points 4 months ago

Halo:CE. The controls were too floaty and the level design got WAY too confusing somewhere in the middle of my playthrough. Never finished it afterwards.

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[-] MystikIncarnate@lemmy.ca 2 points 4 months ago

Minecraft.

I played Terraria for a bit and I kept getting into the headspace of wtf am I even doing playing the game?

Anytime I touched Minecraft it felt the same.

I've played other, similar builder/mining games, most notably satisfactory and DRG, both of which feel like they have more direction than Minecraft or Terraria.

I don't need much of a push to care enough to progress through a game; an interesting mechanic, a fun playstyle, interesting things to do and achieve... For the most part I'm really laid back when gaming. I don't really get involved in PvP at all, so anything cod/modern warfare/fortnite/whatever, I'm not interested in. I'd rather work cooperatively with people to achieve a goal. Even something like left4dead or counterstrike is pretty decent in my mind. Some competition is fine, but free for all and/or small teams in large battles (like with many Battle Royale games), when it's almost entirely PvP, no thanks. There's always trolls and people who take the game far too seriously, and those are the kinds of people I don't want anything to do with.

I struggled with Terraria because a lot of the mechanics were not obvious. There was a logical progression to get more powerful stuff, and even some fairly good quests and bosses to fight, but you either happen across them and you're wholly unprepared for the encounter, or you have to follow a guide to get the event started. It was a bit convoluted, and the game didn't really explain anything about what you needed to do to move forward. Minecraft feels like the same stuff. It's all exploration and discovery based, basically at random. I know there's some "end game" type stuff in the game, which implies there's progression, but idk, it's all kinds of obfuscated.

Compare with satisfactory, which is largely open, but has a pretty clear set of skill trees and progression. There's no "end" to the game, just endlessly creating items.

There's direction there. It's not a lot, and nobody is going to tell you how to get to the next thing, just that it exists and this is what you need to get to it. There's a hundred different ways to get to that objective, and you have to find your own way.

DRG is basically an endless grind of matches. Procedurally generated, which keeps things lively, but an endless set of essentially the same thing every time. You can get upgrades and cosmetics the more you play, but it's the same gameplay every time you get into a round.

DRG still has a better plotline than twilight.... I mean, Minecraft.

Just getting dumped into an open world with no idea what you can do, or what you should do, isn't really my jam. I tried with Terraria. No thanks.

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[-] VinesNFluff@pawb.social 2 points 4 months ago* (last edited 4 months ago)

Anything within the MMORPG genre, the Diablo-like genre, and the Looter Shooter genre.

Played them on my own -- Felt like I was grinding just so I could grind some more, the entire thing felt like an exercise in pointless skinner-boxing with no reward other than "number go up"

Played them in the company of friends -- Second verse same as the first, but now less tedious because of voice-chat with people whose company I enjoyed, the micro-instant they had something else to do I'd log off immediately because the whole thing bored me.

Then I'll see people get excited for like, Diablo 4, and it's like -- This is the same skinner box as the last three games, but now slightly prettier. And now you know you are giving your money to abusers and I'm like "?!?!?!?!?????!?!?"

How do people get a kick out of clicking the same monsters until they explode like piñatas for a random chance at a helmet that gives them +.5% gullibility status?

Every video game is this on some level, but these games are so very transparent with this, I just can't. Not only do I not enjoy them, I flat-out don't understand how people enjoy them.

[-] navatar@programming.dev 2 points 4 months ago

Didn't see them mentioned yet, but the Civilization games. Which is funny, because I love the 4x strategy game Galactic Civilizations, and many other strategy games like Europa Universalis, Victoria, XCom Total War, and Expeditions. But something about the abstraction and tile system turns me off. I recently tried Old World, and similarly couldn't make it through a single game.

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this post was submitted on 06 Jul 2024
141 points (85.1% liked)

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