Zarr/Bramma : Toxin
Nukor/Plasmor: Magnetic
Zarr/Bramma : Toxin
Nukor/Plasmor: Magnetic
This is the way.
In general it's always toxin. You can make corrosive or viral with just one mod.
For the nukor specifically, magnetic is best for a priming build as it allows the most statuses at once. Heat iirc is best for dps.
For the plasmor I hear you can't go wrong with magnetic either. Apparently the galvanized status mod does some funky shit and makes it stronger? Toxin is a safe choice though, helps open up a slot for a qol mod.
Isn't impact better for Nukor priming because of Hemorrhage?
I've always heard it was a meme build. I haven't tried it myself because that means farming another knukor and I really don't want to do that lol.
You don't need Slash for priming though. As a Condition Overload primer, it only matters that you have a status, not what that status is. So Magnetic + Cold + Radiation is actually better than Slash + Impact, if you intend to use the Nukor to prime.
The only exceptions are Viral, which you always want a lot of, and sometimes Heat (if you're doing a heat inherit build.)
If you want to use the nukor as a main damage weapon and not a primor, hemorrhage/slash is okay, but the chance of getting a slash proc is so low that you're better off with a generic build.
I still don't quite follow. With magnetic, you get:
Magnetic (progenitor) Radiation (innate) Microwave (innate) Modded element 1 Modded element 2
For 5 total priming statuses.
With impact, wouldn't you lose 1 (magnetic) to gain 2 (impact and slash) for net +1 number of different statuses?
Or are you saying that you'll likely be proccing slash on your damaging weapon so it's just not really needed?
What I mean is, if you want to spend your progenitor element and mod slot to get two statuses, you can do better than Impact + Hemorrhage. It's a small chance stacked on top of a small chance (since even with a 60% progenitor your elements will be diluted on a primer.) Going for something like Magnetic + a Heat 60/60 is just more efficient for priming, because you get status chance and the heat isn't contingent on getting a magnetic proc.
(It doesn't help that many of the best melee weapons already proc slash.)
I honestly just started using Magnetic on almost everything. I found I wasn't needing to minmax mod compression, which is what Toxin does by saving you a mod slot. Meanwhile mag/corrosive/heat gives you universal coverage against basically all health types outside of boss fights (where you want Rad, usually, or Blast for Wolf farming). Once the build is done it's done, no swapping for different factions at all.
Magnetic also has a pretty desirable interaction with Galvanized damage-per-status mods, tacking on an extra element.
Off the top of my head, the big exceptions I personally made were Hek, where I wanted Rad for more boss damage, and Chakkhurr, where I did actually want the extra mod slot for more crit chance.
Melee is a different matter, and where I agree with either more Tox, or potentially pure innate Heat if you want to lock the weapon in as a Heat Inherit endpoint. Tenet Agendus will want Electric though so you're not stuck with Corrosive.
Plasmor does wonders with magnetic and upfront damage build (a bunch of raw elemental damage + gun CO) as well as toxin + hunter munition bleed build. The second one has more fluidity to it (where the first one struggles a bit) as it runs fire rate and reload speed, the first one gives immense satisfaction of whipping whole corridors of enemies in one shot.
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