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submitted 3 months ago* (last edited 3 months ago) by HKayn@dormi.zone to c/warframe@dormi.zone

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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submitted 1 day ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The shield maiden, muscle mommy, justice rains from above - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy to power her abilities. Overshields protect Hildryn's Health pool from damage types that normally bypass shields to directly affect health, such as Toxin damage and Combat Discipline's health loss per kill. Hildryn's Shield Gating grace period is 3.5 seconds when fully charged.
Balefire - Charge and launch devastating bolts of fire (the game lies, it's actually electricity).
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

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For the past two plus weeks, I’ve noticed that sales of rivens of all types—great, good, average—have slowed WAAAY down.

Now I’m not selling any hugely in demand GRolls, but some of my stuff is quite good. Like a Sun & Moon riven with CC, SC, Attack Speed.

Anyone else seeing sales dry up? I’m suspicious that the market is holding its breath for 1999’s release.

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What an incredible week. It's genuinely difficult to choose! What do you all have planned? For those of you who have everything, what are your favourites?

On offer:

  • Latron
  • Strun
  • Furis
  • Furax
  • Bo

My personal favourite this week is the Furax. Furis is also probably the king this week. Latron follows closely if you're like me and married to your Akarius or Grimoire.

So, let's talk about the weapons!

Latron

There's a lot to love here. Double Tap is kind of unreasonable to have on an Incarnon, but here we are: stacking damage from 1.2x, to 1.4x, up to 5x damage. Can also remove armour with Flensing Spikes if you have no other source. Just an extremely powerful weapon. If anyone wants to test this, I'm curious if Blast detonations add Double Tap stacks.

Strun

Like the Bo this week, pretty no-frills. It's a good and reliable weapon for killing priority targets and doing a bit of crowd sweeping.

Furis

The spiciest blowtorch in the game. It's an absolute monster. Outburst and Encumber are my personal favourite builds, and you can pretty reasonably build either Heat or Blast depending on what you're trying to kill; Blast is as always the perfect all-rounder.

I admit, after reviewing the evolutions for this writeup, I'm really curious about a deliberately nerfed build around Conjunction Voltage, Stormburst and Prelude of Might to stack up huge multishot... for the memes.

Furax

This might be my second-favourite Incarnon of all time. Where do I start, it has so much going for it!

The first thing is it's strong, and fist weapons have really cool animations. I make joyous "DOONG" sounds every time I heavy attack. The best bit though is that this is a specialised heavy slam weapon, as if you're the host (most of the time) it has 90% heavy slam efficiency. With the new Galv Reflex, you can just keep throwing out heavy slams to your heart's content.

The other perk is that it is compatible with Amalgam Furax Body Count, which confers +30% fire rate to secondaries and also staggers nearby enemies whenever you get a melee kill. Great on Gloom frames.

Finally, the Wraith variant also has heightened initial combo so you can heavy attack a little harder.

This can also be evolved into a combo storage weapon, so one setup I use is Rauta, an Outburst secondary for priority killing, and an Influence Furax for crowd clearing.

Bo

Another uncomplicated beatstick. It's a staff. I use it as an Influence nuker (waddatwist), but I believe Clashing Forest is good for racking Afflictions stacks? I'll actually have to hand discussion off to someone else, I don't really know much about staves.

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Warframe 1999 ARG (www.warframe.com)
submitted 1 week ago by Dystopia@dormi.zone to c/warframe@dormi.zone

Not sure if you get anything for solving the puzzles, or if it's just some teasers for 1999.

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Group hug, sea slug fans. She'll come eventually :(

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submitted 1 week ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The fate manipulator, plays with loaded dice, "99% of gamblers quit before they hit it big" - Koumei!

Release date: 2024-10-02

Passive: Every 1 minute, fate selects one of Koumei's equipped weapons to impart randomized Status Effects when dealing Damage for 1 minute.
Kumihimo - Weave the threads of destiny. Enemies who touch the threads suffer a random Elemental Status Effect. A roll of triple sixes creates threads that inflict one of every Elemental Status Effect.
Omikuji - Koumei glimpses a favorable future and the precise steps needed to reach it. Complete the challenge to earn a Decree. A roll of triple sixes grants a Decree without a challenge.
Omamori - Surround yourself with Omamori Charms, each with a chance to have enemy attacks heal you instead of damage you. The number of charms is determined by Koumei’s dice roll. A roll of triple sixes grants invulnerability for the duration of your Omamori Charms.
Bunraku - Wield your foe’s fate threads like the strings of marionettes. Koumei’s dice determine how many Status Effects foes in front of Koumei will suffer. A roll of triple sixes maximizes Status Effect stacks and extends Bunraku to enemies behind Koumei.

Acquisition: Main and component blueprints can be obtained from Shrine Defense on Saya's Visions, Earth. Alternatively they can be purchased from Koumei's Shrine in Cetus with Fate Pearls, which are dropped by the Infested Oni at the end of Shrine Defense.

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A pretty cool week with some very unique gimmicks on offer. For the Suda enjoyers we also have a Synoid weapon, so that's nice!

As always, I'd love to hear what people have to say about their favourite incarnons.

Offerings this week:

  • Boar
  • Gammacor
  • Angstrum
  • Gorgon
  • Anku

My top picks are the melee (as always) and the Angstrum, but there are really no wrong choices here.

Boar

Can either use the base, or the Prime, which if memory serves me comes out alongside Mag when she comes back. The Incarnon form turns this into three Amprexes duct taped together, and the evolutions themselves give this incredible power even without shifting it. Has a fairly major weakness in that it is very difficult to charge Incarnon due to the low charge per pellet, and fairly severe spread.

Gammacor

Has a Synoid variant, if for some reason you still have the base and didn't glue it to a stick to make a Heliocor. Interesting concept for an Incarnon in that both modes achieve something different, so it kind of has an altfire with extra steps. Evolutions put the unshifted mode into an absolute powerhouse of a Magnetic beam, although it doesn't chain, sadly.

Incarnon form has a bit going on: it shoots slugs very slowly that embed, suck enemies in (or levitates enemies if you get a headshot), then explode. It deals base Cold and also forced Cold on detonation. I can't remember if it can pull Demos around or not. Bit of an oddball weapon, it feels like a priority killer.

Technically has multiplicative Accuracy, but good luck if you try that build route. Works amazingly with Outburst. Also one of the top Surge weapons, and the Evolution II: Infused Shots has natural synergy if you go that route.

Angstrum

One of the two options this week with Prisma variants, which makes it very appealing. Like the Torid, it also charges off body shots, and like the Torid this means it can self-charge off Blast procs placed by the base form. Blast builds can often shoot once, shift the weapon, and have a full charge by the time it's shifted. Very cool!

This one has a few build routes. You can go Surge and build it Incarnonless with the old "stack multishot and magazine size" meme build, but better this time due to the Incarnon buffs. It also has multiplicative Accuracy, so I personally like to use it as a head deleter since it can achieve a 2.9x multi. And as is more often than not the case, Outburst is a strong option, especially with Avenger. Finally, it has quite a good proc rate, especially when paired with Amalgam Furax, so a classic Encumber build is a strong option.

Gorgon

The other Prisma this week. Also has a Wraith variant. Currently our only LMG incarnon, unless you count the Phenmor.

I'll be honest, I have a bit of an emotional grudge against the Incarnon form. The Gorgon has a very cool augment called Metamorphic Rounds, which is functionally completely useless on the Incarnon. The weapon is good, it just fills me with sadness.

Incarnon mode shoots fireballs that deal Heat, so we once again have a one-mod Blast option for even more crowd clearing! Not much to say, it's just a solid incarnon that deals a lot of damage and looks very cool.

Supra incarnon when though? Make it shoot clouds of homing flak and we're golden.

Theoretically, Zephyr could exploit Funnel Clouds to make Metamorphic Rounds work on the Incarnon form, but also Zephyr with a Gorgon kills everything pretty much immediately, so it's just a mental exercise. Play Zephyr btw.

Anku

A Tenno Labs offering. Scythes are just a great weapon class, and this is no exception. The Incarnon mode's innate perk gives this forced Slash and +3 range.

The one thing I can say against the Anku is that the forced slashes can be a bit of a liability for Afflictions builds, but it's easy enough to play around and prepare. Otherwise this is an amazing blender weapon for Influence spam. Can also be evolved for combo storage, which I always appreciate as a recovering Naramon enjoyer.

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submitted 2 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone

I'm a little bit late with this one! I've been having fun with ReFantazio and I guess I just mentally warped a week or something. Hopefully everyone's locked in for the week and working towards some goodies.

Up this week:

  • Braton
  • Lato
  • Kunai
  • Skana
  • Paris

There's some cool things this rotation. My personal recommendations are the Skana and the Kunai, read on to find out why!

Braton

Braton Prime is an easily acquired evergreen, and Braton Vandal is a very cool and very rare drop from Elite Sanctuary. Has kind of an interesting build anchor with Prelude of Might, which gives you base 5x crit if you stay under 50% crit. I need to test if bugged multiplying crit like Biting Frost and Zephyr's tornadoes (on the radial component only) break the condition, although field tests with Biting Frost make it look like much of a muchness.

Lato

If you don't have the Vandal, and I don't blame you if you don't since it's a painfully rare drop from ESO, your only option as a non-Founder is the OG Lato you buy with creds.

We actually have two Deathtrap Trigger weapons this week, and this is the first one! It's also the less interesting one. Works great with Outburst builds, which are better than ever now with Galvanized Reflex if you don't have Melee Crescendo yet. Outburst Deathtrap is an intensely powerful combo and this does not disappoint in absolute terms.

Kunai

The king this week, although its optimal power is behind a pretty involved setup that some people might find too clunky, even with the damage output. There are a few ingredients here: the first is that the Kunai incarnon seeks heads, the second is that it has multiplicative Cascadia Accuracy, and the final is that it has Deathtrap Trigger. It's a bit weird to get used to, but you roll, buffer a weapon swap mid-roll, and shoot your funny little head-seeking daggers for massive damage. It's very fluid once you get the hang of it.

Skana

Yup, it's an incarnon melee. They're all great, and this one is a sword! There's nothing really special about the evolutions. Put Influence on it and kill everything around you. Pretty good as a stat stick for pseudo-exalteds, so naturally Excals building for Slash Dash murder will love this, assuming you're not doing Chromatic Blade blastdash memes.

Paris

Another evergreen Prime, although with more parts than the others. The Prime has a neat exilus augment from Father in the Necralisk that massively increases the status chance on the bow, which is very nice. Has multiplicative Galv. Aptitude. Hits like a truck, racks status and very easy to build for Blast due to its innate Heat.

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submitted 2 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

Biblically accurate angel, the singing executioner, warframe pregnancies confirmed? - Jade!

Release date: 2024-06-18

Passive: Jade possess two aura slots. Enemies that enter Light's Judgment well and Glory on High's primary fire at a 10% chance are afflicted with the Judgement debuff, applying 50% Damage Vulnerability lasting for 10 seconds.
Light's Judgment - Create a well of light that heals allies and hurts enemies. Those who enter the well will be highlighted by Judgments.
Symphony of Mercy - Cycle through three songs that strengthen allies. Power of The Seven increases Ability Strength. Deathbringer increases Weapon Damage. Spirit of Resilience increases Shield Effectiveness. Extend the duration of each song by killing enemies surrounded by Judgments.
Ophanim Eyes - Jade summons an accusatory gaze that slows nearby enemies and dissolves their Shields and Armor. When the gaze falls upon allies, they can be revived from a distance.
Glory on High - Soar with destructive power. Use alternate-fire to detonate Judgments, causing an explosion of Jade Light. Enemies inside the Light's Judgment radius empower the explosion.

Acquisition: Main blueprint is acquired upon completion of the Jade Shadows quest. Component blueprints are obtained from Ascension on Brutus, Uranus, at a 5% drop rate.

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Just enter the game and check your mail

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I'm not a fan of RNG gameplay so I got rid of Decrees, Koumei is a very fun warframe tbh.

Note : I'm looking for communities to share my videos with, I hope this isn't like reddit.

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submitted 3 weeks ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The eldritch storyteller, works out in a library, overguard overload - Dante!

Release date: 2024-03-27

Passive: Enemies slain by Noctua’s primary fire, alt-fire, and page fragments are scanned into the Codex upon death, with each enemy death recording 1 scan entry. Enemy types with completed Codex research become permanently debuffed with Chronicler’s Mark, which grants Dante’s equipped weapons, including the Noctua itself, and Final Verse’s Wordwarden Noctua copies an extra 50% Status Chance versus these foes.
Noctua - Open Noctua, Dante’s Exalted Tome, and unleash a tale of woe upon his enemies.
Light Verse - Dante’s vitalizing composition grants him and his allies Overguard and increases their Max Health.
Dark Verse - Dante’s composition draws blood from nearby enemies, inflicting Slash Damage upon them.
Final Verse - Dante must compose two other Verses before his Final Verse.

Acquisition: Main and component can be obtained from Rotation C of Disruption Armatus on Deimos.

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submitted 3 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone

New meta, new incarnons! I don't have any commentary this week since everything is new.

The offerings:

  • Sybaris
  • Sicarus
  • Okina
  • Dera
  • Cestra

What did everyone pick? I went with Okina followed by Dera. I love melee incarnons, and I love Cold, so Okina was an easy pick. I went with Dera because it's an OG weapon from back in the days when "laser damage" was a thing, and because I don't believe we have any Magnetic incarnons (excluding Synoid Gammacor, kinda).

Will post my thoughts on my picks as I unlock them.

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submitted 4 weeks ago* (last edited 4 weeks ago) by tb_@lemmy.world to c/warframe@dormi.zone

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submitted 4 weeks ago by Halasham@dormi.zone to c/warframe@dormi.zone

Hello everyone;

I've found a melee weapon I've really been enjoying, the Tatsu Prime. However I don't have it's only stance mod, Wise Razor, and checking the wiki it's only obtainable through random transmutation or hunting Coolant Racknoids. Has anyone hunted this mod down recently? What's the grind like for acquisition? Any tips on doing so?

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submitted 1 month ago by Keegen@lemmy.zip to c/warframe@dormi.zone

The concrete master, walking radiation hazard, Albrecht's pet project Warframe - Qorvex!

Release date: 2023-12-13

Passive: All primary, secondary, selective melee weapons (Glaives and Gunblades), and Crucible Blast wielded by Qorvex gain Core Exposure, granting them a +3 Punch Through bonus.
Chyrinka Pillar - Summon a Chyrinka Pillar that slows enemies. It pulses Radiation Damage with a guaranteed Status Effect.
Containment Wall - Contain the threat. Qorvex summons walls that slam together, damaging all enemies caught between them and inflicting Radiation Status.
Disometric Guard - Guard yourself and nearby allies against Status Effects. Each time Qorvex kills or assists in killing an enemy affected by Radiation Status, the number of Status Effects Disometric Guard can prevent increases.
Crucible Blast - Release a beam from Qorvex's Crucible Core. Each enemy struck suffers Radiation Damage with a guaranteed Status Effect. Enemies affected by Radiation Status explode in a chain reaction.

Acquisition: Main blueprint is acquired upon completion of Whispers in the Walls quest. His component blueprints are acquired from Sanctum Anatomica Bounties. Alternatively Qorvex's blueprints can be purchased from Bird 3.

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So equipping a glowing clan emblem in either front/back sigil slot will cause the ephemera to be completely overridden by the sigils colour, mostly annoying but could also be interesting if its what you want.

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submitted 1 month ago by Dystopia@dormi.zone to c/warframe@dormi.zone

Quest to Conquer Cancer glyphs: CONQUERA2024 Two glyphs designed by community artist OHHONO

Koumei: Koumei-FHF8U Free Galantine (already has a potato installed/free weapon slot), Tempo Royal stance, Uru Sugatra and an affinity booster.

You can enter the codes under redeem codes on the warframe website, from Market terminal inside your orbiter or from these links: https://www.warframe.com/promocode?code=CONQUERA2024 https://www.warframe.com/promocode?code=Koumei-FHF8U

There's also this post on the warframe forums for anyone that keeps track of active promocodes and content creator glyphs: https://forums.warframe.com/topic/992008-free-promocodes-and-content-creator-glyphs/

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Reaching this #QTCC 2024 milestone is no small feat, Tenno!

Log in between November 1 at 2 p.m. ET and November 15 at 2 p.m. ET and complete a Tenno United Alert to receive three built Forma as thanks!

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submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

As always, I'd love to hear what people think of the incarnons available. And don't forget to check out Arthuss's video later in the week (or from previous week 7 rotations).

This week brings us the two Nightwave headline weapons, Stalker's very own Dread and Hate, plus some others:

  • Zylok
  • Sibear
  • Dread
  • Despair
  • Hate

So what makes these weapons cool?

Zylok

Has an augment, Eximus Advantage, that gives +600% secondary damage for 10 seconds when headshotting Eximus units. I use a Secondary Fortifier build on my stealth frames so I can actually land the headshots. Extremely fun since it basically turns Eximus into bombs. Crowd Control enjoyers rejoice because removing Overguard and then locking the enemy in place for headshots is a great strategy. Magus Lockdown is an option too.

The only other thing of note is that this is one of the rare hitscan radials. Blast builds can trivially trigger Eximus Advantage once overguard is gone and the eximus is susceptible to ragdolls. More funny eximus bomb setups.

Sibear

The underappreciated black sheep of the Incarnon lineup. Even before the armour nerfs, this forbidden popsicle was a monster and one of my favs on Zephyr and Kullervo. Deliciously powerful on Frost and Mag too.

Has the general utility of being both incredibly lethal and racking cold stacks and combo extremely fast. One of the best candidates for where to fit Cold into your loadout.

Instead of a crit weapon, you can also build it as a stat stick or light slam weapon with Red Right Hand; or build it as an initial combo heavy slammer with Mounting Avalanche. Both builds really want some kind of final crit though, say with Avenger or Wrathful Advance. (Or Biting Frost and Arcane Avenger ;))

As a CC utility weapon, the cold fields left by the slams, including combo slams, mean any knockdown animation is also extended. The description lies to you, the cold fields are in fact from all slams.

Okay, I had a lot to say about the Sibear. I love this weapon a lot.

Dread

Absolutely amazing. This weapon was already a beast from out of time before it got an Incarnon. The incarnon just lets it do even more damage but now with infinite body punchthrough. Modding it for cold gives you one-mod Blast, which makes this the cooler Bramma. As a bow, it also enjoys extremely hard damage scaling, with access to Longbow Sharpshot and multiplicative Galvanized Aptitude.

The coming augment, Unseen Dread, gives you both a short stealth effect as well as extra crit damage while invisible. Given Zeroed In bumps this to 4x crit damage, that's a lot.

Despair

They would be the Most Okay of Stalker's weapons if it weren't for Secondary Outburst. Despite being projectiles, not subject to multiplicative Accuracy. Not much to say here, Outburst builds are extremely spicy, and can be used to heat prime for the next weapon...

Hate

Hoo boy. This weapon will give your enemies the worst case of heartburn in their lives. Was a good scythe even before the incarnon and melee arcanes, and has only gotten better.

Shoutouts to Unified Codex for labbing that the new augment, Burning Hate, is a special kind of status vulnerability that is multiplicative to Elementalist.

I've winnowed down the builds to three main ones: Crescendo, Afflictions, and Influence.

Crescendo is just reliable, and gives up the nukes of Influence and the spicy spicy damage of Afflictions for an on-demand Incarnon and consistent good damage. Very good as a vulnerability primer for a Blast Dread. The main appeal of Crescendo is that it serves as a bank for Outburst.

Afflictions is fantastic. Reaping Spiral has two Afflictions triggers in its neutral combo, and the heavy also natively applies a 6x slash on top of... more Afflictions. This stacks up spicy heat damage extremely quickly.

Influence needs an outside source of Heat to trigger the augment, but honestly it was quite performant before it. Nezha, Lavos and Chroma all make the augment sing due to having Heat procs naturally available. Neutron Star/Molecular Fission Nova might be interesting after her update. Naturally, Ember and Blazing Pillage Hildryn are also sources of beautiful glowing Heat procs.

Closing thoughts

Probably grab the Hate and then Dread incarnons if you haven't, since they're the fun toys this Nightwave. Despair is fun, but the "Stalker's Arsenal" type evolutions won't exactly alter the course of your destiny, so don't worry if you don't have it. Sibear is my personal favourite this week, and if I could get an overpriced, oversized plushie of it I absolutely would. I need to play with the Zylok more to form an opinion on it.

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submitted 1 month ago by toAIC@ttrpg.network to c/warframe@dormi.zone
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submitted 1 month ago* (last edited 1 month ago) by Keegen@lemmy.zip to c/warframe@dormi.zone

Spookiest frame, 666 HP, literally empty headed - Dagath!

Release date: 2023-10-18

Passive: Dagath feeds from the souls of the deceased, granting her a 35% chance to activate Abundant Abyss when picking up Health Orbs or Energy Orbs to increase their effective yield by 300%.
Wyrd Scythes - Wyrd Scythes surround Dagath and seek out nearby enemies. Those struck are slowed and suffer Viral Damage with a guaranteed Status Effect. The scythes also spread Doom and extend its duration.
DOOM Not Eternal (15sec edition) - Condemn nearby enemies to their DOOM. A portion of the damage Dagath deals is revisited upon them by a Wyrd Scythe. They also suffer Viral damage.
Grave Spirit - Supercharge Dagath's weapons with extra Critical Damage. The effects are doubled on Doomed enemies. Escape fatal blows by briefly assuming a spectral form.
Rakhali's Cavalry - Phantom Kaithes charge forth, inflicting Viral Damage upon all in their path. Their attack strips the defenses of Doomed enemies.

Acquisition: Main and component blueprints are acquired from Dagath's Hollow within the Clan Dojo. Component blueprints require Vainthorns to craft, obtained from the Abyssal Zone on Ceres. Access requires Abyssal Beacons, purchased from Faction Syndicates.

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submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

(Not my video btw) The Limbo master himself has finally made the reference of all time for the mathemagician himself.

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submitted 1 month ago by sandriver@dormi.zone to c/warframe@dormi.zone

As always, I'd love to hear what people think about the incarnons this week!

I think the theme of this week is "Yup, these weapons sure do kill things".

The offerings:

  • Ack & Brunt
  • Soma
  • Vasto
  • Nami Solo
  • Burston

Some thoughts:

  • Ack & Brunt is the one here with a neat passive. Elemental damage you take is banked into the weapon as a modded element, as well as supplying an elemental damage mod to the next attack. Can be really good on factions that have good elements. Can functionally apply DR and status immunity to the team with its augment, but the 12m link radius is pretty restrictive. It also stands out as one of the strongest SnS weapons in a weapon type that is already honestly ridiculously good. Try Afflictions with the Final Harbinger stance for the funny slash spam.
  • Soma is interesting as a counter to certain types of damage attenuation since, like its direct comparison the Boltor, it just spits out a wall of bullets. The Entrati augment, Hata-Satya, pushes this just a hair past 100% CC if using Avenger, which is fantastic, because this bad boy has an impressive 4x CD if you take Zeroed In as an evolution.
  • Vasto is, in my opinion, the undefeated champion this week. Outburst and Accuracy give this burst damage totally unconditional on kills, which makes it great as an Acolyte killer, Demolisher destroyer, and Archon annihilator. Try it with Deathtrap Trigger specifically.
  • Nami Solo, I don't have many thoughts on. If you like Machetes, it's a strong one. You can build it for high followthrough which makes it great as a hybrid Influence nuker.
  • Brrrrrston is one of a very rare type of weapon that is both a hitscan and an AoE, so it can do all sorts of broken things with enemies susceptible to ragdolls. Otherwise, it's a weapon! It has high crit stats and high status, and one-mod Blast if you're into that.

Vasto is my personal pick this week. If you have no other preferences, Ack & Brunt can be evolved for combo storage so you can pick up your combo somewhere and dump it on an enemy elsewhere if you're running an Outburst build. Great for Disruptions. Obviously less useful if you have other combo storage weapons like the Furax, Grigori, Livia, Xoris etc. Beyond that, this week is just picking outstandingly powerful weapons of a flavour you enjoy.

view more: next ›

Warframe

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Fluff Post Quality Rule

Meme posts must be 100% (or very close to it) Warframe content, even if it's modelled after an existing meme template.

Help Desk Rule

Posts that involve issues with your Warframe account are removed and referred to the official Warframe support desk.

Relevance Rule

Posts that are not directly related to the community they're posted in are removed. A clever title or text placed over an image are not enough.

Creative Content Rule

You must limit posts of your own creative content (Captura,art, videos, etc.) to twice a calendar week, starting on Sunday, with at least 24 hours in between.

Trading Rule

Posts that offer trades or exchanges of any kind are removed.

Recruitment Rule

Squad recruitment posts are removed and redirected to the pinned Squad Recruitment post.

founded 1 year ago
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