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submitted 4 months ago by delitomatoes@lemm.ee to c/games@lemmy.world

First hour of the game I googled "Aloy Talks too much"

I just finished the Elden Ring DLC and the Tomb Raider remastered trilogy. These games are 30 years apart but share the same mostly quiet protagonists.

Lara is alone, doesn't try to solve the puzzle for the player in the first 5 seconds, let's the player explore and figure things out and soak in the atmosphere. Aloy is as chatty as Nathan Drake but she's just muttering to herself in the wild, she even narrates her actions like an audiobook

The constant hud and text over every in world item also ruins the immersion. Yes I get that you don't see items in Fromsoft games, you get that streak of light. But Horizon firstly hides the item in their busy environment design then forces you to press a button to prompt that streak of light, for immersion!

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[-] simple@lemm.ee 40 points 4 months ago* (last edited 4 months ago)

I had exactly the same experience. I played Ghosts of Tsushima after Elden Ring and Zelda Tears of the Kingdom, I was surprised how shallow the mainstream open world games are. I don't hate them, but the gameplay really boils down to:

  • Walk slowly while characters talk to eachother for 5 minutes

  • Open the map, click on where you need to go, then walk in a straight line to your objective

  • Trail an enemy without being seen

  • Liberate an enemy camp (kill the same 3 enemies and collect the 5000 twinkly useless items in the area)

The Elden Ring withdrawal is really hitting me. Most AAA games are trying so hard to be cinematic and movie-like that it's boring me to tears.

[-] odium@programming.dev 10 points 4 months ago* (last edited 4 months ago)

If you want good exploration, I would recommend:

  • witcher 3: good exploration and incredible quests

  • hollow Knight: 2d metroidvania so very different genre, but great exploration with no hints. Souls like fights, so similar there to some games you've played and liked. Metroidvanias in general are good at exploration.

  • genshin impact: most varied biomes I've ever seen. Will hold your hand first time you see a mechanic, but won't tell you anything subsequent times. Cons: starting areas have the blandest exploration and quests. You need good willpower to not swipe. Combat is often very easy.

[-] esc27@lemmy.world 22 points 4 months ago

I liked Gensin Impact for the first few years, but last time I played it, that game was the worst example of this.

Teleport to location. Chat with npc for 5 minutes. Teleport to next location. Chat with another npc rehashing the first conversation for 5 minutes. Quick fight with trivial enemies. Teleport back to first npc Chat about random crap, slow walk to another npc, rehash the earlier conversation again, walk back to starting location, receive the most basic of rewards.

The game is 90% dialog of which very little is relevant or meaningful and none can be skipped. There is an auto advance option for conversations, but so many meaningless dialog prompts (with options are always the same semanticly) that it doesn't work.

Of course this is all by design as the real goal is to sell you characters, not play a game.

[-] odium@programming.dev 1 points 4 months ago

Yeah quests are pretty shit. But I think just the exploration and puzzle part is still good.

[-] zenharbinger@lemmy.world 6 points 4 months ago

I think Witcher 3 falls into the same problems listed.

  • Witcher Sense
  • Busy HUD
  • Fetch Quests
  • Given direction to go w/ mini-map
  • Talks to self

I mean, I loved the game, but it's not minimalist. It's like playing a movie.

[-] cyberpunk007@lemmy.ca 3 points 4 months ago

Geralts talking to self never bothered me. The characters, story and world were really interesting for me. The side quests were definitely all filler. I found a few that were amusing but most were the same thing: go kill this over here.

[-] EncryptKeeper@lemmy.world 7 points 4 months ago
[-] cyberpunk007@lemmy.ca 6 points 4 months ago

Looks like it's about to rain

[-] filister@lemmy.world 4 points 4 months ago

Actually this is what I liked about the Witcher 3 is that the side quests were really great. Of course there were generic ones that felt like doing chores but a surprisingly big amount of quests were actually unique with great stories.

This for me was the best thing about the game. Combat was kind of meh, especially the oils, etc. but the world was very well crafted and not only the main story but also a big chunk of side quests were really engaging.

[-] cyberpunk007@lemmy.ca 3 points 4 months ago

The chores ones are what I mean. Boring. But there were some really good ones for sure. I really liked finding all the Witcher gear too. The world is incredibly vast and detailed, packed with stuff in every nook and cranny. Same with elden ring. Though I felt the dlc lacked in that regard.

The blood and wine dlc was amazing. I loved the main story/mission. There was a lot to love in the Witcher 3. I'll have to play it again some day.

[-] Crashumbc@lemmy.world 2 points 4 months ago

I mean a Witcher getting paid to kill monsters...

/S

I understand though

[-] Xenny@lemmy.world 1 points 4 months ago* (last edited 4 months ago)

You're right. The witcher 3 never grabbed me because of these reasons. It's got such phenomenal quests and storytelling but in between feels like a chore since im just staring at the minimap the whole time. I installed mods to remove HUD elements to help fix it but I still needed a toggle for them to show me direction occasionally since the games design relies on those HUD elements to drive the player.

It's such lazy design in an otherwise rich experience. It boggles my mind.

[-] littlebluespark@lemmy.world 2 points 4 months ago

Also, Witcher has some heart-punch right-in-the-feels moments in side quests, FFS. 😶 Even when you're purposely avoiding what you know is gonna be an emotional wringer in a prominent quest line, they cut ya while you're wandering around? Genius. Damn. 🤌🏾🙇🏽‍♂️

[-] ampersandrew@lemmy.world 8 points 4 months ago* (last edited 4 months ago)

I haven't played Forbidden West yet, but I had a very different experience from most with Zero Dawn. I think a lot of people view these games as Ubisoft style open world checklists, but if you turn the difficulty up a few notches, it really forces you to engage with the mechanics. A game where you used to just charge headlong into a fight you were surely going to win changes into one where you need to pay attention to weaknesses, lay traps, and pick off their deadliest weapons. Plus, you end up actively hunting certain machines for their upgrade parts, because those upgrades become more crucial to your own success.

[-] stallmer@sopuli.xyz 3 points 4 months ago

I agree with you here. While turning up the difficulty means it takes me quite a bit longer to finish as I have limited time to play these days, I tend to enjoy the time more as I learn the mechanics.

Elden Ring and the other Souls games are just different in that there isn’t a difficulty setting so you have to do this from the get go. I prefer this style, but it’s possible to get a more enjoyable experience in other games.

In my opinion, easy games aren’t as fun and I lose interest much more quickly.

[-] intensely_human@lemm.ee 1 points 4 months ago

Speaking of this, I hate the fact that farcry just stuck with the farcry 3 format.

Farcry 2 had none of this “tag an enemy to make them always visible” bullshit. But then they did 3, and that was just their settled format from there on out.

[-] SuperSaiyanSwag@lemmy.zip 2 points 4 months ago* (last edited 4 months ago)

I love Tears of Kingdom, that’s one of the few games that does open world really well and doesn’t do any of the things that OP mentioned. Sense of exploration in ToTK is even better than Elden Ring imo with some really clever environmental puzzles and multiple ways to tackle them.

[-] Xenny@lemmy.world 1 points 4 months ago

Im so glad the minimap genre is dying. Fucking killed gaming there for a moment.

[-] cobysev@lemmy.world 28 points 4 months ago

I may be in the minority, but I kinda enjoy hearing Aloy muttering to herself throughout the game. Partly because I catch myself doing it all the time, so I don't feel alone in the practice.

But also because I know the voice actress for Aloy (Ashly Burch) as Ash in the YouTube series, Hey Ash, Whatcha Playin'? and to this day, it's still amazing to me to hear her speaking so deadpan seriously. I'm used to her Ash character basically being an animated, loudmouthed wildcard, not this dramatic, serious character. And I kind of enjoy knowing that Ashly has a bit of range to her acting; she's not some kid who repeats the same YouTube personality she became famous for; she can actually act.

[-] detinu@lemmy.world 5 points 4 months ago

Omg same. I talk to myself constantly when I need to plan something or do whatever. Might be because I have undiagnosed ADHD/ADD.

I quite enjoyed the game, I did not feel irritated by it.

[-] De_Narm@lemmy.world 21 points 4 months ago* (last edited 4 months ago)

I had a similar experience of first finishing the DLC and then going into God of War (2018). While not open world, it's the same type of AAA soup you get from most big studios. There are so many baffling design decisions, I cannot fathom why people love the game so much - the constant barrage of stories and small talk is the most engaging thing in there.

The combat is utterly boring. Increasing the difficulty only results in spongy enemies. Their move sets are boring at best and annoying at worst. They are all but helpless if you just keep them at a distance and throw your axe.

Even worse, your godly powers are cutscene only. If you don't want to make your game challanging, at least make a fun power fantasy and Kratos is perfect for that. He kills giant enemies, tears the very ground asunder and moves the heaviest objects imaginable. He even has super healing. None of which are tied to actual combat mechanics.

Upgrades are meaningless. Early on, you unlock a smith. I got my axe from 5 to 40 damage. Guess what? The very next enemy took the same amount of hits as the same type of enemy did before.

Traversing is mechanically boring. Climbing just means you gotta follow the yellow markings - press in the right direction or do the indicated button press. You literally cannot fall. Everything else is just walking from combat area to combat area.

The game throws an endless barrage of puzzles at you, none of which are engaging. They are so watered down, there's barely much more thinking involved than in climbing.

Even worse, major upgrades are placed in "puzzle" chests. The puzzle? Well, just walk around and rotate your camera for several minutes until you've found all three runes.

The game basically just feels like a very long cutscene with a lot of padding so you can press some buttons. You can play it just fine, but they removed everything that could make any one system interesting in favor of having nothing in there a player could be stuck at. I like the characters, but I'm better served just watching a cutscene compilation for the second one.

[-] bigmclargehuge@lemmy.world 21 points 4 months ago* (last edited 4 months ago)

Just bought Forza Horizons 4 on Steam, which meant none of my 100+ hours of progress on the Windows Store version carried over. Apparently in those many hours I forgot how absolutely grueling the beginning of the game is.

I'm two hours in, and after basically everything I do, down to even opening the menu, I get the controls yanked away from me, and a plucky zoomer talks at me for 30 seconds about shit I absolutely don't need explained. One of those was literally, not even joking, to explain to me how to buy items, and that adding multiple items to my cart would equal a higher total price.

It's like they expect their players to have absolutely no agency or intuition. All I want is to boot a game up, customize a car, and chuck it around. At most I'd be fine with a quick blurb saying "here are the different types of events, here's your home base. Now go explore."

[-] RightHandOfIkaros@lemmy.world 6 points 4 months ago

If you thought Forza Horizon 4 was bad, don't even bother with NFS Unbound.

The gameplay is literally:

  • Be subjected to the worst soundtrack imaginable, with so much cursing even I, who is an auto mechanic in real life, was looking for a way to turn it off

  • Click "Play" in a safehouse, and click an item on the map

  • Suffer as your character makes the most cringe inducing, horrible attempts at dialogue readoffs imagineable (seriously, I hate literally every character in the game, cept the old black mechanic guy, he's alright)

  • Get trapped in your car the entire drive to whatever you clicked on with the other characters in your car so they can virtue signal and talk about how evil tech corps and evil politicians are ruining the city (which is hilarious because all these characters are illegal street racers that regularly cause millions of damage in the city and multiple fatalities each race)

  • Then when you finally get to actually race, the physics feel like they were designed for touchscreen controls, same feeling of every NFS game since NFS 2015

All of this in the first hour.

The game is really not enjoyable. Whoever is at EA that keeps approving that physics model and forcing their virtue signalling into the game, stop it. Please. Its tone deaf, and nobody cares because it is a racing game. Racing has nothing to do with all that garbage.

The customization options aren't even good. The only good thing about the game is the graphics and the fidelity of the sound effects. Thats it.

[-] bigmclargehuge@lemmy.world 2 points 4 months ago

Yeah I only got into NFS since the 2015 entry. I have some nostalgia for that game even though it was pretty bad, but every game since has just been painful in every way except for car customization.

That's why I love Forza Horizons. It's got everything I want in a racing game, it just doesn't subscribe to the idea of "show don't tell".

[-] JimboDHimbo@lemmy.ca 1 points 4 months ago

I'm actually enjoying Unbound rn, but I like rap and Latin music with explicit language. I do agree the story dialogue is trash though. Rydell is definitely the most tolerable character. I thought the Lake being named Lake Virgil was a nice memorial to Virgil Abloh.

[-] brsrklf@jlai.lu 19 points 4 months ago* (last edited 4 months ago)

I've not played Forbidden West, but I've played all of Zero Dawn. I'll just say, as much as I like the game (I do, quite a bit), it's bad at being open-world.

Most narrow paths are only related to quests, and if you try exploring them before you need to go there the game punishes you by making it a chore to go and to leave for no gain. Also, the terrible message "you're out of bound, turn back now or we reset to your last save" is one of the worst failure at world design ever. It pops up constantly if you're just trying to explore.

And yes, I tried playing HUD-free for a bit (I had a great experience doing that on Breath of the Wild). As you said it's almost impossible, the environment, while looking good, is way too messy to spot the small details you're supposed to... Unless you turn on the magic compass and GPS.

In other games, paths and important items are highlighted with lighting and clear and functional visual cues. Beside the infamous yellow paint, HZD does almost none of that efficiently.

[-] pastel_de_airfryer@lemmy.eco.br 10 points 4 months ago

I recommend checking out Dread Delusion. It's an indie open world game inspired by Morrowind.

[-] RightHandOfIkaros@lemmy.world 2 points 4 months ago

Morrowind? I thought the inspiration was mostly from King's Field, no?

[-] pastel_de_airfryer@lemmy.eco.br 1 points 4 months ago

You must be confusing it with Lunacid

[-] RightHandOfIkaros@lemmy.world 1 points 4 months ago

Nah, that game is supposed to be inspired by KF but its not. Much closer to Shadow Tower than King's Field.

[-] callouscomic@lemm.ee 9 points 4 months ago

They made Aloy worse in the sequel. She literally gives away puzzles and ruins things and won't shut up. I swear she wasn't as bad in the first game. I lost interest quickly in the sequel.

[-] therealjcdenton@lemmy.zip 6 points 4 months ago

It's when games aren't talented enough to give you the info you need from environmental story telling, so they just tell you what's happening

[-] Cybersteel@lemmy.world 2 points 4 months ago

Zelda and ER open world does feel like a separate genre from the Ubisoft style open world we see even in non Ubisoft games like Horizon. That said, I enjoyed my time in Days Gone even if it's similar to the formula. Facing your first horde in the game was truly spectacular. Also it being connected to Syphon Filter helps too lol.

this post was submitted on 21 Jul 2024
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